If this still isn't the final version. Can you totally remove all mesh and material data having to do with "common\caulk.bmp". It seems to be messing up DBP's limb texture name() command. If I delete the faces instead of caulking them, it works fine. If I open up and manually remove all the data pertaining to the caulk texture, it works.
This works:
xof 0302txt 0032
// This model was made with Cartography Shop
// http://www.leadwerks.com
// Exported using the ExportX plugin (V0.2 beta), by IanM
// http://www.matrix1.demon.co.uk
Header
{
1;
0;
1;
}
Material material_1
{
1.0;1.0;1.0;1.0;;
11.3137;
0.0;0.0;0.0;;
0.012549;0.0360784;0.0109804;;
TextureFilename
{
"key.bmp";
}
}
Frame object1
{
FrameTransformMatrix
{
1.0,0.0,0.0,0.0,
0.0,1.0,0.0,0.0,
0.0,0.0,1.0,0.0,
0.000000,0.000000,0.000000,1.0;;
}
Mesh
{
20;
-42.000000;-16.000000;16.000000;,
42.000000;-16.000000;16.000000;,
42.000000;-16.000000;-16.000000;,
-42.000000;-16.000000;-16.000000;,
-
42.000000;16.000000;16.000000;,
42.000000;16.000000;16.000000;,
42.000000;16.000000;-16.000000;,
-42.000000;16.000000;-16.000000;,
-42.000000;-
16.000000;16.000000;,
42.000000;-16.000000;16.000000;,
42.000000;16.000000;16.000000;,
-42.000000;16.000000;16.000000;,
-42.000000;-16.000000;-
16.000000;,
42.000000;-16.000000;-16.000000;,
42.000000;16.000000;-16.000000;,
-42.000000;16.000000;-16.000000;,
-42.000000;-16.000000;-16.000000;,
-
42.000000;-16.000000;16.000000;,
-42.000000;16.000000;16.000000;,
-42.000000;16.000000;-16.000000;;
10;
3;0,2,1;,
3;2,0,3;,
3;5,6,4;,
3;7,4,6;,
3;9,10,8;,
3;11,8,10;,
3;12,14,13;,
3;14,12,15;,
3;17,18,16;,
3;19,16,18;;
MeshNormals
{
20;
0.000000;-1.000000;0.000000;,
0.000000;-1.000000;0.000000;,
0.000000;-1.000000;0.000000;,
0.000000;-1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;0.000000;1.000000;,
0.000000;0.000000;1.000000;,
0.000000;0.000000;1.000000;,
0.000000;0.000000;1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
-1.000000;0.000000;0.000000;,
-1.000000;0.000000;0.000000;,
-1.000000;0.000000;0.000000;,
-
1.000000;0.000000;0.000000;;
10;
3;0,2,1;,
3;2,0,3;,
3;5,6,4;,
3;7,4,6;,
3;9,10,8;,
3;11,8,10;,
3;12,14,13;,
3;14,12,15;,
3;17,18,16;,
3;19,16,18;;
}
MeshTextureCoords
{
20;
0.778125;-0.305000;,
0.121875;-0.305000;,
0.121875;-0.055000;,
0.778125;-0.055000;,
0.121875;-0.305000;,
0.778125;-0.305000;,
0.778125;-0.055000;,
0.121875;-0.055000;,
0.778125;-0.055000;,
0.121875;-0.055000;,
0.121875;-0.305000;,
0.778125;-
0.305000;,
0.121875;-0.055000;,
0.778125;-0.055000;,
0.778125;-0.305000;,
0.121875;-0.305000;,
0.125000;0.125000;,
-0.125000;0.125000;,
-
0.125000;-0.125000;,
0.125000;-0.125000;;
}
MeshMaterialList
{
5;
10;
0,
0,
1,
1,
2,
2,
3,
3,
5,
5;;
{ material_1 }
{ material_1 }
{ material_1 }
{ material_1 }
{
material_1 }
}
}
}
But this original doesn't:
xof 0302txt 0032
// This model was made with Cartography Shop
// http://www.leadwerks.com
// Exported using the ExportX plugin (V0.2 beta), by IanM
// http://www.matrix1.demon.co.uk
Header
{
1;
0;
1;
}
Material material_1
{
1.0;1.0;1.0;1.0;;
11.3137;
0.0;0.0;0.0;;
0.012549;0.0360784;0.0109804;;
TextureFilename
{
"key.bmp";
}
}
Material material_2
{
1.0;1.0;1.0;1.0;;
11.3137;
0.0;0.0;0.0;;
0.012549;0.0360784;0.0109804;;
TextureFilename
{
"caulk.bmp";
}
}
Frame object1
{
FrameTransformMatrix
{
1.0,0.0,0.0,0.0,
0.0,1.0,0.0,0.0,
0.0,0.0,1.0,0.0,
0.000000,0.000000,0.000000,1.0;;
}
Mesh
{
20;
-42.000000;-16.000000;16.000000;,
42.000000;-16.000000;16.000000;,
42.000000;-16.000000;-16.000000;,
-42.000000;-16.000000;-16.000000;,
-42.000000;16.000000;16.000000;,
42.000000;16.000000;16.000000;,
42.000000;16.000000;-16.000000;,
-42.000000;16.000000;-16.000000;,
-42.000000;-16.000000;16.000000;,
42.000000;-16.000000;16.000000;,
42.000000;16.000000;16.000000;,
-42.000000;16.000000;16.000000;,
-42.000000;-16.000000;-16.000000;,
42.000000;-16.000000;-16.000000;,
42.000000;16.000000;-16.000000;,
-42.000000;16.000000;-16.000000;,
-42.000000;-16.000000;-16.000000;,
-42.000000;-16.000000;16.000000;,
-42.000000;16.000000;16.000000;,
-42.000000;16.000000;-16.000000;;
10;
3;0,2,1;,
3;2,0,3;,
3;5,6,4;,
3;7,4,6;,
3;9,10,8;,
3;11,8,10;,
3;12,14,13;,
3;14,12,15;,
3;17,18,16;,
3;19,16,18;;
MeshNormals
{
20;
0.000000;-1.000000;0.000000;,
0.000000;-1.000000;0.000000;,
0.000000;-1.000000;0.000000;,
0.000000;-1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;0.000000;1.000000;,
0.000000;0.000000;1.000000;,
0.000000;0.000000;1.000000;,
0.000000;0.000000;1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
-1.000000;0.000000;0.000000;,
-1.000000;0.000000;0.000000;,
-1.000000;0.000000;0.000000;,
-1.000000;0.000000;0.000000;;
10;
3;0,2,1;,
3;2,0,3;,
3;5,6,4;,
3;7,4,6;,
3;9,10,8;,
3;11,8,10;,
3;12,14,13;,
3;14,12,15;,
3;17,18,16;,
3;19,16,18;;
}
MeshTextureCoords
{
20;
0.778125;-0.305000;,
0.121875;-0.305000;,
0.121875;-0.055000;,
0.778125;-0.055000;,
0.121875;-0.305000;,
0.778125;-0.305000;,
0.778125;-0.055000;,
0.121875;-0.055000;,
0.778125;-0.055000;,
0.121875;-0.055000;,
0.121875;-0.305000;,
0.778125;-0.305000;,
0.121875;-0.055000;,
0.778125;-0.055000;,
0.778125;-0.305000;,
0.121875;-0.305000;,
0.125000;0.125000;,
-0.125000;0.125000;,
-0.125000;-0.125000;,
0.125000;-0.125000;;
}
MeshMaterialList
{
6;
10;
0,
0,
1,
1,
2,
2,
3,
3,
5,
5;;
{ material_1 }
{ material_1 }
{ material_1 }
{ material_1 }
{ material_2 }
{ material_1 }
}
}
}