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FPSC Classic Product Chat / Elite room from X10 to X9 bad shader

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Tomik18
FPSC Reloaded TGC Backer
14
Years of Service
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Joined: 8th May 2009
Location: Slovakia
Posted: 23rd Jul 2014 09:26 Edited at: 23rd Jul 2014 09:28
i add elite room from X10 to X9 but shader is bad... i copy segment, texturebank and meshbank... picture attached... thanks for help

My PC specs: AMD Phenom X4 B60 3,30Ghz
4 GB RAM
GTX 560 1GB DDR5

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Tomik18
FPSC Reloaded TGC Backer
14
Years of Service
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Joined: 8th May 2009
Location: Slovakia
Posted: 24th Jul 2014 17:04
please any help ?

My PC specs: AMD Phenom X4 B60 3,30Ghz
4 GB RAM
GTX 560 1GB DDR5
ncmako
12
Years of Service
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 24th Jul 2014 17:40
Hi Tomik18
By looking at the picture it reminds me of that "blob" shader problem we had awhile back while doing beta tests. But that has long been fixed. It might help if you post which version your using
and any other info. Also which shader are you using on these
segments? Is it a stock or custom?
best

My games never have bugs. They just develop random features..
Tomik18
FPSC Reloaded TGC Backer
14
Years of Service
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Joined: 8th May 2009
Location: Slovakia
Posted: 24th Jul 2014 18:05
i use last update 1.19.... segments

My PC specs: AMD Phenom X4 B60 3,30Ghz
4 GB RAM
GTX 560 1GB DDR5
ncmako
12
Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 24th Jul 2014 18:57
Tomik18
o.k. your using 1.19. Did a quick search and there haven't been
any segment shader problems posted.
So again, which shader are you applying to your segments and, is
the path correct in the segments .fps file?

My games never have bugs. They just develop random features..
Tomik18
FPSC Reloaded TGC Backer
14
Years of Service
User Offline
Joined: 8th May 2009
Location: Slovakia
Posted: 24th Jul 2014 20:25
problem is light shader

My PC specs: AMD Phenom X4 B60 3,30Ghz
4 GB RAM
GTX 560 1GB DDR5
ncmako
12
Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 24th Jul 2014 20:58
Tomik18
I understand it's a "light shader" but which one?
There are several for segments that one can use.
If you don't know, open the segments .fps file and see
which shader (the .fx file) the segment is pointing to.

Since you copied the files from x10 they are probably pointing to
the wrong path. Did you check that?

My games never have bugs. They just develop random features..
Tomik18
FPSC Reloaded TGC Backer
14
Years of Service
User Offline
Joined: 8th May 2009
Location: Slovakia
Posted: 25th Jul 2014 00:11
bump.fx

My PC specs: AMD Phenom X4 B60 3,30Ghz
4 GB RAM
GTX 560 1GB DDR5
ncmako
12
Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 26th Jul 2014 23:44
Tomik18
I cant remember if "bump.fx" is ever used on segments? But if it is the standard bump shader requires three textures to work.
Two color textures and a normal map. Do you have the necessary textures in your texturebank?

My games never have bugs. They just develop random features..
Wolf
16
Years of Service
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 27th Jul 2014 14:40
The only truely working segment shaders for X9 are those by Bond1. I don't think any of the others have ever worked right.



-Wolf

"When I contradict myself, I am telling the truth"
"absurdity has become necessity"

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