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Program Announcements / PurePLUGIN Ver 1.1 is out

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Freddix
AGK Developer
21
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Joined: 19th Sep 2002
Location: France
Posted: 26th Mar 2007 17:11 Edited at: 13th Apr 2007 17:05
Hi all,
I've upgraded PurePLUGIN to version 1.1 [And now 1.2]
All registered users may have received now their e-mail with informations to get the upgrade.

Here is the details of this upgrade content :

PurePLUGIN 1.2c :
I released the 1.2c version of the PurePLUGIN.DLL file. It's the redistributable file and this build fix crashs that can happen with eXtends plugin.

PurePLUGIN 1.2b Upgrade details :
FIXES:
-Fix for DKAVM.DLL and DKSHOP.DLL additional plugin support [Should now handle double and quad return values correctly]

PurePLUGIN 1.2 Upgrade details :
Internal Upgrades:
-Improved additional plugin integration tests.
Added support 1.2 :
-Sparky's Collision DLL (SC_Collision.dll)
FIXES:
-Fix for DKAVM.DLL and DKSHOP.DLL additional plugin support.

PurePLUGIN 1.1 Upgrade details :
Internal Upgrades:
-Added PurePLUGIN Version/Revision values to check if a version is compatible or not (for additional plugin support)
-Added PureSCROLLING dll source code.
Added missing native DarkBASIC Professional DLL support:
-DBProFTPDebug.dll
-DBProVectorsDebug.dll
-DBProWorld3DDebug.dll
Added support in Upgrade 1.1 :
- DarkPHYSICS
- eXtends
- DKShop / DKAVM plugin
FIXES:
- Removed some olds referencies to eXtends plugin, replaced with new PurePLUGIN referencies.

Now, PurePLUGIN support all these plugins :
-AdvancedTerrain.Dll
-DarkPHYSICS [Upgrade1.1]
-DBProGameFX.dll
-eXtends pack
-EnhancementsOV
-MultiplayerPLUS
-ODE [Upgrade1.1]
-DKSHOP / DKAVM [Upgrade1.1]
-DarkSHADER plugin
-Sparky's Collision DLL [Upgrade1.2]

Regards,
Fred

Gandalf said: "All we have to decide is what to do with the time that is given to us"
Odyssey-Creators - X-Quad Editor - 3DMapEditor
RUCCUS
19
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Joined: 11th Dec 2004
Location: Canada
Posted: 27th Mar 2007 01:28
No Sparky's dll inclusion?

Looking great so far, when my cash flow comes in expect to see a purchase.

Freddix
AGK Developer
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Joined: 19th Sep 2002
Location: France
Posted: 27th Mar 2007 09:26
ew!

Sorry I will add it in this week

Gandalf said: "All we have to decide is what to do with the time that is given to us"
Odyssey-Creators - X-Quad Editor - 3DMapEditor
Cash Curtis II
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Location: Corpus Christi Texas
Posted: 27th Mar 2007 13:09
Yeah, Sparky's is essential. I recommended it in your first thread

I'm still having trouble using any 3D math commands, I sent you another e-mail about it.

Utterly fabulous though, I'm so glad I bought this and Purebasic. I'll use Purebasic forever.


Come see the WIP!
Freddix
AGK Developer
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Location: France
Posted: 27th Mar 2007 13:46
I will make tests with the maths commands to see what is wrong with them.

Gandalf said: "All we have to decide is what to do with the time that is given to us"
Odyssey-Creators - X-Quad Editor - 3DMapEditor
Freddix
AGK Developer
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Location: France
Posted: 27th Mar 2007 18:18
I've released a quick 1.2 upgrade today.
It contain:
-Fixes for DKAVM.DLL and DKSHOP.DLL that now work correctly (some tests were made and all worked correctly)
-DBProVectorsDebug.dll should work fine (some tests were made and all worked correctly)
-Added support for Sparky's Collision DLL (SC_Collision.dll)(some tests were made and all worked correctly)
-Create a new ways (internal for us) to test if a plugin integration work correctly.

Registered users should have received their mails with upgrade informations.

Regards,
Fred

Gandalf said: "All we have to decide is what to do with the time that is given to us"
Odyssey-Creators - X-Quad Editor - 3DMapEditor
RUCCUS
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Posted: 31st Mar 2007 02:58 Edited at: 31st Mar 2007 03:21
<edit> nvm still thinking... (good job on the sparky's impementation).

Freddix
AGK Developer
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Location: France
Posted: 2nd Apr 2007 16:31
PurePLUGIN 1.2b is out.
It fix the DKSHOP and DKAVM plugin output.
It now may handle Double float and Quad correctly.

Gandalf said: "All we have to decide is what to do with the time that is given to us"
Odyssey-Creators - X-Quad Editor - 3DMapEditor
Freddix
AGK Developer
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Location: France
Posted: 13th Apr 2007 17:04
I released the PurePLUGIN.DLL redistributable version 1.2c on the Website. It fixes crashes with eXtends plugin.
Registered users and PurePLUGINS dependant plugins users can grab the DLL from Odyssey-Creators website.

Gandalf said: "All we have to decide is what to do with the time that is given to us"
Odyssey-Creators - X-Quad Editor - 3DMapEditor
Duffer
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Posted: 17th Apr 2007 18:31
Hi Freddix,

eta for v1.3?

a long time dabbler with DBC and DBPro with no actual talent but lots of enthusiasm...
Freddix
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Posted: 17th Apr 2007 23:10
beginning may

Gandalf said: "All we have to decide is what to do with the time that is given to us"
Odyssey-Creators - X-Quad Editor - 3DMapEditor
dononeton
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Location: Tusaloosa, AL : USA
Posted: 21st Apr 2007 19:37
Would it be possible to add Dark Lights?

AMD Athlon 64 x2 Dual Core Processor 3800+,MMX 3DNOW (2CPUs)
1024 MB RAM
GeForce 7300 GT 512 MB
griffirr
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Posted: 22nd Apr 2007 17:44
Freddix,
I would like to add a request for EZ Rotate to be added to PurePLUGIN.

Thanks.
Freddix
AGK Developer
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Posted: 22nd Apr 2007 18:18
Ok

Added in the "TO DO LiST" for next release

Gandalf said: "All we have to decide is what to do with the time that is given to us"
Odyssey-Creators - X-Quad Editor - 3DMapEditor
Duffer
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Posted: 23rd Apr 2007 10:49
@ Freddix... and dont forget Griffirrs stuff...

a long time dabbler with DBC and DBPro with no actual talent but lots of enthusiasm...
Freddix
AGK Developer
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Posted: 23rd Apr 2007 17:07 Edited at: 23rd Apr 2007 17:10
@Dononeton: I requester Mike for the DarkLIGHTS informations to add support for it ... cos STRING TABLE is crypted, I can't directly handle the plugin... I have an alternate method but it takes more time to give results. I will take a look at DarkLIGHTS support when Mike will have more free time

EDIT: If you experience troubles when using eXtends plugin support, feel free to download the latest 1.2C PurePLUGIN.DLL file from www.odyssey-creators.com it will fix crashes encountered when using eXtends from PurePLUGIN.

Gandalf said: "All we have to decide is what to do with the time that is given to us"
Odyssey-Creators - X-Quad Editor - 3DMapEditor
Duffer
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Posted: 1st May 2007 22:53
@ Freddix - Hi there, hope all is going well with implimentation of version 1.3 of pureplugin. In addition to including griffir resources, could you also perhaps consider including some 'mock' DBPro maths commands ie. a basic example would be inc and dec commands? eta for v.1.3?

a long time dabbler with DBC and DBPro with no actual talent but lots of enthusiasm...
DIGIROSS
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Posted: 1st May 2007 23:51
Okay, I hate to ask, but what exactly is Pureplugin. I see it mentioned in a few places with revision and bug fixes but never any info on what it does exactly, peace out...

Mess with the best, die like the rest!
Freddix
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Posted: 2nd May 2007 18:00 Edited at: 2nd May 2007 18:01
@Duffer: Send me an e-mail with all informations on where I can Download the mock DBPro Maths commands and I'll check to see if I can include them in 1.3

NetSURFER: PurePLUGIN is a package that can help you to easily create new Plugins for DarkBASIC Professional. It requires a valid copy of PureBASIC 4 to work.

Gandalf said: "All we have to decide is what to do with the time that is given to us"
Odyssey-Creators - X-Quad Editor - 3DMapEditor
Duffer
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Posted: 2nd May 2007 20:51
@ Freddix - sorry - meant could you generate some new useful commands to cover maths functions and operands within DBPro - not so important as implimentation of griffirrs stuff though...

with the res files - how do I include these within the dll project?

a long time dabbler with DBC and DBPro with no actual talent but lots of enthusiasm...
Freddix
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Posted: 2nd May 2007 23:57
@Duffer: Give some examples of new useful commands that may be added
What do you want with res file ?

Gandalf said: "All we have to decide is what to do with the time that is given to us"
Odyssey-Creators - X-Quad Editor - 3DMapEditor
Duffer
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Posted: 3rd May 2007 01:24
what do I actually DO with the res files - anything - are they like referred to by the pb files which bring in the various DBPro commands - I just dont understand...

maths commands inc, dec, mod, >> << ++ etc

a long time dabbler with DBC and DBPro with no actual talent but lots of enthusiasm...
Freddix
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Posted: 3rd May 2007 11:54
the RES files are important. Without them DarkBASIC Professional cannot understand what is inside your DLL.
The RES files contain commands definition. You can chek the PureBASIC TPC Tutorial available in an old TGC Newsletter explaining them. (there is the link to this Tutorial in the PurePLUGIN Package in the helps)

Gandalf said: "All we have to decide is what to do with the time that is given to us"
Odyssey-Creators - X-Quad Editor - 3DMapEditor
Duffer
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Posted: 3rd May 2007 14:09
@ Freddix - thx - but how do I go about ensuring they form part of my dll in pb?

a long time dabbler with DBC and DBPro with no actual talent but lots of enthusiasm...
Freddix
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Posted: 3rd May 2007 14:13
All is explained in the PurePLUGIN Help.
you can include them after DLL compilation using some tools like Resource Hacker or directly use RC resources format that can be included directly in the DLL by the PureBASIC Compiler (in compiler options)

Gandalf said: "All we have to decide is what to do with the time that is given to us"
Odyssey-Creators - X-Quad Editor - 3DMapEditor
Duffer
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Posted: 3rd May 2007 15:29
@ Freddix - thanks

Do you need to include them all or just the ones relating to DbPro commands you are ghosting in your pb code?

a long time dabbler with DBC and DBPro with no actual talent but lots of enthusiasm...
Freddix
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Posted: 3rd May 2007 23:27
you must include only what is needed. If you only have less than 16 commands, only 1 string table, 16 to 31 = 2 string Table, 32 to 47 = 3 string table, etc ...

Gandalf said: "All we have to decide is what to do with the time that is given to us"
Odyssey-Creators - X-Quad Editor - 3DMapEditor
Duffer
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Posted: 9th May 2007 01:55
@ Freddix -

Thx - how is v1.3 coming - and next version of Extends?

a long time dabbler with DBC and DBPro with no actual talent but lots of enthusiasm...
Freddix
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Posted: 9th May 2007 15:56 Edited at: 9th May 2007 15:57
I try to catch Mike these days (he said me he'll have some free time on this month) to submit him the eXtends 1.3 ...

I have done all these for the actual 1.3 build :
Quote: "
Odyssey-Creators - DarkBASIC Professional eXtends plugin.

FIX/Changes on version 1.3 :
----------------------------
General:
- Improved dynamic media handler for all commands-sets available in the plugin.
- Improved string handling to prevent some random crashes to happen.
Basic2D:
- Added XGui Mipmap Mode command informations.
Basic3D:
- Fixed B3D Get Objects Distance( Object1, Object2 ) bug.
Effects3D:
- Fixed command E3D Initialized()
RTSkySystem :
- Fixed the RTS Set Seconds "function not found" bug
- Fixed the problem with ZBuffer that cause some objects of the sky to disappear under some circumstancies.
- For ZBuffer needs, RTSkySystem must be the last thing to be loaded to prevent conflit with other objects and unexpected problems.
- Fixed the RTS Set Auto Zoom crash.
VECTORS:
- Add Vector4 command : Result = V3D MAKE VECTOR4()
- Add Vector4 command : Null = V3D Delete Vector4(Vector4 Number)
- Add Vector3 command : Result = V3D MAKE VECTOR3()
- Add Vector3 command : Null = V3D Delete Vector3(Vector3 Number)
- Add Vector2 command : Result = V3D MAKE VECTOR2()
- Add Vector2 command : Null = V3D Delete Vector2(Vector2 Number)
MEMBLOCKS:
- add New memblock command : MBC Paste Image Memblock Source, X, Y, Width, Height, Memblock Target, X, Y
- add New memblock command : MBC Paste Image Memblock Source, Memblock Target, X, Y
"


If I've forgot important fixes or requested improvements, send me an e-mail fastly: support @ odyssey-creators.com (remove the spaces)
And I'll try to include them in the 1.3 package.

For PurePLUGIN, I must finish some importants X-Quad Editor bug-fixs before working more in PurePLUGIN 1.3.

Gandalf said: "All we have to decide is what to do with the time that is given to us"
Odyssey-Creators - X-Quad Editor - 3DMapEditor
Duffer
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Posted: 10th May 2007 00:45
@ freddix,

Thanks for the update....

a long time dabbler with DBC and DBPro with no actual talent but lots of enthusiasm...
Freddix
AGK Developer
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Location: France
Posted: 14th May 2007 02:51 Edited at: 14th May 2007 02:51
PurePLUGIN 1.3 will be released on next week.
It already contain these changes:
Quote: "
FIXES:
- crashes when using eXtends plugin support are now fixed (PurePLUGIN.DLL 1.2d+)
IMPROVEMENTS:
- Added Griffirrs 's PPFixer tool.
- Upgraded help to use PureBASIC Compiler capability to handle .RC files instead of Resource Hacker.
- Upgraded help to use PPFixer tool instead of XVI Hex Editor.
Additional support:
-EZ Rotate Basic.
"


X-Quad Editor 1.0E will also be released soonly...
It actually contain these changes:
Quote: "
- Improved FULLSCREENMODE to fix "display not supported..." error.
- Added MINIMIZE BUTTON to allow to switch to Windows in FULLSCREENMODE.
- Fixed Ground properties windows size problem
- Fixed "Validate" button positioning.
- Virtual Lights properties and 3D sounds properties, environment bug fixed.
- Fixed Entity preview rotation.
- Fixed Map Load/Save function crashes.
- Fixed many interface bugs.
- Fixed GAME QUIT issue that with ESCAPE KEY caused to entirely quit the application.
"


Many upgrades will be released this month for Odyssey-Creators products.
New other ones like 2DPlugKIT are in WIP...

Bye.

Gandalf said: "All we have to decide is what to do with the time that is given to us"
Odyssey-Creators - X-Quad Editor - 3DMapEditor

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