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2D All the way! / need help with 2d platformers

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dark donkey
18
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Joined: 4th May 2006
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Posted: 15th Oct 2006 12:01 Edited at: 15th Oct 2006 13:24
i am new to programing i use dbpro, i have heard alot of people say learn to walk before i run as it learn 2d first and not 3d. So ill do a small 2d game behore i get started, what i am looking for is a good tutorial on making 2d platformers, maybe just a level with no menue. What i would like is like a tutorial on how to make a 2d platformer but were you have ataks or sumthing instead of ataks.

i can do the menue for the game my self i have been looking at some tutorials including menue code

and remember dbpro pleas

edit: i also have adobe photoshop elements for sprites and stuff

http://www.darkdonkeygraphics.tk
sadsack
20
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Joined: 27th Nov 2003
Location: here
Posted: 16th Oct 2006 02:39
here try this

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dark donkey
18
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Joined: 4th May 2006
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Posted: 16th Oct 2006 18:38
thanks reading it now

http://www.darkdonkeygraphics.tk
Gamedesign er20
17
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Joined: 30th Jun 2006
Location: The one place you would never look...
Posted: 19th Oct 2006 04:20
@Sadsack
Do you think i can use that tutorial you posted with DBC?

Cocacola and Pepsi aren't that differnt. Deal with it.
Jonno
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Posted: 4th Nov 2006 11:18
Why ask?


Sign up to the official UC forum! http://anarchynow.myfreeforum.org
Gamedesign er20
17
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Joined: 30th Jun 2006
Location: The one place you would never look...
Posted: 4th Nov 2006 17:33
Quote: "Why ask?"


Well, because it looked like an interesting tutorial and Dark Donkey asked for something for DBPro, so I asked if the tutorial was for DBPro and DBC. That's why I asked

Cocacola and Pepsi aren't that differnt. Deal with it.
Code Dragon
17
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Joined: 21st Aug 2006
Location: Everywhere
Posted: 5th Nov 2006 02:14
I read the first few pages of that tutorial, and from what I read the collision detection system seems more complicated than it has to be.

Here's some sliding 2d collision code I wrote but have yet to use.



Use the arrowkeys to control one of the boxes. The only bug I found is that it doesn't calculate collision if you use your sprite to push another sprite into a third, like Mario would push a box into a wall.

Confucius say click the link to become a master game developer.
Sorry, the site was moved, it used to be this:
http://www.dexterity.com/articles/

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