Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DLL Talk / [eXtends] Offset Sprite - Can it be done?

Author
Message
Scraggle
Moderator
20
Years of Service
User Offline
Joined: 10th Jul 2003
Location: Yorkshire
Posted: 15th Mar 2007 09:30
Of Course there is the DBP command Offset Sprite but if I wanted pixel perfect collision, the easiest way would be to use eXtends. However using eXtends there doesn't seem to be a way to offset the sprites centre of rotation.

Is it something I am overlooking or can't it be done?

Thanks



Freddix
AGK Developer
21
Years of Service
User Offline
Joined: 19th Sep 2002
Location: France
Posted: 17th Mar 2007 00:15
Actually eXtends sprite collision doesn't take care of sprite offset.
I'll check and see if I can add this feature to the perfect sprite collision available in eXtends.

Gandalf said: "All we have to decide is what to do with the time that is given to us"
Odyssey-Creators - X-Quad Editor - 3DMapEditor
Lazlazlaz 1
18
Years of Service
User Offline
Joined: 18th Sep 2005
Location: England
Posted: 25th Jun 2007 17:45
any luck? as i could do with that

Currently working on an un-named 2D Space RPG based on the Firefly/Serenity universe
Freddix
AGK Developer
21
Years of Service
User Offline
Joined: 19th Sep 2002
Location: France
Posted: 25th Jun 2007 20:47
not for 1.3 that is in the hand of Mike ..
if I take enough free time for ... why not ... but really not sure.

Gandalf said: "All we have to decide is what to do with the time that is given to us"
Odyssey-Creators - X-Quad Editor - 3DMapEditor

Login to post a reply

Server time is: 2024-05-18 11:56:51
Your offset time is: 2024-05-18 11:56:51