Got this working the same way BV did it...
:`SmartParticles Code
:`===================
GLOBAL DELETED = 0
GLOBAL RESPAWNED = 0
GLOBAL RESPAWNED_EMITTER = 0
GLOBAL pX# AS FLOAT = 0
GLOBAL pY# AS FLOAT = -0.386999994516
GLOBAL pZ# AS FLOAT = -0.0010000000475
GLOBAL DELAY = 10
testParticles()
function LoadParticles()
LOAD IMAGE "flame.png", 8001
:`Emitter 1
MAKE BASIC EMITTER 1001, 62
SET EMITTER PARTICLE COLOR 1001, 255, 255, 255, 255
SET PARTICLE Z SORTING 1001, 1
SET EMITTER RATE 1001, 34
SET EMITTER EXPLODE 1001, 0.389999985695
SET EMITTER PARTICLE VELOCITY 1001, 1.13999998569, 10
SET EMITTER PARTICLE MASS 1001, 0, 0
SET EMITTER PARTICLE LIFE 1001, 0.899999976158, 0
SET EMITTER PARTICLE SIZE 1001, 0.20000000298, 0
SET OBJECT TRANSPARENCY 1001, 1
SET EMITTER PARTICLE COLOR 1001, 255, 255, 255, 255
TEXTURE OBJECT 1001, 8001
POSITION OBJECT 1001, 0, -0.386999994516, -0.0010000000475
ROTATE OBJECT 1001, 0, 76, 0
:`Effector 1
MAKE WIND EFFECTOR 3001
SET WIND EFFECTOR 3001, 0, 74.0999984741, 1
:`Collider 1
MAKE COLLISION SQUARE 5001
SET COLLISION SQUARE 5001, 26.2999992371, 11.8000001907
POSITION OBJECT 5001, 0, -0.619000017643, 0
ROTATE OBJECT 5001, 185.899993896, 88, 95.8000030518
:`Emitter / Effector Binding1
BIND EFFECTOR TO OBJECT 3001, 1001
SET EFFECTOR INTERACTION 3001, 1001, 50
SET EFFECTOR FALLOFF 3001, 1001, 0
SET EFFECTOR FALLOFF HEIGHT 3001, 1001, 0, 1
:`Emitter / Collider Binding1
BIND COLLIDER TO OBJECT 5001, 1001
SET COLLIDER BOUNCE 5001, 1001, 0.5
SET COLLIDER FRICTION 5001, 1001, 0.5
SET COLLIDER INVERT 5001, 1001, 0
SET COLLIDER KILLER 5001, 1001, 0
SET COLLIDER USE COLOR 5001, 1001, 0
SET COLLIDER RESOLVE 5001, 1001, 1
`--------------------------------------
` JUMPING CRASH SPLASH [1002]
`--------------------------------------
LOAD IMAGE "flame.png", 8002
:`Emitter 1
MAKE BASIC EMITTER 1002, 82
SET EMITTER PARTICLE COLOR 1002, 255, 255, 255, 255
SET PARTICLE Z SORTING 1002, 1
SET EMITTER RATE 1002, 10000
SET EMITTER EXPLODE 1002, 0.639999985695
SET EMITTER PARTICLE VELOCITY 1002, 2.82999992371, 10
SET EMITTER PARTICLE MASS 1002, 810, 0
SET EMITTER PARTICLE LIFE 1002, 2.29999995232, 0
SET EMITTER PARTICLE SIZE 1002, 0.20000000298, 0
SET OBJECT TRANSPARENCY 1002, 1
SET EMITTER PARTICLE COLOR 1002, 255, 255, 255, 255
TEXTURE OBJECT 1002, 8002
POSITION OBJECT 1002, 0, -0.386999994516, -0.0020000000475
ROTATE OBJECT 1002, 0, 0, 0
:`Effector 1
MAKE GRAVITY EFFECTOR 3002
SET GRAVITY EFFECTOR 3002, 0, -10.6300002144, 1
:`Collider 1
MAKE COLLISION BOX 5002
SET COLLISION BOX 5002, 26.2999992371, 11.8000002907, 7
POSITION OBJECT 5002, 0, -3.9849998951, 0
ROTATE OBJECT 5002, 185.899993896, 88, 95.8000030518
:`Emitter / Effector Binding1
BIND EFFECTOR TO OBJECT 3002, 1002
SET EFFECTOR INTERACTION 3002, 1002, 50
SET EFFECTOR FALLOFF 3002, 1002, 0
SET EFFECTOR FALLOFF HEIGHT 3002, 1002, 0, 1
:`Emitter / Collider Binding1
BIND COLLIDER TO OBJECT 5002, 1002
SET COLLIDER BOUNCE 5002, 1002, 0.5
SET COLLIDER FRICTION 5002, 1002, 0.5
SET COLLIDER INVERT 5002, 1002, 0
SET COLLIDER KILLER 5002, 1002, 0
SET COLLIDER USE COLOR 5002, 1002, 0
SET COLLIDER RESOLVE 5002, 1002, 1
endfunction
:`++++++++++++++++++++++++++++++
:`Use this function to test particles are running as expected
:`++++++++++++++++++++++++++++++
function testParticles()
position camera 0, 0, -5
backdrop on
color backdrop rgb ( 0, 0, 0 )
autocam off
LoadParticles()
do
set cursor 400,0 : print "pX: ";pX#
set cursor 400,15 : print "pY: ";pY#
set cursor 400,30 : print "pZ: ";pZ#
dec delay
if respawned = 0
pX# = 0.0
pY# = -0.386999994516
pZ# = -0.0010000000475
Set cursor 0,0
Print "Press R to Respawn Emitter at 0,10,0"
if delay < 0
if inkey$()="r" then respawned_emitter = 0 : respawned = 1 : delay = 10
endif
endif
if respawned = 1
pX# = 0.0
pY# = 1.0
pZ# = 0.0
Set cursor 0,0
Print "Press D to Reset Emitter at Origin"
if delay < 0
if inkey$()="d" then respawned_emitter = 0 : respawned = 0 : delay = 10
endif
endif
if respawned_emitter = 0 then positionEmitter(pX#,pY#,pZ#)
position object 1001,pX#,pY#,pZ#
update physics
sync
loop
endfunction
function positionEmitter(x#,y#,z#)
:`Emitter 1
if object exist(1001) then delete emitter 1001
MAKE BASIC EMITTER 1001, 62
SET EMITTER PARTICLE COLOR 1001, 255, 255, 255, 255
SET PARTICLE Z SORTING 1001, 1
SET EMITTER RATE 1001, 34
SET EMITTER EXPLODE 1001, 0.389999985695
SET EMITTER PARTICLE VELOCITY 1001, 1.13999998569, 10
SET EMITTER PARTICLE MASS 1001, 0, 0
SET EMITTER PARTICLE LIFE 1001, 0.899999976158, 0
SET EMITTER PARTICLE SIZE 1001, 0.20000000298, 0
SET OBJECT TRANSPARENCY 1001, 1
SET EMITTER PARTICLE COLOR 1001, 255, 255, 255, 255
TEXTURE OBJECT 1001, 8001
POSITION OBJECT 1001, 0+x#, -0.386999994516+y#, -0.0010000000475+z#
ROTATE OBJECT 1001, 0, 76, 0
:`Effector 1
if object exist(3001) then delete effector 3001
MAKE WIND EFFECTOR 3001
SET WIND EFFECTOR 3001, 0, 74.0999984741, 1
:`Collider 1
if object exist(5001) then delete collider 5001
MAKE COLLISION SQUARE 5001
SET COLLISION SQUARE 5001, 26.2999992371, 11.8000001907
POSITION OBJECT 5001, 0+x#, -0.619000017643+y#, 0+z#
ROTATE OBJECT 5001, 185.899993896, 88, 95.8000030518
:`Emitter / Effector Binding1
BIND EFFECTOR TO OBJECT 3001, 1001
SET EFFECTOR INTERACTION 3001, 1001, 50
SET EFFECTOR FALLOFF 3001, 1001, 0
SET EFFECTOR FALLOFF HEIGHT 3001, 1001, 0, 1
:`Emitter / Collider Binding1
BIND COLLIDER TO OBJECT 5001, 1001
SET COLLIDER BOUNCE 5001, 1001, 0.5
SET COLLIDER FRICTION 5001, 1001, 0.5
SET COLLIDER INVERT 5001, 1001, 0
SET COLLIDER KILLER 5001, 1001, 0
SET COLLIDER USE COLOR 5001, 1001, 0
SET COLLIDER RESOLVE 5001, 1001, 1
RESPAWNED_EMITTER = 1
endfunction RESPAWNED_EMITTER