When I first started learning Dark Basic in 1999 or 2000, I developed a small FPS-like game called "Haunted". The game took place in a boxed world with lots of darkness(black coloured fog), and with ghosts(skeletons in robes) coming to get you. Basically, if they touched you, you died. You had one weapon, which was a flying skull with a cool looking, glowing tail... Weird, I know.
Anyway, you "killed" the ghosts with it, gaining points, and the ghosts respawned at set locations. The objective was simply to get as many points as possible.
Quite a simple game, really. However, that's now 8 years ago. But when a thread in the "Geek culture" forum asked us to tell of our first games made I was inspired to do a remake. And so I've started doing just that.
This time I will do lots of improvements, however...
Here are the old wall and ground textures:
http://i292.photobucket.com/albums/mm19/MagnusGuyra/txt1.png
http://i292.photobucket.com/albums/mm19/MagnusGuyra/txt2.png
Pretty crappy, eh?
Well, here's what I've got so far:
The hovering skulls like the one seen in the pic are there to show the respawn locations of the ghosts. Their eyes glow in the same colour as their respective ghosts, and they also keep a close eye on them...
Things to do:
Code
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Add weapon(s)/magic.
Add ghost deaths.
Add better AI.
Add menu.
Add points and highscore table.
Add win and lose functions.
Create "achievemnts" system.
World
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Add more than one map.
Models
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Replace placeholder models.
Add weapon(s)/magic.
Add more weapon(s)/magic.
Visual effects
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Change darkness/fog effect.
Add fog effect on ground.
Add weapon/magic effects.
Using Green Gandalf's bump mapping shader. Zombie model by David Gibbons(
The Qiwi Man), used with permission.
Also, open for suggestions for things to add.