Hi all guys, I have a very big and ugly problem and I really hope somebody of you can help me..
I made my world map using "L3DT". This is a good world editor program but I am facing a insurmountable problem:
When I try my map in my game so I see the map mirrored. Exactly if I looking my map from a mirror reflex.
I export my map as "optimised mesh" (see the attached pic)
I tried to enter in the "format preferences" options and I edit the heighfields options (for direct X object as the optimised mesh I get) changing the "facewinding" from clockwise to anti-clockwise but nothing
I tried to use the "mirror" option from "layers" tab too but nothing again.. always I get a mirrored X object.
I tried to use "rotate CW" options too but in the finish I always get a mirrored X object map.
In finsh I tried to use DBPro commands to counter-mirror the map but nothing again and again..
Help!