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Bug Reports / Possible DBO bug with FPSC universe.dbo and cull?

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Cellbloc Studios
20
Years of Service
User Offline
Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 22nd Oct 2005 16:59
Hello!

When I load the universe.dbo file into a standard DBPro program, and set the Cull to 1 so it should NOT render polygons that it cannot see, it does.

Now, not changing anything in the code except to point to a different DBO file, say AI.dbo, it works fine.

Is this a bug or my misundertanding? I'm hoping it's my misunderstanding.




-This...is my boomstick!
Raven
19
Years of Service
User Offline
Joined: 23rd Mar 2005
Location: Hertfordshire, England
Posted: 22nd Oct 2005 18:24
it's not a bug, it's an undocumented feature.
you could upload the 'universe.dbo' cause it's entirely possible that the backface culling doesn't work because it has a physical double faced mesh anyways because FPS Creator automatically uses Culling on all objects.

would be my first guess anyways.

Cellbloc Studios
20
Years of Service
User Offline
Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 22nd Oct 2005 18:48
I was wondering why my polygon count was so high! So your telling me that a plain would have 4 polygons instead of 2?

-This...is my boomstick!
LeeBamber
TGC Lead Developer
24
Years of Service
User Offline
Joined: 21st Jan 2000
Location: England
Posted: 23rd Mar 2006 14:41
The universe.dbo produced from either the static object commands in DBPro Basic3D DLL or the FPSC product use special extra data that is currently unsupported in the core library. This means applying core library commands such as the culling command will not always produce the results you expect. For the moment the extra secret commands used by FPSC such as static objects are not supported officially which means you will not find U6 bug fixes for them nor find documentation in the official help system.

"Small, smart, and running around the legs of dinosaurs to find enough food to survive, bedroom programmers aren't extinct after all "
Wilf
Valued Member
17
Years of Service
User Offline
Joined: 1st Jun 2006
Location: Gone to Unity.
Posted: 8th Jan 2007 20:47
Any news on when these extra secret commands will be supported officially?

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