Updated as of 17th June 09
Origins of the name
The name バリケード is Japanese for Barricade. Barricade is a fitting name for the game because you are barricaded from the exit by obstacles and puzzles you must overcome, and バリケード is amy favourite song by a band called girugämesh.
Why not just name it 'Barricade'?
The hiragana makes it stand out and seeming as girugämesh is Japanese the proper song title is バリケード not Barricade.
A video of the song for those of you who are curious. It's metal, so if you don't like metal, don't click.
バリケード
Gameplay
Barricade is a 2D (actually 3D but that doesn't matter) puzzle game. In which you must navigate the protagonist through levels containing a variety obstacles, as the levels progress the puzzles will increase in difficulty.
The story of Barricade is not a complicated one. A humble, simple minded man by the name of Goofy Doofy somehow angered the entity, the entity than transformed him into a ball and placed him in a new dimension entitled BlockDIM.
Puzzle Mode
Puzzle mode is the main part of the game.
Goofy Doofy must navigate through 3 stages (4 stages including the secret stage) and then confront the entity and escape.
Each stage represents a different section of BlockDIM:
The first stage contains grassy fields and simple puzzles.
The second stages contains a lot of sand and water – it is a beach and the puzzles it contains are of moderate difficulty.
The third stage is in the hell of BlockDIM and the puzzles are hard.
If I implement a secret fourth stage it will be in an abstract world and consist of two levels. The first will be a very difficult puzzle. The second will be a secret boss, also very difficult.
Obstacles
Walls – simple static blocks which you can’t walk through.
Push Blocks – blocks which you can’t walk through but you can push.
Fluffums – evil sheep who will only move once you feed them a carrot.
Carrot – a item which you can pick up and feed to a Fluffum.
Spikes – don’t walk on them, else you’ll die.
Pressure Pad – Push a block onto them and a block somewhere in the level will be removed so you can walk through it.
Obstacles to be added
Invisible walls – will only make an appearance in stage 4, because they are evil.
Teleporters – Teleports you to the linked teleporter.
Locked doors – Require a key to unlock them. Disappear once opened. (Along with key)
Hell doors – Require a key to unlock them. Lock once you’ve walked through them and your key disappears.
Key – Opens locked doors (colour coded)
Conveyor Belt – Forces you in a certain direction.
Near invisible spikes – Look carefully!
Maze Mode
This is just an added extra - 3 or 4 mazes to do. Just because I felt like making a maze.
Level Editor
The level editor has simple features:
Press a number key to select which item to place down, right click to delete it.
Use W,A,S,D to select different tiles of the map.
Screenshot/s
Haven't got a very good screenshot since I'm working on obstacles rather than the level.
The grey blocks are solid, static blocks.
The yellow sphere is the finish - you touch it to end the level. (Will be replaced by a 2d image)
The green sphere is the player. (Will be replaced by a 2d image)
The carrot is a carrot.
The sheep is a fluffum, which you must collect a carrot then walk into it and it will dissappear. Like a locked door except you don't need a specific key.
Misc
Concept art for menu (done in Paint :/)