This is a continuation of the Redwall Project found under the title "Matthias and the Abbey... how shall I do it?" becasue most of that information is no longer relevant. I did explain some complex effect programming and modelling techniques on the old post and here's the link if you want to see what's already been going on:
http://forum.thegamecreators.com/?m=forum_view&t=44718&b=19&p=4
Since the Oblivion idea fell apart (yay!) because we couldn't use custom character models. The Redwall Game Project will be written completely in Dark Basic Professional.
Since we will be using a variety of special effects, DBPro add ons, and software availiable through TGC, I will do my best to explain them when I post screenies, code, or whatever.
Here's some important information involving the plot of the Redwall books so that I don't get anymore posts about possible villians, or heros that wouldn't work:
The Redwall Book series is named after an red sandstone abbey which lies in the forest of Mossflower. The abbey is not just an abbey, but a sanctuary for the entire surrounding area, with high and thick stone walls surround the parade grounds, pond, gardens, orchard, belltower and main building. Redwall Abbey is the home of peaceful woodland creatures such as: Mice, hares, rabbits, squirrels, badgers, moles, voles, hedgehogs, otters, and shrews. The basic plot of each book is that they have been living peacefully for sometime, and along comes an evil warlord (or warlady) who for whatever reason journeys into the area, and more often than not, tries to conquer the abbey and force the creatures into slavery. The Warlord and his hordes/armies typically consist of creatures like: Weasles, ferrets, stoats, pinemartens, polecats, wildcats, rats, and foxes. All of the animals are of the British Isles persuation, meaning you couldn't have things like dodo's or capybara's showing up randomly. There are also a large variety of animals that do not necissarily side with either of the two main groups as well: crows, sparrows, falcons, herring, swans, geese, ducks, crabs, seagulls, toads, frogs, newts, adders and other snakes, insects galore, turtles, and the like.
It'd be nice to upload a map of Mossflower country and the surrounding area, but I haven't bought the poster yet, lol.
Anyways, just like in the books, we are trying to focus the game around puzzles, riddles, mystery, legends, poetry, cooking, farming, and most of what goes on, plus character development, and an addictive storyline. There will be many sidequests, and very little, if any combat. Basically keeping it as much "Redwall" as we possibly can. This is a non commercial project, so none of it's creators or designers are making any money off of anything involved in it that has been or will be produced during or after it's production. Once the game is finally completed, it will be made openly availiable for downloading.
To all the Redwall fans and fannettes out there, please be patient as good Role-Playing-Games are usually not made over night.
Thanks all! -- Benjy Wright
Daris Xiao - Phonetic: Daris Shiao. aka: Benjy Wright.
2.0Ghz Pentium 4 - 512mb RAM - ATI Radeon 9800 Pro 256mb Video