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FPSC Classic Models and Media / Alien Room Segment

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Nickydude
Retired Moderator
17
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Joined: 4th Nov 2006
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Posted: 28th Nov 2006 01:40 Edited at: 28th Nov 2006 02:03
Here's an 'alien room segment' I put together in Magic FPS for you (yes, I've finally got it!). The entities inside the room don't come with it, they're just there to show some perspective.

Instructions and license are in the download

Edit: I've now included a floor and wall segment.

AlienRoom.zip


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Nickydude
Retired Moderator
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Location: Look outside...
Posted: 28th Nov 2006 19:31 Edited at: 28th Nov 2006 19:32
Is it possible to change the sound of walking on a floor to something other that one of the defaults [stone, grass, metallic, wood floortile, liquid, carpet - MagicFPS defaults]? I'd like a squish sound of some sort instead of the liquid sound I have. After doing a search, Candle suggested replacing the sound with my own in the game folder but what happens if I want all default sounds AND extra floor / segment sounds too?

I've looked in the fps file of a segment but can't find any option to specify a sound.


AlanC
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Joined: 28th Sep 2006
Location: Seattle, WA
Posted: 28th Nov 2006 19:34
Looks great

rolfy
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Joined: 23rd Jun 2006
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Posted: 28th Nov 2006 20:47 Edited at: 28th Nov 2006 20:51
I think it may be the materialindex= in the segment fpe numbers 1-5.
Theres a default list in the audiobank/materials folder,I'm not sure if you can increase the max number to add additional sounds.
The segment creator has an option number for material sounds as does the entity maker.
Nickydude
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Posted: 28th Nov 2006 22:15
THANK YOU! It's now just trying to find the right number to correspond to the right sound. I now have chicken squawks when you walk


G Myton
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Joined: 18th Aug 2006
Location: York (United Kingdom)
Posted: 29th Nov 2006 03:04
Well well well, it's amazing to see that my textures were used!
i did not think they were that good.

Oh and the room, try adding some red/orange lights for extra effect.

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