Quote: "Dude that's awesome.
Not sure if this is a bug, but occasionally I was able to do a "super jump". Do your mechanics use the timer or something?
Is this an homage to Zool? "
Thanks! Never done the super jump... Yes it uses timer based movement.
Quote: "Loving it. I would love to see this progress into a full game, I think it would make a brilliant puzzler, and the graphics are perfect as they are in my opinion too! (simple is often beautiful). If you do make it into a full game may I make one suggestion? Add a simple world editor so people can design their own puzzles and maps for others to download, I feel like your game has amazing potential to be a consumer content driven product.
Also, may I ask exactly what method you used to get the 2D to work with the 3D? "
Thanks again! I like the idea of making it a puzzler and having a level editor although the 'world' is only a placeholder at the moment.
Quote: "Nice animation in there. Not sure if this is something you are going to implement but if I hit the arrow keys(it could be others, but those are the ones I automatically tried to use lol.), you get a red blob near the player. Very cool looking demo so far.
@ Planetary funk, I may be proved wrong, but I would imagine he is texturing a 3d plane.
"
Yes I am using 3D plains, I'm used to 3D and have been wanting to do something like this using a 2D/3D character...
Yes the arrow keys are for attacking and the blobs are just placeholders at the moment.
Quote: "Dude. That's AWESOME. The controls seem fine to me. The only thing I can think of is that the camera needs to move over so you can see more in front of the character when running. It's kinda dragging behind when you run as of now, Youtube a vid of the platformer Cave Story if you want to see what I'm talking about, that game used it very well.
Also, I noticed a red sphere appear for a split second when I pressed one of the arrow keys.
Besides that, AWESOME job. I can't wait to see more of this project. I love the ninja dude's design. "
I was thinking the same thing with the camera yes, thanks for reminding me! The ninja dude started out as a placeholder as I'm not great at 2D. I was hoping to get some help from someone who's better at 2D but now I'm not sure I really need to...
Quote: "baxslash,
it's really nice,
controls are fine.
i fell off twice...eager to explore that world.
love the main character's look too."
Thanks! I'll build a proper level once I've got the fighting system worked out. I want him to be able to use a sword and throwing stars really plus I need an AI system for the bad guys so there's a lot to do.
I'm really glad you all like it. Thanks for the comments they've inspired me to continue with this!!