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WIP / Mr. Gordo: Pig in the City (a very short demo)

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real skwirle

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Joined: Tue Jun 1st 2004
Location: Texas
Posted: 18th Jun 2005 21:48           | link | toggle

I’ve been working on a spin-off of my "Miss Kitty Fantastico" game called Mr. Gordo: Pig in the City. It’s far from complete and needs a lot of optimization, but I’d like some feedback on speed and gameplay please.

To the Buffy fans, this a poke at the spin-off series, Angel... Mr. Gordo leaves Buffy and moves to L.A. to help the hopeless. For everybody else, Mr. Gordo is a stuffed animal (a pig) roaming the city streets in a black coat, rescuing little helpless stuffed animals and killing monsters with a sharp stick.

Missing sound effects and polished animations, no menu, only one level, and the game will abruptly quit when you reach the exit... other than that, it should be playable . Feedback on speed, crashes, and whether or not it’s any fun would be much appreciated!


http://skwirle.com/files/MrGordo.zip (~5.5MB)

Controls:
Arrows keys: run
W/A/S/Z: turn (without running)
Control: jump
Shift: attack/throw stake
You can also kill small monsters (chickens ) by jumping on them.
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Drew Cameron

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Joined: Fri Jan 30th 2004
Location: Scotland
Posted: 18th Jun 2005 23:38           | link | toggle

Did you finish Miss Kitty Fantastico?
Downloading.

Dumbo and Cool

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Drew Cameron

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Joined: Fri Jan 30th 2004
Location: Scotland
Posted: 18th Jun 2005 23:49     Edited: 18th Jun 2005 23:49     | link | toggle

Very, very nice.
I don't know what to say?

+ Code Snippet
F'ck. I thought my project was good.


I am speechless.

Dumbo and Cool

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Megaton Cat

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Joined: Sun Aug 24th 2003
Location: Toronto, Canada
Posted: 19th Jun 2005 00:50           | link | toggle

Wow very tight control.

I want to be able to choose wich direction to bakcflip to rather then only the one I'm facing.

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real skwirle

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Joined: Tue Jun 1st 2004
Location: Texas
Posted: 19th Jun 2005 04:02           | link | toggle

Thanks! I'm guessing it hasn't crashed on anybody yet

I’ve changed the control key... hold it down while pressing an arrow key to jump in that direction; makes navigating the platforms a LOT easier. Anyone who has already downloaded, you can grab the update without the media @ http://skwirle.com/files/MrGordo.pck.zip (~3MB)

Miss Kitty Fantastico... it was more “wrapped up” than “finished”, added a few more levels and powerups. By that time I had learned enough to realize how badly designed and implemented my code was. Mr. Gordo is sort of an attempt to re-write the main engine and make it more manageable.
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TEH_CODERER

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Joined: Wed Nov 12th 2003
Location: Right behind you!
Posted: 19th Jun 2005 17:30           | link | toggle

Downloading now. I'll let you know what I think soon.

andrewneale2004@yahoo.com
http://www.elbsoftware.dbspot.com
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Drew Cameron

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Joined: Fri Jan 30th 2004
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Posted: 19th Jun 2005 17:39           | link | toggle

You will be pleasantly rewarded for your downloading.

Dumbo and Cool

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Sergey K

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Joined: Sun Jan 4th 2004
Location: Cyberspace
Posted: 19th Jun 2005 17:44           | link | toggle

humm.. do u know the name "Ship in the big city"?

does 1 + 1 is 11?!
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TEH_CODERER

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Joined: Wed Nov 12th 2003
Location: Right behind you!
Posted: 19th Jun 2005 17:46           | link | toggle

You're right! That was awesome! Not that Miss Kitty Fantastico wasn't good but this was so much better!
The only problem I had was when I was only able to jump onto a block from a certain side even though it was the same height all the way around but it wasn't big enough a problem to subtract from the game.
Being a musician I would also like to say how perfectly the music fitted the game.
Overall, amazing!

andrewneale2004@yahoo.com
http://www.elbsoftware.dbspot.com
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Calevra

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Joined: Tue Mar 9th 2004
Location: Netherlands
Posted: 19th Jun 2005 23:09           | link | toggle

yeah the game has a great feeling,only i found this bug


that happened when i walked into a fence

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Jonny Ree

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Joined: Sun Dec 5th 2004
Location: Where your breath frezes in the summer
Posted: 19th Jun 2005 23:40           | link | toggle

Great gameplay and graphics.. quite a dangerous combination

Great work!

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sett

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Joined: Sun Sep 19th 2004
Location: somewhere in my mind...
Posted: 20th Jun 2005 01:26           | link | toggle

The game is very nice! Maybe you should put a tie on the pig.

Windows XP,pentium IIII, 1,9 MGZ, 256 mb memory, 128 mb video card ATI Radeon 9200 se s80 'sett squadron back on the assault'
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Gap

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Joined: Wed Jan 5th 2005
Location: Cyberspace
Posted: 20th Jun 2005 07:50           | link | toggle

A really nice game, and has a very nice feel for a plaformesque game. Nice how the camera switches to over head when you go into a building, and for some reason I found that 'boooiinnnnggg' jumping-sound hilarious. More of this light-hearted stuff would be good.

The movement system does get a little irritating - while the moving-in-one-direction at a time is fine, jumping (while having an amazing sound effect) can get annoying. I think it would be better to just be able to jump without moving in a direction and, as previously stated, jump in any direction. Although your collision system probably won't like that...

Quote: "Maybe you should put a tie on the pig."

I couldn't agree more.

Excellent work!

The Gap.
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Robot

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Joined: Thu May 27th 2004
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Posted: 20th Jun 2005 08:23           | link | toggle

I found the same thing as oZmania

The happenings of tommorow are behind us now
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Scaleru

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Joined: Wed May 11th 2005
Location: Cyberspace
Posted: 20th Jun 2005 09:53     Edited: 20th Jun 2005 09:56     | link | toggle

Brilliant game, love the graphics. But again, I encountered a similar error as the previously mentioned. The fence with the small smoking grate next to it causes a problem every now and then throwing the character into empty space above the fence. Hope this helps narrow it down a bit.

EDIT: Just ran through it again and it appears on all fences Hope you can sort this out, you've got a winner here.

JV

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BearCDP

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Joined: Thu Oct 16th 2003
Location: AZ,USA
Posted: 20th Jun 2005 21:14     Edited: 20th Jun 2005 21:14     | link | toggle

That rocked. I think the jumping is fine, I just thought at first you had to be facing the direction you wanted to jump, then once I got settled in I was flipping around the rooftops and platforms. I burst out laughing when I walked into the last room and saw Strongbad singing Circles. The only bug I found was when I was holding the down arrow key up against this part:



If I kept holding down and pressed right he would teleport up to the top of the boxes. The same works if you're on the right side of the boxes and you press up. There were a couple of other areas where I could do the same thing.

Crazy Donut Productions
Current Project: A Redneck game
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real skwirle

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Joined: Tue Jun 1st 2004
Location: Texas
Posted: 21st Jun 2005 03:28           | link | toggle

I fixed the bug with the fences, but managed to introduce a couple new bugs. Hurray! (Note to self: stop writing uncommented code at 3AM). The controls still feel clumsy, so I’m playing around with some different variations... maybe even giving the player a couple choices?

Once I get the major probs out of the way, I’ll be adding more fun and silliness (including more guest musical numbers). Like Miss Kitty, there’ll be lots of in-jokes from Buffy/Angel, but the bigger gags should be enjoyable by non-fans as well.

Oh, and I wish I could take credit for the music. But I have the musical talent of drunken marmoset, so it was snagged from www.freeplaymusic.com. I’d be tempted to offer cash incentives if anyone wants to write some original tunes for Mr. Gordo.
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Frozen Flame

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Joined: Thu Jul 22nd 2004
Location: Cyberspace
Posted: 21st Jun 2005 04:26           | link | toggle

Its a pretty cool game. When in full screen mode i got a low fps of around 4-12 but it runs around 50-70 in windowed mode. I get a little lag near the moving elevators. but its managable.

When you get to close to an enemy and they walk into you, after you get back up you get hit again because they are still trying to get you. Maybe add a 3 second safe time after dying?

Over all the game is very well made.


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Mitchell

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Joined: Mon Mar 1st 2004
Location: The Netherlands
Posted: 21st Jun 2005 07:46           | link | toggle

Hey dude. This game's great! I also liked mis kitty.. about the music, I'd like to make some tunes for the pig

"A delayed game is eventually good, a bad game is bad forever"
- Shigeru Miyamoto
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real skwirle

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Joined: Tue Jun 1st 2004
Location: Texas
Posted: 22nd Jun 2005 05:25           | link | toggle

Smallish update...
- Fixed the fence bug
- Slight extension to the alley (level ~50% complete)
- Added scripts for switches (activate platforms, open doors, etc.)
- Added scripts for simple NPCs
- Now with tacos!

Quote: "When in full screen mode i got a low fps of around 4-12..."

Ack! That’s horrible. I still have quite a bit of optimization to do (Oddly enough, I get lower FPS when windowed than full-screen)

Mitchell: Thanks! Check your email
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Drew Cameron

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Joined: Fri Jan 30th 2004
Location: Scotland
Posted: 22nd Jun 2005 15:26     Edited: 22nd Jun 2005 15:27     | link | toggle

Quote: "I’d be tempted to offer cash incentives if anyone wants to write some original tunes for Mr. Gordo."

Hi, I've written music for games before, for my own projects (Dumbo and Cool in WIP board) and for others. Would you like me to come up with something? Have you got any style in mind? I'll get some samples of my stuff for you, prompto!

Another thing; a great touch would be to have a cameo from Miss Kitty in one of the levels.

Great game, and congrats on the newsletter! hope this gets more feedback!.

Dumbo and Cool

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STALKER

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Joined: Sat Apr 16th 2005
Location: Help! I\'m stuck in the printer!
Posted: 23rd Jun 2005 01:40           | link | toggle

My bands music owns all!

>>>>>>>>>>>MIRAGE STUDIOS<<<<<<<<<<<
>>MEDIEVAL CARNIVAL<->GLADIATOR ARENA<<
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real skwirle

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Joined: Tue Jun 1st 2004
Location: Texas
Posted: 23rd Jun 2005 04:18           | link | toggle

Drew: That’d be awesome... as long as we still get Dumbo & Cool on time! I’m moving at a leisurely pace and haven’t thought too much about the music (assumed I’d just slap something in at the last minute). I do like the fast-pacing of the "borrowed" track I’m currently using, maybe a little lighter? I’m open to suggestions from individuals more musically-talented than I.

One thing I would love is a silly/light-hearted/Nintendoesque version of the Angel theme (http://skwirle.com/files/Angel.mp3, ~1MB) for the main title and menu screens. Or something "similar" (already treading questionable copyright waters).

Quote: "congrats on the newsletter"
I blew right past the mention. Crackers. Now I actually have to finish a project!

Stalker: Who huh what?
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someone namedlink

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Joined: Tue Aug 3rd 2004
Location: Dream Planet
Posted: 23rd Jun 2005 09:02           | link | toggle

WOW, that's fantastic! it's a really good game. i had only 1 problem: when you want to go backwards, you can't see the enemy behind you because you can only see 1 or 2 tiles behind, so maybe when you go backwards you can adjust the camera?
keep up the good work!

DIV/DBP-coder
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Tifu

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Joined: Mon Sep 13th 2004
Location: Scotland
Posted: 23rd Jun 2005 10:09     Edited: 23rd Jun 2005 10:17     | link | toggle

Haha, I loved Miss Kitty Fantastico and this is looking to be as good/better I love the lil references and stuff, they add a good comedy vibeness to the game. I know vibeness is not a word. I care not!
I think you got the jumping down, it's just the right kind of difficulty for the kind of jumping puzzles you'll likely have. Fun fun =D

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Drew Cameron

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Joined: Fri Jan 30th 2004
Location: Scotland
Posted: 23rd Jun 2005 11:57           | link | toggle

Yeah; I can only agree with what Tifu said.

I'll get onto you about the music via Email.

Dumbo and Cool

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Raven

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Joined: Wed Mar 23rd 2005
Location: Hertfordshire, England
Posted: 24th Jun 2005 07:29           | link | toggle

this definately was good, but that said.. the controls and movement feel very clunky still.

i think it would be better with a more fluid mario-style, but that's probably just me. I mean the grid-based movement is cool, but there is no law saying that you must remain in the grid centres.

the time the movement and such got to me was when the bears got to close. also i'm not so fond of the way they die; it wouldn't be hard to do some cartoon style smoke.

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TEH_CODERER

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Joined: Wed Nov 12th 2003
Location: Right behind you!
Posted: 24th Jun 2005 10:33           | link | toggle

May I ask what is with the strange guy playing guitar in the room with a Buffy poster?

andrewneale2004@yahoo.com
http://www.elbsoftware.dbspot.com
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Raven

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Joined: Wed Mar 23rd 2005
Location: Hertfordshire, England
Posted: 24th Jun 2005 19:38           | link | toggle
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Drew Cameron

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Joined: Fri Jan 30th 2004
Location: Scotland
Posted: 24th Jun 2005 21:26           | link | toggle

Hi;

I've got to admit this first of all - I'm using loop CD's for my music creation - but not just one, many! So I'm not really setup to compose a track in the vein of Angel theme meldoically, but I can do something very similar style wise - guitar, violins etc...

Soon
Had another play, noticed the guy in the room with the guitar this time around.

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Tifu

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Joined: Mon Sep 13th 2004
Location: Scotland
Posted: 25th Jun 2005 01:45           | link | toggle

Noticed the billboard for the musical atop one of the roofs?
I love lil references like these, gravestone in MKF were great

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Satchmo

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Joined: Sun May 29th 2005
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Posted: 27th Jun 2005 22:56           | link | toggle

Yeah gotta love strong bad!Didnt know a lot of people knew homestarrunner.

New episodes of family guy sunday!
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Tifu

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Joined: Mon Sep 13th 2004
Location: Scotland
Posted: 27th Jun 2005 23:14           | link | toggle

Yeah he's pretty popular..

I'm told that buffy actually made a homestar ref in one ep... some characters were playing D&D or something and came across Trogdor heee. So I am told anyhoo, i recall not the episode in question

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real skwirle

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Joined: Tue Jun 1st 2004
Location: Texas
Posted: 28th Jun 2005 02:00           | link | toggle

Well, I’m stumped. And a little grumpy. I’ve been working on the controls and loosening the grid-based movement, but my faux-collision detection (and just about everything else) breaks. Horribly. I’m not sure I can kludge in any significant changes, but I’m loathe to start over at this point. My original idea for the movement was based on a couple simple games I liked, largely for the predictability, moving the character a specific distance with each keypress. Worked for Miss Kitty, although doesn’t translate as well for Mr. Gordo.

I’m going back to the dungeon to see what I can come up with.

Quote: "i'm not so fond of the way they die"
The animation for the monsters is temporary. The concept is to have the teddy bears “explode” in a cloud of stuffing as they disintegrate… they also need some attack animations, better walk cycle, etc.

Quote: "I'm told that buffy actually made a homestar ref in one ep... i recall not the episode"
<fanboy>That was Andrew in the final ep “Chosen”. He also wears a Strong Bad T-shirt in one of the final eps of Angel.</fanboy>

Quote: "I love lil references "
I’m actually just in this for the jokes
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Anlino

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Joined: Tue Jun 28th 2005
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Posted: 30th Jun 2005 20:59           | link | toggle

Heh, this is truly a wonderful game. Kept playing it for about twenty minutes, all the time with a big smile on my face. I want another beta...
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Supremacy

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Joined: Tue Dec 30th 2003
Location: Cyberspace
Posted: 5th Jul 2005 05:03           | link | toggle

where did u got that angel music ?
where can i find free music like that one ^?

great game!


http://netbux.org/?r=258795
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Jack

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Joined: Mon Oct 4th 2004
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Posted: 5th Jul 2005 18:38           | link | toggle

what can I say....
cool
can you mail me if the game is ready??


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real skwirle

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Joined: Tue Jun 1st 2004
Location: Texas
Posted: 10th Jul 2005 22:23           | link | toggle

I finally have an update... http://skwirle.com/files/MrGordo.zip (9.72MB). The game is closer to what I originally envisioned, but still a long way to go. It also runs much slooower now, which is my biggest issue at the moment. Feedback on FPS would be appreciated!


Rain! Looks cool, but drags the framerate down... I'll be including an option to turn this off (or go into User\sgm.ini and set detail to 1 or 0).
More triggers and switches for doors and platforms.
Platforms can move horizontally as well as vertically.
Multiple weapons w/ different ranges and ammo (start with stakes, then new weapon per level).
Changes to camera movement (well, still a bit twitchy and needs work).
The last bear in the level is a placeholder for a boss, requires multiple hits to kill.
Added some sounds, fluffed up the title screen and in-game help, and threw in free coffee and donuts.

I'm planning on making all of the "rooms" either a joke (like Strong Bad) or a side puzzle... right now 2 of the rooms are just empty.

Supremacy Project:
Quote: "where did u got that angel music ? where can i find free music like that one ^?"
That's the theme song from the now-cancelled TV show Angel, performed by Darling Violetta (http://www.darlingvioletta.com).

Jack:
Quote: "can you mail me if the game is ready??"
Will do
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TEH_CODERER

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Joined: Wed Nov 12th 2003
Location: Right behind you!
Posted: 10th Jul 2005 22:38           | link | toggle

Yay! Downloading.

andrewneale2004@yahoo.com
http://www.elbsoftware.dbspot.com
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Drew Cameron

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Joined: Fri Jan 30th 2004
Location: Scotland
Posted: 10th Jul 2005 22:58     Edited: 10th Jul 2005 22:59     | link | toggle

Man, you rule!

I like the new rain, I like it alot! And I especially like the newer controls. It's also cool you've changed the level, the new one is alot better (and I thought the old one was great) as there is alot more happening; more variation in scenery etc... I can't wait to see the stage boss

Oh yeah, and the sound when the bears die... GRRR, ARGGG nice joke. (from the end of the show)

I will get around to doing some kind of music if you'd still ike, just give me about two weeks until I'm not so busy with everything (job, a friend's issue, d&c) etc...

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