DBPro / Mini Competition! TGC Prizes! |
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BatVink
TGC Newsletter Editor ![]() ![]() Joined: Fri Apr 4th 2003 Location: Chilling |
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it looks like you can't use this code from the default editor. Replace the tutorial source code (code example 2) with the following code which does work. The code is identical. The comments have been removed, and this fixes the problem! + Code Snippet This competition runs alongside the September Newsletter Tutorial on Memblocks. The closing date is midnight, Friday October 14th 2005. The Game Creators have kindly donated two prizes for the winners. The Competition details and prizes can be found in the attached download. In contrast to regular competitions, no coding is necessary, but it is still in the vein of game making. Confused? Download the details and all will be revealed. *** Competition Instructions *** * The download is a DB Pro application, illustrating what is required of entrants. |
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BatVink
TGC Newsletter Editor ![]() ![]() Joined: Fri Apr 4th 2003 Location: Chilling |
The download above is in rar format, 1.5 Megabytes. You can get it in zip format here, 2.5 Megabytes *** Competition Details, Zip format *** |
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BatVink
TGC Newsletter Editor ![]() ![]() Joined: Fri Apr 4th 2003 Location: Chilling |
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spooky
User ![]() Joined: Fri Aug 30th 2002 Location: United Kingdom |
Suggest you fix your rar file. It contains a file but with wrong extension. Rename it from .gif to .exe and it works. You fool! As newsletter has not arrived yet, is there any way your little exe will load a mask if in same directory, so we can test it, or do we just be patient and wait for newsletter! Boo! |
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BatVink
TGC Newsletter Editor ![]() ![]() Joined: Fri Apr 4th 2003 Location: Chilling |
Quote: "Suggest you fix your rar file"
Ho Hum...here's the fixed version! I changed it to email it past an exe-hungry spam catching mail server.Quote: "...or do we just be patient and wait for newsletter!"
I'm afraid so! Otherwise, you wouldn't need to read the newsletter, or my tutorial |
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Nicholas Thompson
User Joined: Mon Sep 6th 2004 Location: London, UK |
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Peter H
User ![]() Joined: Fri Feb 20th 2004 Location: Witness Protection Program |
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Sergey K
User ![]() Joined: Sun Jan 4th 2004 Location: Cyberspace |
what is the rules besides of screen size? can some media b included or something? or its a work only wirh DBP commands? ![]() BlueLight Online, improved version of MorningOnline |
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BatVink
TGC Newsletter Editor ![]() ![]() Joined: Fri Apr 4th 2003 Location: Chilling |
Quote: "Whats the ETA of the newsletter?"
That is up to Agent Davey Quote: "what is the rules besides of screen size? can some media b included or something?
" The aim is simply to make an 800 x 600 mask, using a graphics program. The tutorial will provide all of the source code you need. The mask used in the program you downloaded looks like this: Your mission is to make your own mask to create a different effect. |
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Sergey K
User ![]() Joined: Sun Jan 4th 2004 Location: Cyberspace |
and how do i have to give it to u? exe or source code? ![]() BlueLight Online, improved version of MorningOnline |
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TKF15H
User Joined: Sun Jul 20th 2003 Location: Rio de Janeiro |
Does the code have to act exactly the same way, or can we do a few modifications? I'd like to add blending if I can get it to be fast enough. WarBasic Scripting engine for DarkBasicPro DC emulator code size: 14.3MB, 553,214 lines |
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Darkbasic MADPSP
User Joined: Wed Jun 15th 2005 Location: Uk |
Count me in New game about to be unleashed steal un theif |
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TKF15H
User Joined: Sun Jul 20th 2003 Location: Rio de Janeiro |
FPSCreator or whatever enhancement pack (DBP plugin) made by TGC. WarBasic Scripting engine for DarkBasicPro DC emulator code size: 14.3MB, 553,214 lines |
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Darkbasic MADPSP
User Joined: Wed Jun 15th 2005 Location: Uk |
wow fpsc!!! New game about to be unleashed steal un theif |
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Me!
User Joined: Tue Jul 26th 2005 Location: Cyberspace |
@Darkbasic MAD: why don`t you download the exe and run it?, like the man said, you need it anyway to enter, the program tells you what the prizes are when you run it. the average IQ is 100...but the people that took the test where trying to look smart. most people don`t go over 50. Area 51?, I`m more intrested in what they have in areas 1 to 50 |
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Darkbasic MADPSP
User Joined: Wed Jun 15th 2005 Location: Uk |
cool it thought it was a program that told you what the prizes are and that's it New game about to be unleashed steal un theif |
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BatVink
TGC Newsletter Editor ![]() ![]() Joined: Fri Apr 4th 2003 Location: Chilling |
Quote: "and how do i have to give it to u? exe or source code?"
You simply need to post your image file in this thread. The tutorial source code will allow everybody to see your transition mask in action. In fact, I'll create a slightly modified version after the newsletter that will make it easier to run any mask. If you want to post source code or a full project that shows off your work in a better way, then that would be good. BUT it must use the same transition function, that cannot be altered. You must also post the code, not just an exe, to show it is using the transition function. And in the spirit of this competition, any source posted will be free to use by anyone. Quote: "Does the code have to act exactly the same way, or can we do a few modifications? I'd like to add blending if I can get it to be fast enough"
The transition must be the same for the competition. But if you want to improve the code once you have downloaded it from the newsletter, it would be welcomed in this thread as an extra resource. The code can be improved, as you will see. Because of the speed it is capable of, there is plenty of room for additional effects and calculations every cycle |
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Hawkeye
User ![]() Joined: Fri Sep 19th 2003 Location: SC, USA |
Quote: " FPSCreator or whatever enhancement pack (DBP plugin) made by TGC."
Meh. No way I want either of those, would much rather have one of the dbp plugins instead... but... I may try to enter anyways. |
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Nicholas Thompson
User Joined: Mon Sep 6th 2004 Location: London, UK |
@Batvink - it looks like the transition is based on a threshold, like you start counting up and the mask is only drawn if the greyscale value is above the threshold counter at that moment. Would it be possibel for this to be done more like some kind of multiplier of the alpha or something to make it a more smooth transition? |
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BatVink
TGC Newsletter Editor ![]() ![]() Joined: Fri Apr 4th 2003 Location: Chilling |
Quote: "Would it be possibel for this to be done more like some kind of multiplier of the alpha or something to make it a more smooth transition?"
Absolutely. By my calculations, you could have 4 alpha "waves" with no performance degrade. But the approach would be different. Wait until the newsletter, and see what you can do with it. |
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Google Ad
AdBot Joined: Aug 26th 2002 Location: Everywhere |
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Sergey K
User ![]() Joined: Sun Jan 4th 2004 Location: Cyberspace |
wait wait, so i can make ANY transition animation i want, only with the dbp commands, do i get it right? if so, then count me in.. ![]() BlueLight Online, improved version of MorningOnline |
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Nicholas Thompson
User Joined: Mon Sep 6th 2004 Location: London, UK |
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Ric
User ![]() Joined: Sun Jul 11th 2004 Location: object position x |
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Darkbasic MADPSP
User Joined: Wed Jun 15th 2005 Location: Uk |
I'm dead New game about to be unleashed steal un theif |
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BatVink
TGC Newsletter Editor ![]() ![]() Joined: Fri Apr 4th 2003 Location: Chilling |
Glad you like the idea, Ric. I thought graphical "gimmicks" would be your thing Quote: "how many entries are we allowed each - just the one ...... or hundreds?"
Multiple entries allowed. I would try and make them different though, no mass-production of slightly different designs. If there are several similar entries from different people, I guess it will have to be on a first-come, first-served basis. *** Please Note! You are designing the Mask (the 800 x 600 greyscale image), NOT the code!
The code will be provided in the tutorial. It sounds like some people are a little confused over this point. |
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David T
Moderator ![]() ![]() Joined: Tue Aug 27th 2002 Location: England |
App freezes here on the loading screen? "A book. If u know something why cant u make a kool game or prog. come on now. A book. I hate books. book is stupid. I know that I need codes but I dont know the codes" |
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Ric
User ![]() Joined: Sun Jul 11th 2004 Location: object position x |
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spooky
User ![]() Joined: Fri Aug 30th 2002 Location: United Kingdom |
I found a way to test masks by modifying your exe... So, here is my first compo entry in a rar file 325 Kb Probably jumping the gun a bit, but what the hell! Boo! |
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sett
User Joined: Sun Sep 19th 2004 Location: somewhere in my mind... |
Im in too. I want to try myself and to win something... Windows XP,pentium IIII, 1,9 MGZ, 256 mb memory, 128 mb video card ATI Radeon 9200 se s80 'sett squadron back on the assault' |
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Xolatron old
User Joined: Sun Jan 25th 2004 Location: The Star Forge Language: DBpro |
Rats, I can't run the EXE because I'm on the old WinME max 24-bit display machine... uggh. It's helpful when people at least add support for 16-bit display, even if 32-bit is also supported. And yes, modifying the EXE to use a diff image shouldn't be hard. Search in notepad (rename EXE to TXT) tfor one of the words the p-rogram shows you, then look around for an image filename -Xol |
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Torrey
User Joined: Fri Aug 20th 2004 Location: Ohio |
Here's some entries I've come up with: Entry 1) This one is my best effect. Entry 2) Second best. Entry 3) Third best effect of mine. Entry 4) A mask that is similar with spooky's but different and unique. Entry 5) My least favorite of the five I've submitted, but it still has an interesting effect. The best audio plugin for DarkBASIC Pro! Plays Ogg Vorbis,MP3,FLAC,uncompressed WAV,AIFF,MOD,S3M,XM,and IT files. |
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Nicholas Thompson
User Joined: Mon Sep 6th 2004 Location: London, UK |
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BatVink
TGC Newsletter Editor ![]() ![]() Joined: Fri Apr 4th 2003 Location: Chilling |
Quote: "Why cant you release an EXE for this now?"
Don't blame Agent Davey The competition is based on the memblock tutorial in the newsletter. You'll get the code, the tutorial and a bucket full of inspiration. Already having the code to test them myself, I can tell you that Spooky and Torrey have done a nice job! Have a look at their contributions, they work really well. In fact, my first reaction was... "Woooahhhhhh!" |
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Nicholas Thompson
User Joined: Mon Sep 6th 2004 Location: London, UK |
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Torrey
User Joined: Fri Aug 20th 2004 Location: Ohio |
Quote: "I cant modify the EXE :-("
Use one of the_winch's tools for editing DBP .exe's. http://winch.pinkbile.com/ Quote: "Surely the longer we get, the more/better the entries will be?! "
Surprisingly, getting a decent effect isn't as easy as it looks. I went into this thinking I could create some really neat stuff very fast, but after testing the masks created it didn't always work out. The best audio plugin for DarkBASIC Pro! Plays Ogg Vorbis,MP3,FLAC,uncompressed WAV,AIFF,MOD,S3M,XM,and IT files. |
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Hamish McHaggis
User ![]() Joined: Fri Dec 13th 2002 Location: Modgnik Detinu |
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Hamish McHaggis
User ![]() Joined: Fri Dec 13th 2002 Location: Modgnik Detinu |
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BatVink
TGC Newsletter Editor ![]() ![]() Joined: Fri Apr 4th 2003 Location: Chilling |
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Phaelax
User ![]() Joined: Wed Apr 16th 2003 Location: Ohio |
Why are these instructions compiled into an exe? Why are you the one who has them? Why aren't they posted on TGC's site? ![]() Deadly Night Assassins |
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BatVink
TGC Newsletter Editor ![]() ![]() Joined: Fri Apr 4th 2003 Location: Chilling |
Quote: "Why are these instructions compiled into an exe?"
Because it demonstrates what you need to do.Quote: "Why are you the one who has them?"
Because I devised the competition, and made the programQuote: "Why aren't they posted on TGC's site?"
Because it's only a small competition, TGC very kindly donated the prizes because it's linked to the newsletter. You will see it mentioned in the Newsletter if you are concerned abiout the authenticity of the exe and the prizes.If you don't want to download the program, here's a summary of what you need to do... Quote: "A Transition Mask is an 800 x 600 greyscale image.
When overlaid on your game screen, it will reveal the next image according to the pattern on the mask. In simple terms, the black pixels will disappear first, followed by each level of grey, finally through to white. +++++++++++++++++ ...you must create the most inspiring Transition Mask. You will find examples with the September Tutorial. You will also find the essential source code required to run it, along with details on how this code was designed. +++++++++++++++++ 1. Your design must be 800 x 600, greyscale. 2. It must be a generic design. That is, it cannot be specific to a project, it must be suitable for any project or game. 3. All submitted masks will be freely available for all to use. 4. You may include additional images to demonstrate your transition to it's best effect." |
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