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Work in Progress / shape 2

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Valle
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Posted: 18th Mar 2009 15:15 Edited at: 9th May 2009 14:09
hi guys

Demolink:
http://drop.io/shape2demo

maybe you remember the first shape game: http://forum.thegamecreators.com/?m=forum_view&t=75582&b=5

well, i'm currently working on the second one and i guess it should be finished in not more than 2-3 weeks (i'm doing my abitur right now and should focus on that first). Here are some Screens in which you can follow the development process:



the weak points of the first shape were that it was too easy and that the framerate dropped proportionally to the bullets on the screen, so I fixed that. Please tell me if you have any other ideas for shape 2!

thanks

/Edit
Demolink:
http://drop.io/shape2demo


Sixty Squares
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Posted: 18th Mar 2009 15:22
Looks nice, polished, and fun . How on earth did you manage 3000+ FPS .

Valle
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Posted: 18th Mar 2009 15:27
thanks
I forgot to mention that the fps are kinda fake since graphics are only drawn every 10 milliseconds. If i update the graphics every loop, the fps fall down to like 300-400 fps.


Valle
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Posted: 19th Mar 2009 11:57
bump!
i think its the boring threadtitle


White Fang 12
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Posted: 19th Mar 2009 14:23
If this is as good as shape, this will be great!


Sixty Squares
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Posted: 19th Mar 2009 17:40
Wow I just played the old shape and this looks like a huge improvement (graphics-wise at least) . The old one was simple, but fun. Maybe you could add some temporary power ups to this one: (ex. Exploding bullets that spray more shapes (shapes that DO NOT bounce) on impact, a shield to temporarily protect the ship from damage.) Also, the game could do with some sounds/music as well.

My only concern was that the ship was a little hard to control (once I realized that I could control it )

Overall very fun game though (Shape, I mean)

zzz
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Posted: 22nd Mar 2009 13:31 Edited at: 22nd Mar 2009 13:36
Wow, the graphics looks really polished. I really like the scanline glow from the shapes, cool idea!
This looks like it could be a game for an overclocked Vectrex.
I'm looking forward to a demo!

Math89
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Posted: 22nd Mar 2009 13:33
I really liked the first one, I will definitely try this one.

Virtual Nomad
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Posted: 24th Mar 2009 00:14 Edited at: 24th Mar 2009 00:14
well, hopefully i can play this one. with v1 i couldn't do much and now i'm on a vista system, so... i hope you've made some changes to help with compatability.

Quote: "i think its the boring threadtitle "

it's possible. consider changing it to X- or Z-Shape people like letters in front of names for some reason. or, Shape 2: A New Beginning! tag-lines can help, too.

otherwise, a demo or video clip would help. we can only get so much from screenshots. the first version seemed successful enough and had interest, tho <shrugs>

and, for those like me (a boxed-in american), THIS is what an abitur is. yeah, i had to look it up

good luck!

Valle
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Posted: 6th Apr 2009 01:38
hello world,

there is so much new stuff in the game and i think its ready to be tested by someone other than me

I will send the current version to the first two people who respond to this (please leave your email-adress).
It's not finished, but it has five levels with increasing difficulty, weapon-upgrades and polished graphics. I'd like to know if it's too easy/difficult, if it gets boring after a while and all your thoughts about the game.

If you want to test, respond quick!!


cyril
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Location: 7 miles away from big ben
Posted: 6th Apr 2009 01:44 Edited at: 3rd May 2011 01:19
i'll test this, it looks good so far.
very colourful, the first game don't run on my computer,
and I blame vista for that.
Valle
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Posted: 6th Apr 2009 02:08
you got mail


Sixty Squares
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Posted: 6th Apr 2009 03:14
Quote: "It's not finished, but it has five levels with increasing difficulty, weapon-upgrades and polished graphics. I'd like to know if it's too easy/difficult, if it gets boring after a while and all your thoughts about the game.

If you want to test, respond quick!! "


Why not post a demo so everyone can try it out

<---Spell casting battle game!
flashing snall
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Posted: 6th Apr 2009 03:27
Or just give it to me.
flashing_snall@yahoo.com

But you should really put out a demo...


I wish I had access to board 17.
Valle
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Posted: 6th Apr 2009 11:30
sent.

Quote: "Why not post a demo so everyone can try it out"


because its finished soon


flashing snall
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Posted: 7th Apr 2009 03:20
Well, from a quick play through, Id say that pretty much all the sound effects could use some work. I also seemed to move really fast, which made dodging everything very difficult. Also, when I lost all of my lives, my circle image went away, but the game kept going. I just turned invisable, and that was it, I could still shoot.

It was fun though, got a touch boring, but I think if you fixed up some of those problems, it would be really great.


I wish I had access to board 17.
Valle
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Posted: 7th Apr 2009 11:56 Edited at: 7th Apr 2009 11:57
Quote: "Well, from a quick play through, Id say that pretty much all the sound effects could use some work."

Yeah, i know. I dont know where wo get that media from

Quote: "I also seemed to move really fast, which made dodging everything very difficult."

too difficult? Do you get better after practice? I played it so often i find it easy. Please try it again a few times. Is it discouraging at the beginning?

Quote: "Also, when I lost all of my lives, my circle image went away, but the game kept going. I just turned invisable, and that was it, I could still shoot."

I'm gonna fix that today. Typing game over on the screen and adding highscore tables is not a big thing...


Diggsey
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Posted: 7th Apr 2009 12:06
Quote: "Yeah, i know. I dont know where wo get that media from"


You could try: http://www.findsounds.com/

[b]Yuor signutare was aresed by a deslyxic mud...
BOX2D V2 HAS HELP FILES! AND A WIKI!
cyril
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Posted: 9th Apr 2009 16:42 Edited at: 9th Apr 2009 16:43
sorry for the late response, i had coursework to do. i did play it.
as i said it was a good looking beta. but it ran too fast by level four i lost all my lifes because of the speed but i didn't die
but i think you knew i'll say that. other than that no other problems had been found and thats a good thing
Valle
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Posted: 27th Apr 2009 15:36 Edited at: 27th Apr 2009 15:47
Hi there,

A demo now for everyone ,
i dont get to coding too much at the moment, so i thought i just let you play it and tell me what i should improve

Link:
http://drop.io/shape2demo

Please leave feedback if you play it... thx

Have fun!!
If anyone does it till the end of level 7, well then ... you're really good ! You get a virtual supermariostar from me. I manage to do it like 50% of the time, but i played it a lot during development...

i know the music is annoying, it will change in the future, i promise

/edit:
btw the controls:
wasd or arrowkeys - control your ship
mouse - aim and sho0t
thats it!

shoot everything that moves!
collect money and buy stuff with it
you get extramoney at the end of each level, if you
-dont get hit or
-kill all enemies or
-have an accuracy >= 75 percent


Dr Tank
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Posted: 27th Apr 2009 18:44 Edited at: 27th Apr 2009 18:53
Good game. My only criticism is that the level where you have to fly between the gaps is too hard. Presumably it gets easier with practice, but i had to keep doing the first 3 levels, then die on that one. Frustrating.

Edit: I tried again and got through the things. Then it's really hard after that, so the practice i got retrying was needed. So the gaps bit isn't too hard maybe.

Valle
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Posted: 27th Apr 2009 20:38
Quote: "
Good game. My only criticism is that the level where you have to fly between the gaps is too hard. Presumably it gets easier with practice, but i had to keep doing the first 3 levels, then die on that one. Frustrating.

Edit: I tried again and got through the things. Then it's really hard after that, so the practice i got retrying was needed. So the gaps bit isn't too hard maybe.
"


thanks for the feedback. Yeah it needs a lot of practice, but while development you play so much... i can do the dodging-part without losing energy^^, it gets a lot harder later, believe me, level 5 is hell


Dr Tank
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Posted: 27th Apr 2009 22:31
I got to level 5. And failed.

DB PROgrammer
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Posted: 28th Apr 2009 01:16
Dang! This is hard. Really nice, it feels very polished.


DBPro, limited by the programmer.
Virtual Nomad
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Posted: 29th Apr 2009 23:56 Edited at: 29th Apr 2009 23:56
very nice, valle. tough game. and, personally, i'd leave the music as-is

2 suggestions:

since we have to pick up the money, can the wavy edges (top/bottom) push/affect the $$ pick-ups so they are always reachable?

the tail on the cross-hair - i'd like for it to stretch when i'm moving it and pull itself up when it's pretty much stationary (i guess more of a trail than a tail). i think it would be a nice effect and help keep from overload of an already very busy visual.

very cool! thanks for the demo!

Valle
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Posted: 1st May 2009 14:37
Quote: "the tail on the cross-hair - i'd like for it to stretch when i'm moving it and pull itself up when it's pretty much stationary (i guess more of a trail than a tail)."


Yes, very good idea... i thought of this myself, gonna do it

Quote: "I got to level 5. And failed. "

keep on trying !

btw. my own highscore :



Crazy Ninja
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Posted: 2nd May 2009 07:05
If I remember to, I'll try it out tomorrow. I've got some reading to do tonight. I gotta say though, I loved your stick suicide game so I have high hopes for any of your projects.

tha_rami
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Posted: 6th May 2009 04:19
Looks Binary Zoo-ish, and thats a good thing. Will try tomorrow, when its not 3AM.


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Valle
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Posted: 9th May 2009 14:10
Quote: "If I remember to, I'll try it out tomorrow"

Quote: "Will try tomorrow"

bump!


tha_rami
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Posted: 9th May 2009 20:51
Oops. Thanks! Downloading now.


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tha_rami
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Posted: 10th May 2009 15:00
Okay, Valle, I had a go at it and its... spacy. Didn't get too far, sadly on a laptop that can't take keyboard and touchpad input at the same time, but I can see how it works. Will try it again later, when I do have usable hardware around.


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Valle
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Posted: 29th May 2009 02:49 Edited at: 29th May 2009 02:51


Just to let you know I'm still working on it.
-another font
-big-laser weapon added
-some effects added


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