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FPSC Classic Product Chat / MultiMap V1 Release.

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Silvester
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Location: Netherlands
Posted: 3rd Jan 2007 23:29
Yes it is done.there are no real screenshots because it is adaptable,but this is what i made of it:

(Screenshot 1 attached,Intro)

offcourse everything is adaptable,exept the position of the buttons.

Website where the download and How To Use is on:
http://www.e-dromeproductions.co.uk/MultiMap/

For those that dont know what multimap is:
Its a piece of software that lets you combine 5 multiplayer maps in 1 game.exe and a simple launcher.

Screen1:Intro.

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Silvester
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Posted: 3rd Jan 2007 23:30
Screen 2:Game Start(the Press S to continue text fades in and out)

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Silvester
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Posted: 3rd Jan 2007 23:30
Screen 3:Menu nothing selected.

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Silvester
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Posted: 3rd Jan 2007 23:31
Screen 4(Map1 Button selected)

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RedneckRambo
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Posted: 4th Jan 2007 02:55
I'm using 1.04 rc2 And I'm getting this error when I try to start up the map. I'm not sure if it's because I'm using rc2 or if I'm just retarded.

One question. If it's because of 1.04 and you can't seem to get it to work for 1.04 Would it be possible to make my mp level in v1 then build 'em. From then on I upgrade back to 1.04 and make my SP levels with 1.04? Does that make sense what I just asked. Noobish question and I'm pretty sure I can. But just double checkin.

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Silvester
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Posted: 4th Jan 2007 12:04
I builded up this sytem for FPSC V1,but tell me,wich error does it give you?

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Silvester
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Posted: 4th Jan 2007 20:09 Edited at: 4th Jan 2007 20:28
UPDATE:

i guess i know whats wrong with my sytem for FPSC V1.04RC9...

my program uses the engine of V1,while the updates have a better one.i will update my sytem for V1.04RC9.

EDIT:

FPSC V1.04RC9 Version completed.will upload tommorow and put a link to it.

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tyrano man
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Location: Battle City - Kalspher :)
Posted: 4th Jan 2007 22:44
looks great will the up and over images of the buttons be customizable? or is it just the text?

gw:tyrano man-lvl 20 E/Mo
tyrano man kill-Lvl 8 W/Mo
rs:tyrano man 2-lvl 68
Silvester
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Posted: 4th Jan 2007 22:49 Edited at: 4th Jan 2007 22:50
Everything is costumizable.exept the image positions.wich will be in the next version im currently working on.

look on the site for a how to use.

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RedneckRambo
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Posted: 4th Jan 2007 23:21
Prince- Although it hasn't worked for me yet, and I'm at school right now. This is awesome. I'm quite surprised people aren't raving about this. Many people have wanted several maps for MP. And this is it. And the stuff is very customizable. I love it. Thanks for the amazing contribution.

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Silvester
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Posted: 4th Jan 2007 23:24
If you replace file file:

Files\game.exe

with the FPSC-Game.exe(call it game.exe)

your version will work too

well,on to bed now.

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AlanC
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Posted: 4th Jan 2007 23:29
I will try this!!!

RedneckRambo
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Posted: 5th Jan 2007 00:13 Edited at: 5th Jan 2007 01:37
okay cool. I'll test it out now.

[EDIT] HOOOOOOOOOORRRRRRRRRRAAAAAAAAAAAYYYYYYYY it works. AWESOME

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Silvester
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Posted: 5th Jan 2007 10:20
I found out that by replacing the game.exe,every version of FPSC that exists works.

(it was the most simplest to find out...but i didnt think of it earlyer)



Quote: "I will try this!!!"


let me hear what you think of it!

Quote: "okay cool. I'll test it out now.

[EDIT] HOOOOOOOOOORRRRRRRRRRAAAAAAAAAAAYYYYYYYY it works. AWESOME"


hehe,thats the same i thought when it actualy worked for me.

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Silvester
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Posted: 5th Jan 2007 18:42
UPDATE:

V1.1 is on its way.tweaking 2 systems to work perfectly right now.

1)Screen Size(3 sizes available:640*480,800*600 and 1280*1024)
2)Positionable buttons(Wich means you can adapt the size too.)

And a default graphics update:
Building new Intro screen and background.

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Silvester
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Posted: 5th Jan 2007 20:25 Edited at: 5th Jan 2007 20:25
Here you'll see me messing with the button coordinates,and the new background(Took it from FPSC.but as its a product for FPSC it doesnt matter i guess)



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G Myton
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Posted: 5th Jan 2007 20:32
Hey funnily enough i posted a topic about this a while ago but no one was intrested oh well.

Vist http://www.freewebs.com/auroraaicreative/ For Alphatek Software, games and more.
Silvester
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Posted: 5th Jan 2007 20:34
you made something similar?

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G Myton
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Posted: 5th Jan 2007 21:05
yeah but it was not editable like yours a more simple interface perhaps but i needed to know the exact installed location of the exe file.

Great Job by the way.

Vist http://www.freewebs.com/auroraaicreative/ For Alphatek Software, games and more.
Silvester
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Posted: 5th Jan 2007 21:22
Quote: "Great Job by the way."


Thank you.as soon as im done with the new manual(because of the fact my whole system's core has bein changed i must make a new one)i'll release V1.1,and still.no real annoying or heavy bugs found!

Quote: "yeah but it was not editable like yours a more simple interface perhaps but i needed to know the exact installed location of the exe file."


i'd like you to know that V1 of my system took me 1 hour

so its as simple as hell.

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Silvester
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Posted: 6th Jan 2007 16:16 Edited at: 6th Jan 2007 16:41
UPDATE:

before releasing V1.1,im upgrading it to V1.2,im now making commands instead of text.

Commands used:



i have 2 of them currently working,the upper 2.for this sytem i want to thank Airslide for his code in DBP originaly made for TAC,i modifided it a little but it now works thanks to him.

Thats all from me now.

EDIT:
V1.2 is ready,however due the re-write i have to re-make the manual again...

NOTE:
V1.2's source code will not be available at all.i'd like to keep my new systems as personal as possible,besides.airslides code wich makes the syntaxes possible is on this forum anyway.

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Silvester
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Posted: 6th Jan 2007 17:07
Update:

V1.2 also fixes the sound number illegal at line ***.

BTW,i ask myself why i even continue this?there are WAY to less people who comment on it...

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Silvester
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Posted: 6th Jan 2007 18:54 Edited at: 9th Jan 2007 05:58
I fnished Version 1.2,

all i need now is 2-4 more beta testers,as i'd like to know if its functionality works fine and good.

it uses a simple coding language and has an offline manual containing everything youll need to know.

Also on how to replace the game.exe

well current testers:
-Tyler(Status-Banned from forums,on MSN)
-Jenkins
-Rico(a friend of me)
-Tyrano Man
-You?(Maybe)

this version uses almost the best type of costumization i could offer you.credits included in Manual.

RedneckRambo
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Posted: 6th Jan 2007 21:00
Prince- when I get home I would be glad to help out.

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Silvester
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Posted: 6th Jan 2007 21:01
OK,cool.

in the meanwhile im trying to contact Tyler,he went offline suddenly...

Silvester
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Posted: 7th Jan 2007 11:04
I have 3 testers,still 2 places left.if anyone wants.

tyrano man
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Posted: 7th Jan 2007 15:49
i'll help ya out dude, cos youve been helping me on my project too.

Woot Kingdom hearts owns!
SGD KILLGIRL
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Posted: 8th Jan 2007 20:28
ill see it
SGD KILLGIRL
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Posted: 8th Jan 2007 20:28
ill see it
Silvester
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Posted: 9th Jan 2007 05:58
I am going to upload the files today and send a link to all Beta Testers.

lets see what they think of it.

Godrich13
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Posted: 10th Jan 2007 02:11
This is something that I have been waiting for for months. I really look forward to getting a chance to try out this program!

Silvester
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Posted: 10th Jan 2007 06:10
well,due to the lack of intrest(dont ask me why that is),im acyualy thinking to stop development on this one.and realy get into Reaper Editor.

However many people like this but didnt posted(i hope)i must finish that darn editor.else we cant start the acual games planned.

RedneckRambo
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Posted: 10th Jan 2007 16:03
Quote: "acyualy thinking to stop development"

NOOOOOOOOOOOOO!!!!. This is too good to stop development. People start commenting now! This thing is awesome.

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Mickm
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Location: Kingston, ON
Posted: 10th Jan 2007 16:05
Quote: "well,due to the lack of intrest(dont ask me why that is),im acyualy thinking to stop development on this one.and realy get into Reaper Editor.

However many people like this but didnt posted(i hope)i must finish that darn editor.else we cant start the acual games planned.
"


Why not post the source and let others finish it?
Release it under the GPL or Creative Commons license.

Your first goal was to make this after all open source.

http://www.gamestack.org
http://onlinenotes.gamestack.org
http://onlinebookmarks.gamestack.org
Silvester
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Posted: 10th Jan 2007 16:26
V1 was opensource.but the newest ill keep myself.it requires 7 plugins that i have personaly.wich im not allowed to redistribe.

Im having to stop for now.but soon ill start again.making an options menu and key change menu's.

im sorry i have to do so.but i have no choice.

Badenhop
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Posted: 10th Jan 2007 19:16
Definately understandable, though you are creating for the betterment of the community, staying "legal" is always the best bet for being around to create future projects that could better "better" the community. Best of luck...!

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RedneckRambo
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Posted: 10th Jan 2007 22:13
I agree. People are lacking in interest in this although it is one of the best things released. Doesn't make sense. People beg for more levels, all of a sudden they don't care? what's up with that. Well I can't wait till you get working with it again.

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Silvester
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Posted: 10th Jan 2007 22:20
I will soon,the part that plays with the reson i quit it for a while is that i almost have no spare time to spend with my girlfriend...(YES!!!i finaly have one,not that you all care)

I code for fun...but coding took up my life for 90%.only sleeping wasnt about coding.i couldnt stop thinking about coding.

so i must drop some things...in the weekend ill get into the Keymapper for this.

but enjoy.V1.2 is attached.

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Badenhop
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Posted: 10th Jan 2007 22:42
Godsend for MP mapmakers! Thanks again PoD! In case you're wondering (for the n00bs that will eventually ask for a menu that allows for multiple MP maps to run [MP standing for MultiPlayer] or be selected!)

At least I think, if not, then heh...I am the NEW B.

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RedneckRambo
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Posted: 10th Jan 2007 22:54
Awesome 1.2 version is out. When I get home I'll play with this a lot. Thanks Prince, this is very awesome.

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Godrich13
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Posted: 11th Jan 2007 01:12
I'm gonna start messing around with this right now!!!

Silvester
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Posted: 11th Jan 2007 08:38 Edited at: 11th Jan 2007 08:38
Lol,so far(<There stood fat) there where no bugs reported by those that had reply'd to my emails with MultiMap Beta in.so this one is the same as the beta.

code65
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Posted: 11th Jan 2007 10:06
looks good, cant wait to test
Silvester
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Posted: 11th Jan 2007 17:46
V1.2 is released already.look on the previous page.

Godrich13
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Posted: 12th Jan 2007 04:41
Zip is corrupted, gonna try dling again

Texture Artist/Level Designer Looking for work!
Silvester
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Posted: 12th Jan 2007 12:17
maybe its TGC forums that didnt upload it 100%,as its fine on my desktop.

Godrich13
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Posted: 17th Jan 2007 00:28
Sorry to do so, but this has to be seen. Bump.

Texture Artist/Level Designer Looking for work!
Candle_
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Posted: 17th Jan 2007 02:58
Godrich13
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Posted: 17th Jan 2007 03:39 Edited at: 17th Jan 2007 03:39
ACK!!! I hate rapidshare!
Thanks though.

Texture Artist/Level Designer Looking for work!
Silvester
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Posted: 17th Jan 2007 16:59
Thanks for the BUMP,and sorry for no updates lately...i am quite busy...(I got 2 new games and some other work to complete,mostly schoolwork...)


Ill get back on this ASAP,and as my forums state(http://e-dromeproductions.co.uk/Forums/)There will be a new update...however,im not quite sure yet if i can sell it.i mean,i meant it as a free product...

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