thats a lot of math to deal with
so it's not wonder with every thing else in there it slows down
as far as I can see the dll additions have brought back speed
since there more purer than DBP code is
if you could take what you did as far as the function you created and turn
them into dll should not see any more chugs
saying that sticking with what you have
unless the ball get's near the ground the animated objects should
stop being animated until they need to be
to move side ways - is to move forward
Since a Strait line gets thin fast