Hey guys,
So I might be looking for a solution that doesn't exist, but here's my problem. I'm downloading images from a database, which is then converted from NSData into a UIImage. In my test I'm downloading three 1024x768 images, which are around 763KB each.
The image downloading and conversion to a UIImage works quite well, however what I'm have an issue with is converting the UIImage into an AppGameKit image. I've tried creating a method to turn the UIImage into a memblock and then use "agk::CreateImageFromMemblock( )" this works, but it's extremely slow. The three images download in about 1.2 seconds, however converting those three images into an AppGameKit image via memblocks takes an additional 5 seconds. When downloading more than just three images, it can take quite a long time.
The only thing I can think of is to make a UIScrollView and fill it with the UIImages and forget about passing the images into AppGameKit, but then I wouldn't be able to manipulate the images through AGK.
Hopefully someone has a solution.
Sean