It works for me,using 6.6b,anyway here's the solution,
Change this lines:
`SetUp Gbuffer Texture cameras
TexsizeX=sw/2:TexsizeY=sh/2
make camera 1 ` World Position Camera
set camera to image 1,5,TexsizeX,TexsizeY
set camera fov 1,100
color backdrop 1,0
make camera 2 ` World Position In Depth Camera
set camera to image 2,6,TexsizeX,TexsizeY
set camera fov 2,100
color backdrop 2,0
make camera 3 ` World Normals
set camera to image 3,7,TexsizeX,TexsizeY
set camera fov 3,100
color backdrop 3,0
make camera 4 ` Lighting That Gets Projected Back On Scene
set camera to image 4,8,TexsizeX,TexsizeY
set camera fov 4,100
color backdrop 4,0
To this:
`SetUp Gbuffer Texture cameras
TexsizeX=512:TexsizeY=512
make camera 1 ` World Position Camera
set camera to image 1,5,TexsizeX,TexsizeY
set camera fov 1,100
color backdrop 1,0
make camera 2 ` World Position In Depth Camera
set camera to image 2,6,TexsizeX,TexsizeY
set camera fov 2,100
color backdrop 2,0
make camera 3 ` World Normals
set camera to image 3,7,TexsizeX,TexsizeY
set camera fov 3,100
color backdrop 3,0
make camera 4 ` Lighting That Gets Projected Back On Scene
set camera to image 4,8,TexsizeX,TexsizeY
set camera fov 4,100
color backdrop 4,0