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FPSC Classic Models and Media / Free model - a modern-style van

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gps
19
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Joined: 16th Dec 2004
Location: England
Posted: 8th Apr 2006 06:00


A blue van in the moonlight...

I think the original is some kind of east European VW clone. The real vehicle had a distinct nose down/tail up suspension setting which I've reproduced for no other reason than I thought it looked interesting.

The zip includes the .x file, a .tga texture, .bmp thumbnail and a basic .fpe

The default file paths are meshbank\user and texturebank\user, but you'll probably want to change those if you decide the keep the model on your system.

As with anything I put up here, it's free for use in commercial projects. Just don't redistribute the mesh and/or texture separately.

Cheers

- Graham

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KeithC
Senior Moderator
18
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Joined: 27th Oct 2005
Location: Michigan
Posted: 8th Apr 2006 06:06
Very nice work, GPS.

-Keith

Dog
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Posted: 8th Apr 2006 07:37
GPS,

Outstanding!!! Again thank you for your hard work. The van looks great.


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FredP
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Location: Indiana
Posted: 8th Apr 2006 08:05
Another great model.Thank you very much.

FLA
Essal
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Posted: 8th Apr 2006 10:55
Thanks!

Killer Snails are Good-------------------
Nigezu
18
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Joined: 25th Nov 2005
Location: Oulu, Finland
Posted: 8th Apr 2006 11:15
I hope you don't mind that I made red texture to your van.
Here is a pic.

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Nigezu
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Joined: 25th Nov 2005
Location: Oulu, Finland
Posted: 8th Apr 2006 11:16
And here is a texture.

Intel Pentium 4 Processor 519 3.06 Ghz, 1536 MB DDR, Ati Radeon 9550 256MB

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Black Terror
18
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Joined: 22nd Mar 2006
Location: Pulse Game Development
Posted: 8th Apr 2006 16:06 Edited at: 8th Apr 2006 16:08
I can't get it to install. It keeps giving me a runtime error. How do I install it if I want the van to be in Generic - Items?

Black Terror
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xplosys
18
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 8th Apr 2006 16:18
Nice one, gps. Love the rust around the bottom.

Crazy Grandpa
Jon Fletcher
19
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Joined: 7th May 2005
Location: Taunton, UK
Posted: 8th Apr 2006 18:31
very nice work

-Jon


RedCore Software + Design, Click on image to go to My website.
FredP
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Location: Indiana
Posted: 9th Apr 2006 02:19
Now I have two vans.Thanks!

FLA
Wyatt Earp
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Joined: 4th Dec 2005
Location: Canada
Posted: 9th Apr 2006 03:13
Vans are cool and so is this model. Big thanks!
Essal
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Location: inside your webcam, watching YOU.
Posted: 10th Apr 2006 13:55
Ar Darn! Nigezu, I had just made a Red Van texture! but yours is better

Killer Snails are Good-------------------
KeithC
Senior Moderator
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Location: Michigan
Posted: 10th Apr 2006 16:55
You could make multiple colors just by importing the texture into a program like GIMP, or PSP; then just change the Hue/Saturation of it.

-Keith

Colonel Jax
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Posted: 10th Apr 2006 17:14
great work ...
i like it too much
BravoooooooooO


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Essal
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Posted: 11th Apr 2006 14:09
But, 1 thing......It really isnt modern its more like the 70'ies or 80'ies

Killer Snails are Good-------------------
Gamz
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Location: A bubble!
Posted: 11th Apr 2006 14:13
Another great model, thanks GPS!

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JohannesM
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Joined: 22nd Nov 2005
Location: Espoo, Finland
Posted: 11th Apr 2006 15:40
Hi! im satisfied with the van and all, but is there any way to get it to move?

Teh w0rld is a m3ss
KeithC
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Posted: 11th Apr 2006 15:42
The wheels wouldn't move, but you could just give it a path to follow; then script in a vehicle noise to play only when it's moving.

-Keith

TeMpLaR1
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Location: Australia
Posted: 11th Apr 2006 18:24
if u no how to animate you can get the wheels to move

KeithC
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Posted: 11th Apr 2006 19:40
I believe you'd have to disect the model (remove the wheels from the van), before you could animate them; but I wouldn't think it would be impossible. I don't know yet...

-Keith

gps
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Location: England
Posted: 12th Apr 2006 00:56
Quote: "But, 1 thing......It really isnt modern its more like the 70'ies or 80'ies"


Heh, I must be showing my age... it looks modern to me

Lightning Bolt Studios
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Location: Otisville, MI
Posted: 12th Apr 2006 02:23
Nice Van Gps!

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JohannesM
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Joined: 22nd Nov 2005
Location: Espoo, Finland
Posted: 13th Apr 2006 15:09
I tried giving it a waypoint in static mode. diddnt work. In dynamic mode, diddnt work. And it dosent matter on having animated wheels.

Teh w0rld is a m3ss
Tom0001
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Posted: 13th Apr 2006 16:27
Set it's AIMain to follow.fpi (in the persons folder) See if that works.

Tom

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FredP
Retired Moderator
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Posted: 14th Apr 2006 06:43
There is a spare tire underneath the van.Nice touch.

FLA
gps
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Location: England
Posted: 15th Apr 2006 00:17
It gives you something to look at when you're crouched down behind the van, hiding from sniper fire

Black Terror
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Location: Pulse Game Development
Posted: 15th Apr 2006 00:30
How do I install it?

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gps
19
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Location: England
Posted: 15th Apr 2006 07:57
Put the .x file in the meshbank\user folder, put the .tga file in the texturebank\user folder, and put the .fpe and .bmp files into the entitybank\user folder.

Black Terror
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Posted: 16th Apr 2006 17:57
Does it have to go in /user?

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gps
19
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Joined: 16th Dec 2004
Location: England
Posted: 19th Apr 2006 04:37
You'll need to edit the .fpe file if you want to put the mesh and texture in different folders. The .fpe and .bmp files can go anywhere in the entitybank folder structure.

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