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3 Dimensional Chat / M249 SAW - I've been bored again

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Toasty Fresh
16
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Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 30th Dec 2008 08:34 Edited at: 30th Dec 2008 08:39
Hey. I got bored yesterday (again) so I made an M249 SAW model. It's not gonna be textured, animated or anything - what you see is as far as it will go. Unless you wanna buy it or something

It's got a bloody massive poly count, 9186 faces.




I'll post some more, but here's what I've got hosted so far.

C&C is appreciated.











Frap
User Banned
Posted: 30th Dec 2008 09:40
Very impressive, though I would have another look at the stock and the grip, they let it down a bit.

Other than that it looks good from what I can see.

I give ip with thos baner fing as it never seems to work for me. I woll now stop wasting mu time.
Toasty Fresh
16
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Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 30th Dec 2008 09:46
Yes, I agree. I tried to make the whole gun extremely high poly, but the stock is not and it really ruins it.

maniac
15
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Joined: 27th Dec 2008
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Posted: 30th Dec 2008 09:55
It very nice although it doesnt have atrigger thats all i see wrong with it lol
tjaabee
17
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Joined: 14th Apr 2007
Location: somewhere
Posted: 30th Dec 2008 10:00
Awesomeish, you never stop throwing out these awesome models it seems...

Best.

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Violent Pigeon
16
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Joined: 30th Dec 2007
Location: London, Great Britain
Posted: 30th Dec 2008 12:35
I would decrease the poly usage on the rounds on the belt as they are simply over the top, you rarely see the rounds completely. and even so you added all the polys on the front of the rounds where barely anyone will see it. Obviously, this only apply's if it was created for a game, rather than just modeling for fun.



Alucard94
16
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 30th Dec 2008 12:39
If you wanted this for a game, as mentioned previously, I'd comment a lot on the poly count, but since this is just for fun I'll shut up (Yay? ). Looks great man!


Alucard94, the member of the future of the past.
Venge
17
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Joined: 13th Sep 2006
Location: Iowa
Posted: 30th Dec 2008 15:37
Looks pretty nice, the smoothing issues on the bullets really detract from it though. If you're not going to texture it, try turning off smoothing on the flat bottom of the bullets.

Embrace nothing, forsake nothing.
McCrazy
15
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Joined: 7th Jun 2008
Location: Germany
Posted: 30th Dec 2008 17:01
Really nice! Now you need a good texture and its perfect.


Seth Black
FPSC Reloaded TGC Backer
19
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 30th Dec 2008 18:32
...you should get bored more often.

This is really nice. Great job...


Toasty Fresh
16
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Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 30th Dec 2008 23:29
Quote: "...you should get bored more often. "


Oh, believe me, I'm always bored. I just don't want to fill up the forums with all my model threads.

@Alucard and VP - Yeah, if I was planning on selling this or using it for a game, I would have made it much more low poly.

@Venge - I noticed that, I'll try turning them off and see how it looks.

Thanks for the comments, keep 'em coming!

Fuzz
17
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Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 31st Dec 2008 03:44
Thats really cool. You should have a go at some ww2 weapons.

Victory is imminent
Outbreak Games 'Short stories should feed and nourish the reader' Mr Brown
KeithC
Senior Moderator
18
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Joined: 27th Oct 2005
Location: Michigan
Posted: 31st Dec 2008 06:43
The real 200-round ammo case is about half as thick as the one you have (just to let you know). Good bit of modeling though.

-Keith

Toasty Fresh
16
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Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 31st Dec 2008 07:53
Yes, I thought I saw something wrong with it. Thanks!

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