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Bug Reports / Particles - can't reposition them in U5.8 11/04/05

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BatVink
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Location: Gods own County, UK
Posted: 12th Apr 2005 06:45
As it says on the tin.

Try Particles 2 demo, and reposition object 1, the emitter. They don't go anywhere.

I'm doomed

BatVink
JerBil
19
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Location: Somewhere along the Z axis...
Posted: 12th Apr 2005 09:36
Is that with V2 of the Particles Expansion Pack?
U5.8 breaks the original expansion pack, but particles
never moved under U5.7 either.

-JerBil

Ad Astra Per Asper
Chenak
21
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Location: United Kingdom
Posted: 12th Apr 2005 09:46
They work fine here
Cellbloc Studios
20
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Location: Atlanta, GA
Posted: 12th Apr 2005 10:08
Wait? Is version 2 out? I'm on a dialup and I don't to spend 2 hours downloading if there are errors again.

Chenak (or anyone): Does it work in V2 with u5.8?

-This...is my boomstick!
Chenak
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Posted: 12th Apr 2005 10:23
said it works for me heres the code, nothing exceedingly good but it shows its working. If it doesn't move you've either not updated the particles pack or have not updated dbpro correctly.

Cellbloc Studios
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Location: Atlanta, GA
Posted: 12th Apr 2005 11:13
Nope. When I run the "Hall" demo, I don't get any flames.

-This...is my boomstick!
Chenak
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Posted: 12th Apr 2005 11:34
the hall demo is bugged, all the particle emitters are placed in the same place or something, try the other demos, one of em wont even compile for me but the rest are ok
Cellbloc Studios
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Location: Atlanta, GA
Posted: 12th Apr 2005 12:46
Ok. The flag demo worked this time so I feel better now. Thanks!

-This...is my boomstick!
BatVink
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Posted: 12th Apr 2005 18:29
My scenario:

1. U5.8 11/04/05
2. DirectX 9.0c runtime, as advised previously when standard version didn't work.
2. Particles/Cloth V2. Old version uninstalled, new version installed

Flag demo works, so I know installation has succeeded.

Particles 2 demo works fine as it is. But when you try and move the emitter, it stays at 0,0,0.

BatVink
Mike Johnson
TGC Developer
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Location: United Kingdom
Posted: 12th Apr 2005 18:53
A quick test here on particle demo 2. I added in a line in the main loop saying "move object 1, 0.01" and I can see the emitter moving into the distance.

Can you look at the date modified on your DLL and see if it shows yesterdays date.
BatVink
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Posted: 12th Apr 2005 20:54
OK....upgraded and reinstalled packs on a different laptop. U5.8 never installed before, DirectX 9.0C, normal version installed first.

Everything is fine and dandy. I think the original installation was confused by the patchwork of beta installs. I'll copy the compiler directory from the laptop to my main PC tonight.

Thanks for the help.

Just to show off moving emitters, want a hypnotic optical illusion to play with? This started off as a test of movement, but the effect is very trance-like. Save it in your particles 2 folder so it can pick up the bitmap.



I'm going to have a lot of fun with moving emitters!

BatVink
spooky
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Joined: 30th Aug 2002
Location: United Kingdom
Posted: 12th Apr 2005 21:15
I had a similar problem with new 5.8 installer. Because I had all sorts of 5.8 betas installed it really got confused and decided to install everything into my windows folder instead! So I ended up with c:\windows\compiler, etc. Luckily it didn't mess up my windows installation otherwise I would have been very angry.

Boo!
BatVink
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Posted: 13th Apr 2005 06:53
I have sussed it! There is a bug...

After each UPDATE PHYSICS, the emitter resets itself to zero.
So in the tests above, you are repositioning every loop, and not seeing the problem.

This does not work:


but this does work:



In my scenario, I have sixteen emitters that are positioned once, and should stay there...but they don't!

BatVink
EFX
19
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Location: Fort Walton Beach
Posted: 16th Apr 2005 16:33
With some of the effectors, you have to position them as well as the emitters. At least, with the wrap round effector you have to.

-
Ignore the avatar...
BatVink
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Posted: 21st Apr 2005 07:30
BUMP...shouldn't be rejected, sample code above.

BatVink
Philip
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Posted: 21st Apr 2005 07:33
I don't have any problems with this. It works A-ok on my 'puter.

Philip

Cheer if you like bears! Vote Conservative and save the Country!
P3.2ghz / 1 gig / GeForce FX 5900 128meg / WinXP home
BatVink
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Posted: 21st Apr 2005 17:44
Philip: Have you tried the last 2 code snippets:

This Does NOT work:


This DOES work:



BatVink
Mike Johnson
TGC Developer
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Posted: 21st Apr 2005 18:13
Will not take too much to change it so that the position data is retained and you don't constantly have to update. Will get it sorted and release a new update.
Cellbloc Studios
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Location: Atlanta, GA
Posted: 22nd Apr 2005 02:38
Not to be an pain in the ass Mike, but is there going to be a 5.9 release this year? I don't need an exact time frame, just if it is going to be this year.

Thanks!

-This...is my boomstick!
Mike Johnson
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Posted: 22nd Apr 2005 18:03
I'm certain we will have a 5.9 release this year with the expansion packs being updated again as well.
JDforce
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Posted: 26th May 2005 06:48
Question:
Why is this bug report marked as rejected if actually is a confirmed problem?
It should be labeled as scheduled at least.


may the 3d force B with U
BatVink
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Posted: 14th Oct 2005 17:53
bump...this was eventually confirmed but not fixed last upgrade.

Chenak
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Location: United Kingdom
Posted: 14th Oct 2005 18:06
This needs to be fixed! It makes the plugin worthless for a lot of people. I'm seriously considering whining like hell until I get my money back for this plugin... its been what 1yr? 2yrs and no fix...
BatVink
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Posted: 14th Oct 2005 23:30
about 6 months. But yes, it is a bit of a pain. I can work around it by repositioning the emitter every cycle, but it eats into your timeslice. And I have 16 emitters in my current project, so it's significant.

Cellbloc Studios
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Location: Atlanta, GA
Posted: 15th Oct 2005 02:54 Edited at: 15th Oct 2005 03:07
6 Months with V2, but it didn't work before that so really since date of purchase.

[EDIT]
My Orders:
Friday 08th October 2004.
So yes, JUST over a year....

-This...is my boomstick!
Chenak
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Posted: 16th Oct 2005 01:21
bump, fix this!
Chenak
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Posted: 18th Oct 2005 14:38
Screw it then. I want my god damn money back if you're not going to fix this bug. It makes the plugin totally useless to me and I'm fed up with it. I bought this pack because I thought it would make the particles section of my project a lot easier but I was totally wrong.

Just put in Hamish's brilliant particles module from the open FPS and its 1000 times better than this pile of s***. And as for dynamic cloth I'm just gonna use Newton.
Cellbloc Studios
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Posted: 18th Oct 2005 18:03
You should provide a link to Hamish's Particles please.

I too have had enough with it.

-This...is my boomstick!
Chenak
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Posted: 18th Oct 2005 18:18
Its the open source FPS project, I just grabbed the particles module from that, though theres some problems with 5.9 but I imagine they will be fixed soon enough or if I manage to figure out whats up.

http://forum.thegamecreators.com/?m=forum_view&t=41284&b=8

PS. I want my money back
Philip
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Posted: 18th Oct 2005 23:17
I say. Steady on.

Cheer if you like bears! Cheer if you like jam sandwiches!
P3.2ghz / 1 gig / GeForce FX 5900 128meg / WinXP home
BatVink
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Posted: 18th Oct 2005 23:36
The thing is...it's not unusable. I'm using it. I just implement a workaround. That's not rocket science, it's standard practise for all programmers.

BatVink
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Posted: 7th Nov 2005 12:09
Bumped as it's under discussion in U5.9 beta 3 thread

John H
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Posted: 4th Jan 2006 21:10
Bumped, having the same issue Really need this fixed!


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Chenak
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Posted: 4th Jan 2006 21:48
Quote: "Bumped, having the same issue Really need this fixed!"


Been complaining for years about this bug mate, they are not gonna do it.
John H
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Posted: 7th Jan 2006 06:18
Got this working the same way BV did it...





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BatVink
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Posted: 7th Jan 2006 16:48
But to confirm...this is a workaround, not a permanent solution. It's still a bug!

BatVink
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Posted: 6th Feb 2006 23:53
bumped for upcoming bug bashing session

The Nerd
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Posted: 14th Feb 2006 19:53
*bump*

This bug needs to get attention now that there is a bug squashing session!

-The Nerd

Free Particle Engine for DarkBasic Pro:
http://forum.thegamecreators.com/?m=forum_view&t=60141&b=5
Cellbloc Studios
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Posted: 23rd Feb 2006 13:19
Bump again!

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Mike Johnson
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Posted: 1st Mar 2006 17:26
Needs to be fixed for upgrade 6...
LeeBamber
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Posted: 3rd Mar 2006 12:01
Fixed for U6 beta2

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