The lights in your model editor are probably not the same as the ones in db so it'd be difficult to get the settings info exported, but you could always put a dummy object like a cube at each light position and export those cubes asi a set of linked limbs (call it the lighting avatar or something). Then in db read the limb position of the cubes and put lights there. First though, you'd set your modeller's units to the same as db's, in max it's millimetres. You could write a max script to export more info like the type/direction of each light, and write a parser for db to make use of the info.
Or, you just write down the locations and put lights there, all things fall into place when you use the correct world scale in both environments, db+modeller
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