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NeX the Fairly Fast Ferret
19
Years of Service
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Joined: 10th Apr 2005
Location: The Fifth Plane of Oblivion
Posted: 12th Jul 2005 03:41
What do you believe is the best method of making futuristic jet engine FX? I'm using a randomly rotating, ghosted plain at the moment which is the best I can do. I used to use spheres with scrolling textures(unrealistic), moved onto cones and then tried particles(slow).
RiiDii
19
Years of Service
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Joined: 20th Jan 2005
Location: Inatincan
Posted: 12th Jul 2005 04:15
Your best bet is to probably do something up in a 3D modeling program (like Milkshape) and fine-tune it to your liking that way. Then import the result into DBPro. This would be similar to using spheres with scrolling or animated textures, but you can make it look more realistic by manipulating the mesh. ghosting the object should help too (or play with alpha mapping and other effects).

"Droids don't rip your arms off when they lose." -H. Solo
REALITY II
NeX the Fairly Fast Ferret
19
Years of Service
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Joined: 10th Apr 2005
Location: The Fifth Plane of Oblivion
Posted: 13th Jul 2005 01:33
Main problem is, I'm using turbocad 8 which is $10 and great, but does not texture things. I've downloaded several versions of Milkshape to several computers and it just crashes with an empty msgbox().
Zero Blitzt
20
Years of Service
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Joined: 18th Jan 2004
Location: Different Stages
Posted: 13th Jul 2005 07:13
Anim8tor (not sure if thats the right spelling >_>
Wings3D

Both free, those are off the top of my head.


Who are the brain police?
Murdock 743
19
Years of Service
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Joined: 16th Jun 2004
Location:
Posted: 15th Jul 2005 12:26
I'm a fan of blender, but thats only if you can get around the "Too Many Button Syndrom" and the learning curve is rather steep... but once you learn it, it is wonderful (sometimes professional looking)
Cheers,
Christian
that dude
20
Years of Service
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Joined: 1st Jan 2004
Location: USA
Posted: 15th Jul 2005 17:02
http://www.thegamecreators.com/?m=codebase_view_shot&i=f17f2ae121838f9afa4b3c9f3df947f0

or, use textured plains with a particle animation on them.

http://www.nuclearglory.com/?u=fearik = sweet as hell collision system. easy on that leather thing in your back pocket too.
the left side of my head isn't bigger, the right side is just smaller
BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 16th Jul 2005 04:49 Edited at: 16th Jul 2005 04:58
How about the Particles Pack. Screen shot is from this demo I knocked up. I used fire, but you could use any other image to get different effects. I didn't attach it to an object, but it could easily be flaring from a jet engine.

http://www.biglaugh.co.uk/trail.zip

Made with Smart Particles (http://forum.thegamecreators.com/?m=forum_view&t=56065&b=8&p=0)



BatVink

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