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AppGameKit/AppGameKit Studio Showcase / [Released] [iOS] Balloonya!

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Unjust1
19
Years of Service
User Offline
Joined: 22nd Oct 2004
Location: Missouri
Posted: 6th Sep 2014 18:59
This project started in python using pygame for a class assignment from the software engineering course I am in, but when my classmates liked it, I decided to re-write it using AppGameKit! I am just getting AppGameKit to work on Android, so I should be releasing there soon...


Balloonya!

Navigate your balloon to the finish line without getting popped.
Collect coins on the way to earn the most points.
Avoid the trees on the ground and birds in the sky.
Every level is possible, but some certainly seem impossible.
It starts easy, but gets hard fast.
Can you do it?


In the Gallery
http://www.appgamekit.com/gallery_view_entry.php?i=169


Free - On iTunes
https://itunes.apple.com/us/app/balloonya!/id896437809?ls=1&mt=8







easter bunny
11
Years of Service
User Offline
Joined: 20th Nov 2012
Playing: Dota 2
Posted: 8th Sep 2014 12:20
Looks nice, any chance of an Android version?


Audacia Games - Latest WIP - AUTOMAYTE 2.1, AppGameKit one click deploy to Android
"When you've finished 90% of your game, you only have 90% left"
Unjust1
19
Years of Service
User Offline
Joined: 22nd Oct 2004
Location: Missouri
Posted: 12th Sep 2014 22:32
I just got the Android simulator and AppGameKit JNI stuff in eclipse to work on my mac, so it may be a few, but it is starting to come along.

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