I'd try some alpha transparency. Ghosting might be the obvious choice for this but the effect of ghosting is too additive, you don't want the crystals to get brighter when there's detail behind it.
I'd make a mesh like those crystals there, and inside the crystals maybe position 10 limbs, like a plain for instance with it's own pivot set. I'd use a PNG texture with quite a low alpha layer, so the flatter bits of crystal are more transparent.
Then in DBPro I'd use transparency mode 1 (SET OBJECT TRANSPARENCY Obj,1) - and hide all those cube limbs.
So what you'd end up with is a non-additive transparency plus 10 key locations, which you could use for a little glow like in the picture, or maybe a sparkle particle showing at these locations randomly.
To make things super-shiny, just apply a sphere map texture as well.