Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Author
Message
JoelJ
20
Years of Service
User Offline
Joined: 8th Sep 2003
Location: UTAH
Posted: 12th Dec 2005 22:31 Edited at: 12th Dec 2005 22:32
I've been looking into Bump Mapping and stuff these last few days. And I found a really nifteh plugin for THE GIMP to make it simple as pie.

THE GIMP NORMAL MAP PLUGIN

just load your texture, go to "Filter"->"Map"->"Normal Map" or whatever, and there's even a 3d preview button, you hit that, you can change the settings and watch it change on the 3d object. VERY neat

and just for fun, i found this for the gimp also, might help with making your digital pictures into textures
TEXTURIZER


anyway, so I took a picture of a coin, popped it in, made a coin shape in Milk Shape, textured it, made the bump map, loaded it in DBP and out came this:

of COURSE photo bucket HAD to crop it because it was just BARELY too big... oh well, the top isn't bumpped the bottom is

here's the EXE and stuffs

Appointed by Jimmy as "MR. GAME REVIEW WIZARD GUY"

Attachments

Login to view attachments
Jimmy
20
Years of Service
User Offline
Joined: 20th Aug 2003
Location: Back in the USA
Posted: 12th Dec 2005 22:35
That's the prettiest nickel I ever sawed.

Green Gandalf
VIP Member
19
Years of Service
User Offline
Joined: 3rd Jan 2005
Playing: Malevolence:Sword of Ahkranox, Skyrim, Civ6.
Posted: 12th Dec 2005 23:22
What if you don't have THE GIMP?
Kohaku
20
Years of Service
User Offline
Joined: 3rd May 2004
Location: The not very United Kingdom
Posted: 12th Dec 2005 23:37 Edited at: 12th Dec 2005 23:53
You have stopped at a fork in the road. There is a sign post infront of you with two signs on it, each pointing down a different road. One sign - pointing to the left road - says, "Get THE GIMP", while the other - pointing to the right road - says, "Nevermind".

Which road will you take?


or


This is your last chance. After this, there is no going back.

You take the blue pill and the story ends. You click on the drop down box at the top right to look at your favourite forum and believe whatever you want to believe.
You take the red pill and download THE GIMP, and Joel will show you how deep the rabbit-hole goes.


You are not alone.
Red Ocktober
20
Years of Service
User Offline
Joined: 6th Dec 2003
Location:
Posted: 13th Dec 2005 00:25 Edited at: 13th Dec 2005 00:32
ignore him GrenG... he's too far gone... watching too many matrix reruns i 'spose

if you don't use The Gimp, go here http://hem.bredband.net/grahei/web_res/progs.html and scroll down to the bottom and get the lil normalmap convertor...

it's a simple, lil Blitz app that'll make you a normal map tut sweet... in no time... with very lil effort...

--Mike
Nicholas Thompson
19
Years of Service
User Offline
Joined: 6th Sep 2004
Location: Bognor Regis, UK
Posted: 13th Dec 2005 00:26 Edited at: 13th Dec 2005 00:27
lmao - well said!
Everyone should have a gimp.. THE.. The.. I mean THE GIMP!!.. phew.. got away with that one..

btw: joel - NICE find!!! Might have to have a play with that...

Red Ocktober
20
Years of Service
User Offline
Joined: 6th Dec 2003
Location:
Posted: 13th Dec 2005 00:28
ignore him too... must be some kind of infectious airborne madness going around


--Mike
Kohaku
20
Years of Service
User Offline
Joined: 3rd May 2004
Location: The not very United Kingdom
Posted: 13th Dec 2005 00:35
Ignoration is the key to the opposite of the reaction to paying attention. Ignore HIM.


You are not alone.
Nicholas Thompson
19
Years of Service
User Offline
Joined: 6th Sep 2004
Location: Bognor Regis, UK
Posted: 13th Dec 2005 00:35
Quote: "must be some kind of infectious airborne madness going around"


God - is my cough really that loud? I mean I know I just woke my family up, but I thought I was getting better :-(

JoelJ
20
Years of Service
User Offline
Joined: 8th Sep 2003
Location: UTAH
Posted: 13th Dec 2005 21:02
Quote: "Ignoration is the key to the opposite of the reaction to paying attention. Ignore HIM."

couldn't have said it better myself!

Quote: "ignore him too..."

i'm thinking of ignoring you...

Quote: "is my cough really that loud? "

yes... everyone know's what it's like tho!

Quote: "btw: joel - NICE find!!! Might have to have a play with that..."

Thanks

Quote: "What if you don't have THE GIMP?"

the gimp is totally free

Appointed by Jimmy as "MR. GAME REVIEW WIZARD GUY"
Darkbasic MADPSP
18
Years of Service
User Offline
Joined: 15th Jun 2005
Location: Uk
Posted: 13th Dec 2005 21:29
And it rocks

Experienced DB http://www.greatgames3d.com (work in progress site)
FXTC
19
Years of Service
User Offline
Joined: 3rd Jul 2004
Location: CzechRepublic
Posted: 13th Dec 2005 23:23
@Joel - Bump Mapping plugin looks nice - thanks

AMD 2,4 512MB RAM,2x200GB hdd,GforceFX5700GT128MB
Red Ocktober
20
Years of Service
User Offline
Joined: 6th Dec 2003
Location:
Posted: 13th Dec 2005 23:44 Edited at: 13th Dec 2005 23:45
Quote: "i'm thinking of ignoring you..."

i was talking to the other guys... so you can think about doin' whatever you want

--Mike
Green Gandalf
VIP Member
19
Years of Service
User Offline
Joined: 3rd Jan 2005
Playing: Malevolence:Sword of Ahkranox, Skyrim, Civ6.
Posted: 13th Dec 2005 23:48
@All of you

Who needs THE GIMP - or external media? Try this:



Have fun!
Red Ocktober
20
Years of Service
User Offline
Joined: 6th Dec 2003
Location:
Posted: 14th Dec 2005 00:09
... good one GG

--Mike
JoelJ
20
Years of Service
User Offline
Joined: 8th Sep 2003
Location: UTAH
Posted: 14th Dec 2005 00:09
that's cool GG, but, most people use external media because it's better to make your textures in a program rather than coding them all .

Appointed by Jimmy as "MR. GAME REVIEW WIZARD GUY"
Mattman
20
Years of Service
User Offline
Joined: 5th Jun 2003
Location: East Lansing
Posted: 14th Dec 2005 06:15 Edited at: 14th Dec 2005 06:17
Joel, tomorow I will do some stuff with the school's copy of photoshop and then bump mapping stuff at home after our basketball game. This is a field I have become largely interested in and think would be a great asset to the community if it becomes widespread.

btw I posted in the bump mapping thread in Geek Talk

(PS @ GG - Faster, uses less memory using external media, easier to transport between the team)


Down with GTA! Let's have Mario Ground Pound 'em!
Ianhfar
19
Years of Service
User Offline
Joined: 8th Jul 2004
Location: UK
Posted: 14th Dec 2005 11:07
or try this
http://forum.thegamecreators.com/?m=forum_view&t=56688&b=5
Green Gandalf
VIP Member
19
Years of Service
User Offline
Joined: 3rd Jan 2005
Playing: Malevolence:Sword of Ahkranox, Skyrim, Civ6.
Posted: 14th Dec 2005 13:37
@Ianhfar

Thanks for that - will give your application a go this evening.

@Red Ocktober

Thanks, thanks and thanks. Will look into your suggestion as well.

P.S. Amazing what you can do when you get your GFX card upgraded!
Chenak
21
Years of Service
User Offline
Joined: 13th Sep 2002
Location: United Kingdom
Posted: 14th Dec 2005 14:29 Edited at: 14th Dec 2005 14:30
Would use the GIMP, however it is the only program that freezes my graphics tablet... so in my view its useless
JoelJ
20
Years of Service
User Offline
Joined: 8th Sep 2003
Location: UTAH
Posted: 14th Dec 2005 20:12
Quote: "btw I posted in the bump mapping thread in Geek Talk"

yeah, i saw that. I already knew that, but for some reason, it sparked my mind and I figured out exactly what I wanted

Quote: "Would use the GIMP, however it is the only program that freezes my graphics tablet... so in my view its useless "

I know that there is a plugin for photoshop that does the same thing somewhere, just search for it
and i'm sure there are some standalone apps out there for ya
Quote: "This is a field I have become largely interested in and think would be a great asset to the community if it becomes widespread. "

yeah, if you just take a little extra time and bump map a few things (walls, floors), i think it'll make your games a lot more attractive.

now my question is this, how much does normal mapping slow down your program?
I'm wondering how much of everything I should normal map. Like, should I nmap EVERYTHING i can? or just the floor/walls? just the characters? what? anyone have an idea of what to target specifically?

Appointed by Jimmy as "MR. GAME REVIEW WIZARD GUY"
Nicholas Thompson
19
Years of Service
User Offline
Joined: 6th Sep 2004
Location: Bognor Regis, UK
Posted: 14th Dec 2005 21:00
One problem I have found is that normal mapping can bugger up the lighting on certain object - Thats what happened in my Earth 2005 thing in the WIP forum...

Green Gandalf
VIP Member
19
Years of Service
User Offline
Joined: 3rd Jan 2005
Playing: Malevolence:Sword of Ahkranox, Skyrim, Civ6.
Posted: 14th Dec 2005 23:20
@Ianhfar

Tried your normal map generator - neat, fast, SMALL STAND ALONE executable. Worked first time, no nonsense - you should give a few others some lessons. (Why on earth are DBP executables so ENORMOUS?)

Only thing that keeps me going with this is that I'd like it in DBP code so I can produce maps within my programs. Any chance of your code ... ?

Now to try some others and see how they compare. (Won't bother with those that require a purchase of something else.)
JoelJ
20
Years of Service
User Offline
Joined: 8th Sep 2003
Location: UTAH
Posted: 14th Dec 2005 23:38
Quote: "(Why on earth are DBP executables so ENORMOUS?)"

think about it...
it's a whole 3d engine, all tied into one exe...

Appointed by Jimmy as "MR. GAME REVIEW WIZARD GUY"
Green Gandalf
VIP Member
19
Years of Service
User Offline
Joined: 3rd Jan 2005
Playing: Malevolence:Sword of Ahkranox, Skyrim, Civ6.
Posted: 14th Dec 2005 23:45 Edited at: 14th Dec 2005 23:49
@Red Oktober

Interesting. Your suggestion worked nicely as well [Edit: and VERY fast]. An even smaller executable - but less functionality than Ianhfar's. Also, it needed extra libraries to be downloaded (fortunately all wrapped up together with the main executable). My impression was that Ianhfar's gave nicer results - but then I haven't tried adjusting the other's "scale" parameter yet, the extra parameter might give it the edge (with more work from the user). Also, haven't tried either with non-standard bitmap sizes like 463x191 or whatever.

However, if anyone wants to experiment, these two are easily accessible and both downloaded and WORKED painlessly. Now let's see what I can do with a DBP 10Meg executable ... (doesn't it make you want to cry?).
Green Gandalf
VIP Member
19
Years of Service
User Offline
Joined: 3rd Jan 2005
Playing: Malevolence:Sword of Ahkranox, Skyrim, Civ6.
Posted: 16th Dec 2005 00:15 Edited at: 17th Dec 2005 22:50
If you want to load your textures and manipulate them in code, you could try this. You will be prompted for an image file which should contain your texture, and a new image file for the normal map. These can be any combination of .bmp, .tga, .jpg.

There are two adjustable parameters which are not properly tested yet.

You can obviously edit out the text output to the screen.



[Edit: code revised to run faster - and the adjustable parameters "smooth" and "steep" work.]
re faze
19
Years of Service
User Offline
Joined: 24th Sep 2004
Location: The shores of hell.
Posted: 16th Dec 2005 00:40
b3d wxe's are often <1 meg but the syntax is kinda retarded

Green Gandalf
VIP Member
19
Years of Service
User Offline
Joined: 3rd Jan 2005
Playing: Malevolence:Sword of Ahkranox, Skyrim, Civ6.
Posted: 17th Dec 2005 22:53
Code in post two posts back now revised to run faster - still room for improvement though. Next step - allow normal mapping to be adjusted while object is moving.
FROGGIE!
20
Years of Service
User Offline
Joined: 4th Oct 2003
Location: in front of my computer
Posted: 26th Dec 2005 17:12
Is it possible to make the objects less shiney, it works great for that coin but im thinking of doing things with concrete/rock and wood.
JoelJ
20
Years of Service
User Offline
Joined: 8th Sep 2003
Location: UTAH
Posted: 26th Dec 2005 20:46
it's because the coin has big areas with solid colors, so when the light hits it, it HITs it, if ya know what i mean.
With Concrete and wood, the colors would be more grainy, so it would be less shiny.

I'm in the process of (not doing very well because ODE is being a pain in teh butt either that or i just suck with ODE ) making a little demo, i'm modeling my house, and I'm going to play around with normal mapping the floors and walls and everything, and a bit of an idea i have for bullet holes . but i have to get my FP Camera working properly

Appointed by Jimmy as "MR. GAME REVIEW WIZARD GUY"
Medieval Coder
18
Years of Service
User Offline
Joined: 31st Dec 2005
Location:
Posted: 24th Feb 2006 02:20
*Bows down and kisses your feet*

IVE BEEN LOOKING FOR THIS FOR WEEKS!
Medieval Coder
18
Years of Service
User Offline
Joined: 31st Dec 2005
Location:
Posted: 25th Feb 2006 05:19
Im having a problem getting it to work....
Medieval Coder
18
Years of Service
User Offline
Joined: 31st Dec 2005
Location:
Posted: 25th Feb 2006 05:30
Nevermind just had to close and restart gimp so it could load the plug-in!
Image All
18
Years of Service
User Offline
Joined: 30th Dec 2005
Location: Home
Posted: 25th Feb 2006 07:28 Edited at: 25th Feb 2006 07:28
Quote: "and a bit of an idea i have for bullet holes"


I think it was Nicholas Thompson who showed a screenie of normal maps for bullet holes in F.E.A.R. so they beat you to it

FunkyStickmen: Battle of the Races (1%)
JoelJ
20
Years of Service
User Offline
Joined: 8th Sep 2003
Location: UTAH
Posted: 27th Feb 2006 07:18
Image All, I believe you should check out the awesome feature of "Posted Date"
"Posted: 26th Dec 2005 12:46"
now check when NT posted the FEAR screenshots....



This just in: White lab coats cause cancer in mice. Details comming soon.

Login to post a reply

Server time is: 2024-05-22 14:11:48
Your offset time is: 2024-05-22 14:11:48