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DarkBASIC Discussion / Mipmapping

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Clacker
22
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Joined: 8th Nov 2002
Location:
Posted: 9th May 2003 10:19
Dose anyone here know how to apply mipmapping to the textures of a .x file eg. c shops map .x map files. (useing darkbasic v1.13)
Danmatsuma
22
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Joined: 2nd Mar 2003
Location: Australia
Posted: 9th May 2003 11:33
set mipmap mode on [1 or 2]

also (though it does this by default you can set

set object texture [object number],[texture wrap mode],[1]

The one at the end tells db to generate a mipmap for that texture

ZX Spectrum 48k Issue 3, Radio shack Tape drive, Rank arena 12" T.V. set.
Yarbles
22
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Joined: 27th Aug 2002
Location: Toronto
Posted: 9th May 2003 21:22 Edited at: 9th May 2003 21:22
It does NOT mipmap by default on all systems. I found the safest way to go is to always use the SET OBJECT TEXTURE command for all objects that you want mipmapping on.

The Yellow Jester does not play but gently pulls the strings
And smiles as the puppets dance in the court of the Crimson King.

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