Sounds easy enough... just slap a concrete texture on a model, right?
Well, no, that usually results in a total loss of detail.
I was playing around with
Pixlr trying to see if I could make a decent statue texture out of pre-made color textures.
Here is the general technique I came up with, but it could do with a lot more experimentation:
(1) Save .DDS files to .PNG via DBPro (use full-quality load flag) and open in Pixlr
(2) Desaturate
(3) Add noise - (rough but still fairly visible)
(4) Gaussian Blur - (low end 11-20)
(5) Reduce contrast (about -70)
(6) Add noise again (balance between grainy and blurry)
(7) Emboss
(8) Blend Embossed & original (see opacity tool in "Layers" box)
(9) Save .PNG files back to .DDS files
(10) Retexture model or simply rename the new files as the originals
Here was the result of my first attempt: