Unfortunately that wouldn't be a much useable model(would prob. range from 3000 to 30000) and eventhough he could probably get a lowpoly one from polycount.com,I'm sure he's feeling better doing it himself...As he should do for UVMapping and painting,just gotta ask your dang questions even here and you'll be amazed how much you underestimated people here...There are programmers-modelers as there are modelers-programmers.
Max has lots of good texturing tools just gotta explore them.
Btw I don't know the Enterprise much,in fact thanks God I don't
,but you sure could align that disc mesh with the bottom hull using the 'align' tool...Right now you look like you used the snap settings which may have been falsely led by uncentered pivots,so before you align them,go in the hierarchies tab and click 'affect pivot only' then click 'center to object',then align both properly and adjust they're offsets from each other,voila flush placing.
Caught by the Fuzz,well I was,still on my buzz
In the back of the Van,with my,head in my hands