Geeez so im trying to get my clouds to animate now and am getting a tad more confused.
So I know perlin noise works with 'pseudo' random numbers (although I didnt use any in my program and I think things almost worked... ehe), so im sure thats one reason why im having trouble. But how would I even 'use' pseudo random numbers in the example program I wrote? Secondly im a little fuzzy on the whole 3d noise concept, which I hear I will be using if I want to do any kind of animation.
Can anyone try and explain how these two concepts are used to create animated noise? Ive read several papers and have yet to grasp the concept. Lets say I wanted to make that texture I generated animate, how would I do it?
*Edit - Heres a picture to illustrate what SHOULD be happening when you animate the cloud noise octaves. This part I understand, I think I could interpolate everything together no problem. The problem is generating those second noise octaves (the second key frames). I just dont see how you create another noise array that looks slightly different form the first (whenever I create my second key frames they are just as random as the first, I guess this is my problem).
So how are those second noise textures generated so they only vary slightly from the originals? Is this where the pseudo random numbers comes in?
All you need is zeal