FPSC Chat / MultiMap V1 Release. |
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Silvester
User Joined: Wed Dec 7th 2005 Location: Netherlands |
Yes it is done.there are no real screenshots because it is adaptable,but this is what i made of it: (Screenshot 1 attached,Intro) offcourse everything is adaptable,exept the position of the buttons. Website where the download and How To Use is on: http://www.e-dromeproductions.co.uk/MultiMap/ For those that dont know what multimap is: Its a piece of software that lets you combine 5 multiplayer maps in 1 game.exe and a simple launcher. Screen1:Intro. ...No Signature here... |
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Silvester
User Joined: Wed Dec 7th 2005 Location: Netherlands |
Screen 2:Game Start(the Press S to continue text fades in and out) ...No Signature here... |
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Silvester
User Joined: Wed Dec 7th 2005 Location: Netherlands |
Screen 3:Menu nothing selected. ...No Signature here... |
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Silvester
User Joined: Wed Dec 7th 2005 Location: Netherlands |
Screen 4(Map1 Button selected) ...No Signature here... |
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Jenkins
User ![]() Joined: Thu Oct 19th 2006 Location: Oh fine, it was funny an you know it lol |
I'm using 1.04 rc2 And I'm getting this error when I try to start up the map. I'm not sure if it's because I'm using rc2 or if I'm just retarded. One question. If it's because of 1.04 and you can't seem to get it to work for 1.04 Would it be possible to make my mp level in v1 then build 'em. From then on I upgrade back to 1.04 and make my SP levels with 1.04? Does that make sense what I just asked. Noobish question and I'm pretty sure I can. But just double checkin. Tiggle Bitties |
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Silvester
User Joined: Wed Dec 7th 2005 Location: Netherlands |
I builded up this sytem for FPSC V1,but tell me,wich error does it give you? ...No Signature here... |
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Silvester
User Joined: Wed Dec 7th 2005 Location: Netherlands |
UPDATE: i guess i know whats wrong with my sytem for FPSC V1.04RC9... my program uses the engine of V1,while the updates have a better one.i will update my sytem for V1.04RC9. EDIT: FPSC V1.04RC9 Version completed.will upload tommorow and put a link to it. ...No Signature here... |
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tyrano man
User Joined: Thu Oct 26th 2006 Location: Battle City - Kalspher :) |
looks great will the up and over images of the buttons be customizable? or is it just the text? gw:tyrano man-lvl 20 E/Mo tyrano man kill-Lvl 8 W/Mo rs:tyrano man 2-lvl 68 |
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Silvester
User Joined: Wed Dec 7th 2005 Location: Netherlands |
Everything is costumizable.exept the image positions.wich will be in the next version im currently working on. look on the site for a how to use. ...No Signature here... |
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Jenkins
User ![]() Joined: Thu Oct 19th 2006 Location: Oh fine, it was funny an you know it lol |
Prince- Although it hasn't worked for me yet, and I'm at school right now. This is awesome. I'm quite surprised people aren't raving about this. Many people have wanted several maps for MP. And this is it. And the stuff is very customizable. I love it. Thanks for the amazing contribution. Tiggle Bitties |
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Silvester
User Joined: Wed Dec 7th 2005 Location: Netherlands |
If you replace file file: Files\game.exe with the FPSC-Game.exe(call it game.exe) your version will work too well,on to bed now. ...No Signature here... |
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Retro Gamer
User ![]() Joined: Thu Sep 28th 2006 Location: Seattle, WA |
I will try this!!! |
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Jenkins
User ![]() Joined: Thu Oct 19th 2006 Location: Oh fine, it was funny an you know it lol |
okay cool. I'll test it out now. [EDIT] HOOOOOOOOOORRRRRRRRRRAAAAAAAAAAAYYYYYYYY it works. AWESOME Tiggle Bitties |
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Silvester
User Joined: Wed Dec 7th 2005 Location: Netherlands |
I found out that by replacing the game.exe,every version of FPSC that exists works. (it was the most simplest to find out...but i didnt think of it earlyer) Quote: "I will try this!!!"
let me hear what you think of it! Quote: "okay cool. I'll test it out now.
[EDIT] HOOOOOOOOOORRRRRRRRRRAAAAAAAAAAAYYYYYYYY it works. AWESOME" hehe,thats the same i thought when it actualy worked for me. ...No Signature here... |
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Silvester
User Joined: Wed Dec 7th 2005 Location: Netherlands |
UPDATE: V1.1 is on its way.tweaking 2 systems to work perfectly right now. 1)Screen Size(3 sizes available:640*480,800*600 and 1280*1024) 2)Positionable buttons(Wich means you can adapt the size too.) And a default graphics update: Building new Intro screen and background. ...No Signature here... |
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Silvester
User Joined: Wed Dec 7th 2005 Location: Netherlands |
Here you'll see me messing with the button coordinates,and the new background(Took it from FPSC.but as its a product for FPSC it doesnt matter i guess) ...No Signature here... |
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G Myton
User Joined: Fri Aug 18th 2006 Location: York (United Kingdom) |
Hey funnily enough i posted a topic about this a while ago but no one was intrested oh well. Vist http://www.freewebs.com/auroraaicreative/ For Alphatek Software, games and more. |
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Silvester
User Joined: Wed Dec 7th 2005 Location: Netherlands |
you made something similar? ...No Signature here... |
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G Myton
User Joined: Fri Aug 18th 2006 Location: York (United Kingdom) |
yeah but it was not editable like yours a more simple interface perhaps but i needed to know the exact installed location of the exe file. Great Job by the way. Vist http://www.freewebs.com/auroraaicreative/ For Alphatek Software, games and more. |
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Silvester
User Joined: Wed Dec 7th 2005 Location: Netherlands |
Quote: "Great Job by the way."
Thank you.as soon as im done with the new manual(because of the fact my whole system's core has bein changed i must make a new one)i'll release V1.1,and still.no real annoying or heavy bugs found! Quote: "yeah but it was not editable like yours a more simple interface perhaps but i needed to know the exact installed location of the exe file."
i'd like you to know that V1 of my system took me 1 hour so its as simple as hell. ...No Signature here... |
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Google Ad
AdBot Joined: Aug 26th 2002 Location: Everywhere |
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Silvester
User Joined: Wed Dec 7th 2005 Location: Netherlands |
UPDATE: before releasing V1.1,im upgrading it to V1.2,im now making commands instead of text. Commands used: + Code Snippet i have 2 of them currently working,the upper 2.for this sytem i want to thank Airslide for his code in DBP originaly made for TAC,i modifided it a little but it now works thanks to him. Thats all from me now. EDIT: V1.2 is ready,however due the re-write i have to re-make the manual again... NOTE: V1.2's source code will not be available at all.i'd like to keep my new systems as personal as possible,besides.airslides code wich makes the syntaxes possible is on this forum anyway. ...No Signature here... |
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Silvester
User Joined: Wed Dec 7th 2005 Location: Netherlands |
Update: V1.2 also fixes the sound number illegal at line ***. BTW,i ask myself why i even continue this?there are WAY to less people who comment on it... ...No Signature here... |
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Silvester
User Joined: Wed Dec 7th 2005 Location: Netherlands |
I fnished Version 1.2, all i need now is 2-4 more beta testers,as i'd like to know if its functionality works fine and good. it uses a simple coding language and has an offline manual containing everything youll need to know. Also on how to replace the game.exe well current testers: -Tyler(Status-Banned from forums,on MSN) -Jenkins -Rico(a friend of me) -Tyrano Man -You?(Maybe) this version uses almost the best type of costumization i could offer you.credits included in Manual. |
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Jenkins
User ![]() Joined: Thu Oct 19th 2006 Location: Oh fine, it was funny an you know it lol |
Prince- when I get home I would be glad to help out. Tiggle Bitties |
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Silvester
User Joined: Wed Dec 7th 2005 Location: Netherlands |
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Silvester
User Joined: Wed Dec 7th 2005 Location: Netherlands |
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tyrano man
User Joined: Thu Oct 26th 2006 Location: Battle City - Kalspher :) |
i'll help ya out dude, cos youve been helping me on my project too. Woot Kingdom hearts owns! |
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SGD KILLGIRL
User Joined: Mon Jan 8th 2007 Location: Cyberspace |
ill see it |
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SGD KILLGIRL
User Joined: Mon Jan 8th 2007 Location: Cyberspace |
ill see it |
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Silvester
User Joined: Wed Dec 7th 2005 Location: Netherlands |
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Godrich13
User Joined: Wed Jun 28th 2006 Location: In your Mind... |
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Silvester
User Joined: Wed Dec 7th 2005 Location: Netherlands |
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Jenkins
User ![]() Joined: Thu Oct 19th 2006 Location: Oh fine, it was funny an you know it lol |
Quote: "acyualy thinking to stop development"
NOOOOOOOOOOOOO!!!!. This is too good to stop development. People start commenting now! This thing is awesome.Tiggle Bitties |
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Mickm
User Joined: Sat Apr 22nd 2006 Location: Kingston, ON |
Quote: "well,due to the lack of intrest(dont ask me why that is),im acyualy thinking to stop development on this one.and realy get into Reaper Editor.
However many people like this but didnt posted(i hope)i must finish that darn editor.else we cant start the acual games planned. " Why not post the source and let others finish it? Release it under the GPL or Creative Commons license. Your first goal was to make this after all open source. http://www.gamestack.org http://onlinenotes.gamestack.org http://onlinebookmarks.gamestack.org |
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Silvester
User Joined: Wed Dec 7th 2005 Location: Netherlands |
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Badenhop
User Joined: Wed Oct 4th 2006 Location: The Americas |
Definately understandable, though you are creating for the betterment of the community, staying "legal" is always the best bet for being around to create future projects that could better "better" the community. Best of luck...! Sign here... |
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Jenkins
User ![]() Joined: Thu Oct 19th 2006 Location: Oh fine, it was funny an you know it lol |
I agree. People are lacking in interest in this although it is one of the best things released. Doesn't make sense. People beg for more levels, all of a sudden they don't care? what's up with that. Well I can't wait till you get working with it again. Tiggle Bitties |
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Silvester
User Joined: Wed Dec 7th 2005 Location: Netherlands |
I will soon,the part that plays with the reson i quit it for a while is that i almost have no spare time to spend with my girlfriend...(YES!!!i finaly have one,not that you all care) I code for fun...but coding took up my life for 90%.only sleeping wasnt about coding.i couldnt stop thinking about coding. so i must drop some things...in the weekend ill get into the Keymapper for this. but enjoy.V1.2 is attached. |
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Badenhop
User Joined: Wed Oct 4th 2006 Location: The Americas |
Godsend for MP mapmakers! Thanks again PoD! In case you're wondering (for the n00bs that will eventually ask for a menu that allows for multiple MP maps to run [MP standing for MultiPlayer] or be selected!) At least I think, if not, then heh...I am the NEW B. Sign here... |
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Jenkins
User ![]() Joined: Thu Oct 19th 2006 Location: Oh fine, it was funny an you know it lol |
Awesome 1.2 version is out. When I get home I'll play with this a lot. Thanks Prince, this is very awesome. Tiggle Bitties |
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