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cram
17
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Joined: 27th Jan 2007
Location: Belgium
Posted: 29th Oct 2007 10:07
If i make a landscape with T.ED,how how prepares you those then FPSC?
Deathead
17
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Joined: 14th Oct 2006
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Posted: 29th Oct 2007 10:12
ask JMON. Email him. He used T.ED for landscape in his game.

JMON
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Joined: 30th Mar 2007
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Posted: 31st Oct 2007 21:23
I export this way descibed in the pic and find export location name it done. as for textures i havent found out how to export into fpsc i just use one texture rock,grass. i open the x file with enity maker and reduce the size by 6 clicks down on on the x-y-z axis (this makes it smaller) then add a texture it may look funny but its right reduce the texture quality by 1 . then export to fpsc bamm !!! its done. make a segment square in the far bottom left corner then place the entity above the segment off-set to the right . ok hope this tutorial helps. if you figure out how to get one colored texture from t.ed export help me out lol

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JMON
17
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Joined: 30th Mar 2007
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Posted: 31st Oct 2007 22:38
i almost forgot you must set the entity to dynamic at the top of the entity properties ok
Nomad Soul
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Joined: 9th Jan 2007
Location: United Kingdom
Posted: 31st Oct 2007 23:08
I'm not sure if large terrains will ever be the best direction to go for FPSC X9 but I think a multiplayer map with just a decent looking large terrain would be viable option.

Attached is my effort from a while back. It doesn't have any player collision issues and runs at constant 30+ frames per second as seen in the video link but I never built a multiplayer game to test this out.

http://www.youtube.com/watch?v=z-_UIsGZ0IM

It will be interesting to see where you go with this. Most people won't entertain the idea of using large terrains in an FPSC game but I don't believe this has been proven conclusively either way yet.

Nomad

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KeithC
Senior Moderator
18
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Joined: 27th Oct 2005
Location: Michigan
Posted: 31st Oct 2007 23:29
I think the best bet with Ted, is to either keep the whole thing a flat plane, or use it in small amounts (ie, a courtyard, etc.). Either way, if you can import it without much frame-rate issues, it will really make your ground stand out with the splatting you can do....versus the sharp boundaries that we currently have on ground segments.

-Keith

airborne trooper
16
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Joined: 3rd Dec 2007
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Posted: 20th Dec 2007 18:34
Nomad Soul

Can you contact me please, I need to know more about how you created the landscape in T.ED and then tested it in FPS creator.

I have just purchased T.ED and am trying to import a terrain into FPS creator X10 without much luck

Thanks

abtrooper

KAS
Nomad Soul
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Joined: 9th Jan 2007
Location: United Kingdom
Posted: 20th Jan 2008 12:14
Airborne

Apologies I missed your post.

I'll send you an email shortly about this.

For the time being take a look at the attached files which is for the single full scale FPSC terrain map I created a while back. It might help you.

Nomad

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