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Program Announcements / Ultimate speed space zoomer!!!

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Diggsey
18
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Joined: 24th Apr 2006
Location: On this web page.
Posted: 14th Feb 2007 20:18 Edited at: 14th Feb 2007 20:41
ULTIMATE SPEED SPACE ZOOMER!


Story:
You are a space pilot trying to break the light barrier, in a new super powered spaceship. Avoid the plasma droplets at all costs, or they will severely damage your spaceship. A hull breach at close to the speed of light while colliding with plasma is not good!!! The ship's engines are the most powerful, but it will still take some time to get to warp speed.

Controls:
Arrowkeys to control spaceship.

Video (really bad quality so I sped it up a bit)

Screen shots:



The speed of light is about 1,079,252,850 km/h

Please post your max speeds

Download at bottom

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Carolina South
19
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Joined: 28th Sep 2004
Location: South Carolina
Posted: 15th Feb 2007 02:02
My score was ok.. I think

597892224 km/h

"Diplomacy is the art of saying 'Nice doggie' until you can find a rock." - Will Rogers

"The secret to creativity is knowing how to hide your sources." - Albert Einstein
Benjamin
21
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Joined: 24th Nov 2002
Location: France
Posted: 15th Feb 2007 04:57 Edited at: 15th Feb 2007 04:59
I downloaded it but winzip/winrar seem to think it uses an unknown compression method.

Tempest (DBP/DBCe)
Multisync V1 (DBP)
Diggsey
18
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Joined: 24th Apr 2006
Location: On this web page.
Posted: 15th Feb 2007 11:10
@Carolina South
That's a pretty good score - over half the speed of light

@Benjamin
You may need the latest version of winzip, as I set it to maximum compression

Benjamin
21
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Joined: 24th Nov 2002
Location: France
Posted: 15th Feb 2007 15:41
Quote: "@Benjamin
You may need the latest version of winzip, as I set it to maximum compression"

I'm pretty sure I did have, although I couldn't open it because the demo usage date had long expired.

Tempest (DBP/DBCe)
Multisync V1 (DBP)
Diggsey
18
Years of Service
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Joined: 24th Apr 2006
Location: On this web page.
Posted: 15th Feb 2007 17:07 Edited at: 15th Feb 2007 17:08
It's almost twice as big, but here it is a winzip v2 compatible zip

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Benjamin
21
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Joined: 24th Nov 2002
Location: France
Posted: 15th Feb 2007 17:15 Edited at: 15th Feb 2007 17:15
It works now, and I must say that's a pretty cool game.

1,811,551,488 km/h.

Tempest (DBP/DBCe)
Multisync V1 (DBP)
Diggsey
18
Years of Service
User Offline
Joined: 24th Apr 2006
Location: On this web page.
Posted: 15th Feb 2007 17:26
Great score!!!

Thanks, I'm glad you enjoyed it!
It's funny, that was probably the simplest game to make, yet one of the most fun.

It took me maybe a couple of hours for the entire thing!

Hoozer
17
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Joined: 8th Sep 2006
Location: Bremerhaven (Germany)
Posted: 15th Feb 2007 23:05 Edited at: 15th Feb 2007 23:15
@ Diggsey: Nice game! I reached something about 1.400.000.000 km/h

I have an additional idea for the game (might be useless, but funny):
- add the travelled distance as an additional "score"
- maybe also the passed time / time played?
- maybe also using dots (.) or (,) to seperate the score to make the reading a bit easier
- add a loadable highscore that gets saved into a small file (I used that in my "PhysiX-Brick-Breakout"-game (look at my signature) and it works fine: file gets created if it is not found and score gets saved if it is higher than the old score; also this enables saving of the score file for later use, if the game is deleated/uninstalled from the PC)

Sometimes it is hard to say, which plasma-blobs are dangerous for the ship, because of the perspective you look at the ship! I keep the most of the time the "down-arrow" pressed and use left and right or stop pressing the down-key for a short while to avoid possible accidents. It gives a little better overview! When the ship is in the center, you can't see the plasma that good, because the ship hides it.

Very nice game, very great fun! (The higher the speed the more colorfull and creazy it gets, an alternative for any drugs!)


Hoozer

AMD 64X2 4800+ (939); 2GB; GF 6800LE (@12PS, 6VS; 380 MHz, RAM: 434 MHz)
DP-Sw-Mode-Comp-Entry (updated to V. 1.2):
http://forum.thegamecreators.com/?m=forum_view&t=93582&b=5
Mr Tank
21
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Joined: 25th Nov 2002
Location: United Kingdom
Posted: 22nd Feb 2007 16:44
Nice idea, but i agree with Hoozer that it's too hard to see which ones are coming at you and which ones aren't. I also found myself defaulting to pressing down so i could see what was coming.
The player would be in a better position to judge what was one a collision course if the view was first person.
I'd like to see an anaglyph version using two sets of ghosted objects.


You'll be able to click on this someday.
Sixty Squares
17
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Joined: 7th Jun 2006
Location: Somewhere in the world
Posted: 18th Mar 2007 20:54
That was fun Add a space backdrop and some particle effects and you've got yourelf a graphically beautiful and fun game, lol.

Oh right. My hiscore was: 1,344,670,208

Valle
18
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Joined: 10th Mar 2006
Location: in your girlfriends bed
Posted: 19th Mar 2007 16:42



fun game! Like the die-effect


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