Quote: "making the game a LOT better."
Thanks! I was hoping you'd say that. I showed the missus and she was not happy I'd changed it lol... She preferred the original version
Quote: "which you could sell However I don't know if the ads make better money for you as I have never used them. "
Money? What's that? Lol... I've tried pretty much every combination, Paid App, Free Demo App + Paid App, Free App with Ads, IAP, the lot. The only one which has enabled me to make a little bit of money is Ads.
You generally get a bigger user base with free apps which helps to spread the word which again equates to more downloads. Nowadays, there is only a very small percentage of people willing to pay for apps, which drastically reduces your market by opting for the paid approach... This is of course only my opinion... Having said that, I suspect if you make an app which kicks off then it probably doesn't matter which way you do it...
Quote: "they all have a quirky style"
They do... And I kinda like this. Its like I'm building a collection of 'physics based' apps... Hmmm... What to do?
Using AppGameKit V2 Tier 1