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DarkBASIC Professional Discussion / Upgrade 6 Beta 3 (15th March)

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Richard Davey
Retired Moderator
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Location: On the Jupiter Probe
Posted: 15th Mar 2006 15:47 Edited at: 15th Mar 2006 15:53
Hi all,

Grab it: http://files.thegamecreators.com/betafiles/DBProUpgrade60-Beta3.zip

Test it.

Please feedback on it.

Put 'b3' or 'beta3' somewhere in your message / thread subject when posting your findings so we can be sure the issue relates to beta 3 specifically, thanks.

The same DirectX requirements as before still exist.

Cheers,

Rich

Bite my shiny metal ass
Cellbloc Studios
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Location: Atlanta, GA
Posted: 15th Mar 2006 15:49 Edited at: 15th Mar 2006 16:15
Thanks Richard!

Quick question about the "Cloth & Particle" fixes. Do we need to re download a new version?

Edit:
Sorry x1bwork!

-This...is my boomstick!
Support your local Riker 9 Chapter.
x1bwork
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Posted: 15th Mar 2006 15:53 Edited at: 15th Mar 2006 16:30
B3

Quote: "I get to post first!!!"


Cellbloc, dont be a dink. Rich warned NOT to post bullsh*t comments.


Installed u63. it insisted that I didnt have DX9c installed. it did find it after I reinstalled DX9c but I know I had it installed prior as well as u6b2 installed and ran perfect.

[edit]
Now get "The application failed to initialize properly (0xc0150002)"

Steve Fash
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Posted: 15th Mar 2006 16:07
Installed and tested with a few projects, no problems with those so far

Changelog


For game/demo music for YOUR PC productions visit:-www.futuredevelopments.org.uk
Element
21
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Location: United States
Posted: 15th Mar 2006 16:30
Thanks Rich,

Installing and testing now....just out of back surgery recovery and having to have another done because the my dr. messed up my back even worse...so this U6 Beta makes me feel a bit better...hah..thanks again.

TLoK=The Legend of Kilpatrick
http://www.thelegendofkilpatrick.com
New RPG game coming to you from GP Interactive
Asker
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Posted: 15th Mar 2006 18:43
where can i get th MFC80.DLL file
i get the message MFC80.DLL not found.
Asker
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Posted: 15th Mar 2006 18:50
sorry means MSVCR80.DLL not found
IBOL
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Posted: 15th Mar 2006 19:13 Edited at: 15th Mar 2006 19:24
after having installed beta 2, i now get this error,
and can't even use DBPro


i am DL'ing b3 now.

[edit]
post beta 3 same error
i can NOT use my DBPro


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Thade!
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Posted: 15th Mar 2006 21:43 Edited at: 15th Mar 2006 21:45
I got the same error in German... (beta 3)

And found out that DBPro cannot be de-installed because trying that, the next error Message is:
"The Program is used by another process"
a file in the Temp folder: ~DFD878.tmp is obviously "using" it ???
New Boot of the computer doesn't help ... the error remains
coolgames
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Posted: 15th Mar 2006 21:48
That's never happend to me before. The new beta works fine for me.

GatorHex
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Posted: 15th Mar 2006 23:41 Edited at: 16th Mar 2006 12:32
UPDATE 3 ------------------------------------

OK removing 6b3 and reinstalling it with MCF80 fixed all my bugs described below.

Thanx.

------------------------------------------------------------

I installed 6 b3 and Unity LUA now my program always bombs out

[COMMON]
PathToEXE=Crogram FilesDark Basic ProfessionalProjectsQuest3DCrashOn_03_15_06.txt
[CEXE]
m_dwRuntimeErrorDWORD=Internal Code:0
m_dwRuntimeErrorLineDWORD=233

It ran ok when I made a small text only program just for LUA example but in my main game (now with LUA removed) I steped through the code an it bombs out here

for c = 1 to max_players
load object "NinjaH-Ninja-Static.x",c*10 <---- but this is line 312 in my code
scale object c*10,3000,3000,3000
YROTATE OBJECT c*10,180
FIX OBJECT PIVOT c*10
position object c*10,1,1,1
set object c*10,1,0,0,1,1,1,1
set object smoothing c*10,100
hide object c*10
next c

Im using Feb 2006 DirectX 9c, XP Home SP2, 1.2Ghz Celeron + Intel 82830M GPU onboard

UPDATE! ---------------------------------------------------------

The problem seems to be the model NinjaH-Ninja-Static.x as I switched it for the static knight and it compiled and ran.

To make sure the file wasn't corrupt I copied it back from Dark Matter and put the Ninja line back in and it bombed out again!!

This Ninja file use to work ok before I upgraded from 5.8 to latest version.
IBOL
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Posted: 15th Mar 2006 23:53
yo, Thade!,
what are we supposed to do then?

TGC, rich, lee, hmm?
can't run, can't un-install...reboot doesn't help
suggestions?

x1b
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Posted: 16th Mar 2006 00:09 Edited at: 16th Mar 2006 00:10
Home now. Installed U6b3 and compiled. Compiled Successfully.

The differnce between my work workstation and my home PC would be the videocard. Workstation is an onboard nvidia 32mb, home PC id a GeForce 5200 OC 256mb.

Both workstation and home PC have DX9c and fully patched Windows XP pro.


Vector ScOpE
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Posted: 16th Mar 2006 00:24 Edited at: 16th Mar 2006 00:29
@Thade you can delete all the temp files in that folder (windowstemp) and then reboot, if it is a file that is running from there then ofcourse you cant delete it till you stop it running, use Task manager for this if that doesnt stop it load windows in safe mode, then delete the files in the temp folder.

Im not sure but a had a simular problem with MSI installer where it had locked a file in the temp folder and could not continue.

Hope that helps

EDIT

PS regards the upgrade Beta3 Nice worked fine for me i like the added aditional addition "hehe" that it now lets you know you have typed a global Var more than once keeps the code nice a clean


Nothing is foolproof to a sufficiently talented fool
Essence
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Posted: 16th Mar 2006 00:34
Quote: "after having installed beta 2, i now get this error,
and can't even use DBPro"


This has been explained a lot of times before...
Install the newest DirectX version and the newest Windows Installer.
That should fix the problem.

Lost in Thought
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Posted: 16th Mar 2006 00:59
I just wish one day they would finalize the dbo format or make it backwards compatible. With every upgrade it changes and we have to wait for the exporters of all the programs to be updated. I will not be testing any more betas because of this. All of my programs use dbo and none of them work properly in any of the U6 upgrades.

Chenak
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Posted: 16th Mar 2006 01:32
Yes the dbo format support is plain aweful, add legacy support or finalize it completely because it IS beyond a joke and a damn nightmare for people creating export plugins.

There have only ever been 2 working exporters, would have expected a lot more by now but because of this constant messing about no one has bothered.
Thade!
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Posted: 16th Mar 2006 01:50 Edited at: 16th Mar 2006 01:56
No I couldn't delete ... not even from the console with "End Processed" explorer.exe

And not from "Add and remove Programs"

The only thing that helped was system recovery to a former system check point

And IBOL ... who asked you? And how should I understand your comment?
Well, I just ignore it ... maybe its a misunderstanding and I am translating it wrong ... the way I interpret it, it doesn't sound helpful at all ...
Takis76
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Posted: 16th Mar 2006 01:57
Quote: "
Install the newest DirectX version and the newest Windows Installer.
"



I download DirectX Feb2006 SDK Upgrades. That is the Newest DirectX
installers. There is no newer so far.

And I have the same error.

"The application failled to initiallize property ...."

Press ok to Terminate.



What newst windows installer could I download?

Where do I find this windows installer?


Thank you.
Lance
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Posted: 16th Mar 2006 02:09
BETA 3

The application failled to initiallize property..... is what i get.I did a system restore to get back to Beta 2.
Pulsar Coder
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Posted: 16th Mar 2006 02:22 Edited at: 16th Mar 2006 02:32
I have installed beta3 and everything runs ok.

Just a small typo in line 73 of the example for the "Light Functionality":

result==make vector3(VectorNumber)

EDIT: documentation for "set blend mapping on" is the old one.
Takis76
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Posted: 16th Mar 2006 02:31
If someone wants to go restore to Beta 2

Needs to completelly uninstall Whole DarkBasic.

And then install from CD.

And then install only U6b2 from 5.7.

Might be U6.b4 corrects this error.


My Error from U6b1 was corrected with U6b2 only.

Now might be U6b3 will corrected with U6b4.

I wish U6b4 will be the final.



Pulsar Coder : What did you done to make your Beta3 Work ok?

Whick Upgrade of DirectX SDK installed?

And what windows installer you have done?

Thank you all fro help and info.
Pulsar Coder
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Posted: 16th Mar 2006 02:48 Edited at: 16th Mar 2006 02:49
Well, I've installed both December and February SDKs.

Not only it works but also I am getting really fast FPS, depending on the example executed. Even more than 1000 in some cases.

EDIT: this is the first beta of U6 that I've installed.
Asker
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Posted: 16th Mar 2006 07:44
with windows xp same problem like ibol and thade!
with windows 98 se the msvcr80.dll problem.
a new bug?
but why does it work fine on some machines and a BIG problem on other?
Ulric
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Posted: 16th Mar 2006 08:39
For those who have troubles un-installing DBPro, I got this file once on the forum...
It works pretty well!!!

"A cow is not entirely full of milk; Some of it are hamburgers!"
ASUS P4G8X-Intel P4 HT 3.06GHz-1Gb DDR266 Dual
nVidia GeForce 6800GT 256Mb (FW. 81.98) - WinXP Pro SP2 - DX9c

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Mr Bigger
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Posted: 16th Mar 2006 08:52 Edited at: 16th Mar 2006 20:12
What worked for me.
1.I installed the latest Nvidia graphics driver.(since i use GeForce)
2.Did ALL of the windows updates off the start button including the new windows updater that MS wants to use so they can validate.
3.Installed Dec. DX9c.
4.Copied DBPro folder to a new folder and renamed it so i could revert back easily without re-installing.
5.Did the DBPro 6.0 beta 3 update.

AMD 2600+/1GB DDR ram/GeForce Fx5200 128MB/W2KPro/DBPro 6.0
Better to remain silent and be thought a fool than to speak out and remove all doubt.
Abraham Lincoln
GatorHex
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Posted: 16th Mar 2006 11:04 Edited at: 16th Mar 2006 12:32
UPDATE 2 ------------------------------------

OK removing 6b3 and reinstalling it with MCF80 fixed all my bugs described below.

Thanx.

--------------------------------------------------------

Ok, what happened to collision to polygons? I can no longer walk on my object or go through open doors. Its like there is a an invisible wall extending out from the object surface. Is there a command to change the thickness of this colision offset?

load object "castle.x",7
scale object 7,100,100,100
position object 7,SizeOfWorld/2+50,0,SizeOfWorld/2+50
set object 7,1,0,0,0,1,1,1
set object fog 7,1
set object smoothing 7,100
set object collision to polygons 7

ANOTHER PROBLEM ----------------------------------------------

Object In Screen command has stopped working. I use dark matter objects that need

YROTATE OBJECT 3002,180
FIX OBJECT PIVOT 3002

so it may be something to do with that

function displayEnemyInfo(ObjNum,ObjName$,ObjHealthPercent)
if object in screen (ObjNum)
ink rgb(255,255,255),0
text object screen x (ObjNum), object screen y (ObjNum), ObjName$
ink rgb(0,255,0),0
if ObjHealthPercent < 50 then ink rgb(200,200,0),0
if ObjHealthPercent < 25 then ink rgb(255,0,0),0
box object screen x (ObjNum),object screen y (ObjNum)+15,object screen x (ObjNum)+ObjHealthPercent,object screen y (ObjNum)+20
endif
endfunction
Takis76
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Posted: 16th Mar 2006 11:05
I have been trapped here.

I am continuesly receive the error message:
"The application failled to initiallize property ...."
Press ok to Terminate.

I have install the newest drivers of my GeForce FX 6600
81.98_forceware_winxp2k_english_whql.exe (I have unistalled them first)


I made all of my windows XP updates from
from Start Button of my windows.

I downloaded Feb. 06 DX9 end user from the link:
http://www.microsoft.com/downloads/details.aspx?familyid=2DA43D38-DB71-4C1B-BC6A-9B6652CD92A3&displaylang=en

I Uninstall completedly my DarkBasic from My hardDisk.
And even I used the uninstaller file from my friend "MaxGamer".
I delete all left over files.

I reinstall a fresh DarkBasic Pro. Completedly fresh.


My windowsXP are original and full validated.

And I did the DBPro 6.0 Beta 3 Update ...


And I still have the same error.



What can I do?

Does my computer needs to be formated?
OSX Using Happy Dude
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Posted: 16th Mar 2006 11:21 Edited at: 16th Mar 2006 11:23
Sounds like Lee isn't using static MFC80 stuff - which seems like people still need to install.

In which case, in this very forum there is a rather large post, of which I have included the MFC80 setup program (there are two - one for those people who, like me, keep their computers absolutely up to date, and one for those who haven't installed Windows Installer 3.1).

I would recommed that for those people who get the MFC80 error (XP) or application failed to initialise (2000 and previous), install MFC80.

GatorHex
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Posted: 16th Mar 2006 11:40 Edited at: 16th Mar 2006 11:45
OK where can I download it from?

This forum was cleaned out when b3 was released

I cant find MCF80 download on Google,Microsoft.com,or forum search.

I removed 6b3 and re-installed it and now I'm gettin the exeption error :/ so I dont think it installed the 1st time and I must have been still been on 5.9
Takis76
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Posted: 16th Mar 2006 11:43
Thank you very much.


Where do I find MFC80?

OSX Using Happy Dude
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Posted: 16th Mar 2006 11:55
Quote: "I cant find MCF80 download on Google,Microsoft.com,or forum search."

You wont be able to get it from Microsoft - they expect it to be installed with all software that needs it.

Anyway, the link you all require is :

http://forum.thegamecreators.com/?m=forum_view&t=72552&b=1

GatorHex
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Posted: 16th Mar 2006 12:00 Edited at: 16th Mar 2006 12:36
Thanx Stinky, here is link to save everyone searching..

MCF80 = http://forum.thegamecreators.com/xt/xt_apollo_download.php?i=792910

Direct X 9c Feb 06 Runtime = http://www.microsoft.com/downloads/details.aspx?familyid=2DA43D38-DB71-4C1B-BC6A-9B6652CD92A3&displaylang=en

But why dont he just do this to depoy MCF80 with his exe?

In Solution Explorer, under your project in Detect Dependencies you should see that IDE detects dependencies on MFC80.dll and MSVCR80.dll. You need to add corresponding Merge Modules for these DLLs.
Project ->Add->Merge Module
In opened dialog select Microsoft_VC80_CRT_x86.msm and Microsoft_VC80_MFC_x86.msm. For debug these are Microsoft_VC80_DebugCRT_x86.msm and Microsoft_VC80_DebugMFC_x86.msm. For 64bit apps to 64bit OS, select MSM of the corresponding platform. For x64, Microsoft_VC80_CRT_x86_x64.msm and Microsoft_VC80_MFC_x86_x64.msm. For Itanium, Microsoft_VC80_CRT_x86_ia64.msm and Microsoft_VC80_MFC_x86_ia64.msm.
Build it (F7 or Build->Build Solution).

Now if you run setup.exe on another computer it will deploy your application and dependent DLLs.
OSX Using Happy Dude
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Posted: 16th Mar 2006 12:28
Probably the installer they use cant handle Merge Modules...

GatorHex
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Posted: 16th Mar 2006 12:31
OK removing 6b3 and reinstalling it with MCF80 fixed all my bugs.

Thanx.
spooky
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Posted: 16th Mar 2006 12:51
I have not bit the bullet and installed any of these betas yet as it sounds like there are still a few runtime problems.

What I am very interested in however is the end-user runtime requirements for running a game I create. In previous updates TGC tried using SDK version of directx to lower exe sizes but it caused so many headaches for enduser it was scrapped in favour of large exes but only the 'windows update' version of directx was needed by us the developers, and more importantly, the end user game players.

I see now that once again we can not simply install U6 but have to download or find a large directx version and maybe a few weird dlls as well. DBPro owners can probably live with this, but once we put our games on our websites for non dbpro owners to download, what version of directx do they need? If I put a game up for downloading that is only a meg or two but then say you are forced to download a huge sdk version of directx, I think it will be very offputting.

Any clarification of what end user game player needs installed to play a U6 exe?

Boo!
OSX Using Happy Dude
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Posted: 16th Mar 2006 13:17 Edited at: 16th Mar 2006 13:19
It will do. It also asks if you want to modify and repair it.

Lee has said that he hopes to use static MFC DLL's, so the MFC80 installation wont be needed. As for DirectX, the required installation is around 20Mb.

He probably wont use static MFC's until all the DBPro problems have been fixed.

Red Ocktober
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Posted: 16th Mar 2006 13:25 Edited at: 16th Mar 2006 13:46
hey there sports fans.... this is a beta, isn't it... if you're not really prepared to go through some difficulties typical to beta testing software, then i would suggest that you don't install it, and stop whining on this forum about this and that...

what the dev team needs is feedback... simple, concise reports of the problems that you are having... posts like what's up with dis and dis aint working really aint gonna be of much help now...

calm down, give specifics, and give detailed information, which should include the details of your computer system, OS, video...

you want a solid release, then stop whining and help the developers with relevant posts and reports, that's the quickest way to get it out the fastest...

... else, don't download and install the beta.

--Mike
GatorHex
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Posted: 16th Mar 2006 13:26
Spooky,

your program will run then ask the user to download Direct X9c Dec 2005 or later.

It should only be a problem for users if they are running a dodgy version of XP as it has a habbit of stopping fake licences upgrading anything.
BatVink
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Posted: 16th Mar 2006 14:55
Quote: "4.Copied DBPro folder to a new folder and renamed it so i could revert back easily without re-installing."


...and that's where most people go wrong!

Quote: "Please ensure the following guidelines are met:

1. Backup everything you hold dear before proceeding with this BETA
.
.
.
Most of all, have fun, and if it starts to feel like work, step back to your previous version, sit back and relax. We will get the job done, any extra help is a bonus
"


JerBil
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Posted: 16th Mar 2006 19:48
The MFC80 install got rid of the "Application Failed to Iniatilize"
error and 6B3 is working ok. I had first un-installed the U5.9 upgrade before installing 6B3...


-JerBil

Ad Astra Per Asper
IBOL
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Posted: 16th Mar 2006 19:57
Quote: "And IBOL ... who asked you? And how should I understand your comment?
Well, I just ignore it ... maybe its a misunderstanding and I am translating it wrong ... the way I interpret it, it doesn't sound helpful at all ... "

-from thade!

hey. i was saying you and i have the same problem. how can that possibly be offensive?
definitely a problem with the translation.

still can't use DBPro.

Mr Bigger
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Posted: 16th Mar 2006 20:41
We are back to making larger executables with beta 3.Was the smaller executable feature of beta 2 suppose to be temporary?

AMD 2600+/1GB DDR ram/GeForce Fx5200 128MB/W2KPro/DBPro 6.0
Better to remain silent and be thought a fool than to speak out and remove all doubt.
Abraham Lincoln
Takis76
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Posted: 16th Mar 2006 21:25
At last , I did'it just now. Now is working

But a had great adventure here!!

I tried to remove my Directx with Directx Buster and my DirectX...
...removed and damaged.

Then I tried to put directX 7.

Then Language didn't work.

None Directx worked!!

I restart ... I got blue screen ... it stucks....

Then I made format....

Reinstall my Wondows....
Blah blah...


And Now I Fixed it (phew)


It working Perfect.

abe
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Posted: 16th Mar 2006 21:49
beta 1,2,3,...
all this is a mess
what one gets the other not
everything must be more organized and tried before
at least one step-by-step up-to-date explaining correctly
explaining what must be done or not
once the link for upgrade and each one for himself
Daemon
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Posted: 16th Mar 2006 22:33 Edited at: 16th Mar 2006 23:13
The application failed to initialize properly (0xc0150002). Click on OK to terminate the application.

That is the error I keep getting. I am trying to download MCF80, but I don't know how to open a .rar file. What should I do?

Thanks, I got it working.

Insanity is just a state of mind
Lance
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Posted: 16th Mar 2006 22:37
Well I guess I didn't have all the MF C .dll's . Thanks GatorHex

Beta 3 works for me....

Of course the particles thingie still can't be placed anywhere except default 0,0,0
Takis76
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Posted: 16th Mar 2006 22:53
I have winRar 3.20

Grab it from here.

[href]
http://www.geocities.com/takis76/winrar320.zip
[/href]
Takis76
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Posted: 16th Mar 2006 22:56
After installation do not associate win zip files.

Let windows xp zip files.


Uncheck zip association.
OSX Using Happy Dude
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Posted: 16th Mar 2006 23:16
No, don't let XP handle Zip files - it tends to corrupt them.

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