Im sorry I fail to see how I got worked up at all, I recommended using a command, you responded back without any information as to wether you tried using the command or not, I asked a second time to make sure since (last time I checked) I cant read minds, and you threw a fit.
Would you like proof of the cull commands working?
Code A, the camera is inside a box, the box has culling turned on:
AUTOCAM OFF
MAKE OBJECT CUBE 1,1000
DO
SYNC
LOOP
Code B, the camera is again inside a box, the box now has culling turned off.
AUTOCAM OFF
MAKE OBJECT CUBE 1,1000
SET OBJECT CULL 1,0
DO
SYNC
LOOP
Code A runs to let you see nothing, since the polygons are all facing away from the camera and thus being culled. Code B runs showing both sides of the each polygon on the box.
I dont see how this isnt what you want. You want to have a model of some sort of clothes draped over your player, and you want both sides of every polygon on the clothing model to be shown. With culling off, you only see the faces that point towards the camera, and clearly, with culling on, you see the faces pointing away and towards the camera, which would allow you to see the clothing from both sides, without adding polygons.
If you only want to do this with the clothes, and not the entire player model, keep the clothing separate. If you want to cull certain faces on the clothing to keep the framerate up, separate the clothing to be culled into 1 object and the clothing not to be culled into another, and handle accordingly. If animated properly and positioned to line up with each other, you wont notice the difference. That said, turning off culling for just some clothing really wont effect your framerate that much, there comes a time when you have to draw the line.