Bullshock's axe:
Although I didn't think that this one fit the theme very well, it was a clean model with a good solid texture.
Final score:
15
1) Game Efficency (Collision; polys) 5
2) Overall In Game Appearance (modeling, texturing) 4
3) Texture Quality (how good the texture is) 3
4) If it fits the theme. 3
Duplex's wine rack:
I found a lot of uneven modeling in this one, including some pieces of wood that didn't go all the way into the frame. Also, there are un-neccessary polys that could be deleted on the outside of the frame (where you joined the back to the main body). The texture was a good start, but could use some work. I do like the thought of using existing FPSC wine bottles to fill it with.
Final score :
11
1) Game Efficency (Collision; polys) 2
2) Overall In Game Appearance (modeling, texturing) 3
3) Texture Quality (how good the texture is) 2
4) If it fits the theme. 4
Domray's industrial fan:
This was my favorite one. The mesh is clean, and the texture fits it well; it blends with the other stock media. Great work.
Final score:
19
1) Game Efficency (Collision; polys) 5
2) Overall In Game Appearance (modeling, texturing) 5
3) Texture Quality (how good the texture is) 4
4) If it fits the theme. 5
Fred's fire exstinguisher:
Most of the mesh was pretty clean, although you could stand to lose some poly count in the strap (it doesn't need to be round, should be more squared off). The texture is typical Fred, but doesn't blend well with the other stock media. Still a good model overall.
Final score:
14
1) Game Efficency (Collision; polys) 4
2) Overall In Game Appearance (modeling, texturing) 3
3) Texture Quality (how good the texture is) 2
4) If it fits the theme. 5
Smitho's clock:
This one was a pretty cute idea, and definately has a place in that type of fantasy setting; but there were way too many polys used for what it was. The alignment/cropping of the clock face could use a bit of tweaking, otherwise a nice model.
Final score :14
1) Game Efficency (Collision; polys) 3
2) Overall In Game Appearance (modeling, texturing) 3
3) Texture Quality (how good the texture is) 4
4) If it fits the theme. 5
OlEG's Curtain:
I really liked the texture on this one. I'm not sure what program you're using to triangulate this model with, but it appears to be doubling the amount of polys in the top frame area. Try to delete a few of those un-needed ones.
Final score :
16
1)Game Efficency (Collision; polys) 3
2) Overall In Game Appearance (modeling, texturing) 4
3) Texture Quality (how good the texture is) 4
4) If it fits the theme. 5
Eldest Dragon's light:
As was said, this model is way too high-poly for a game model. The texture isn't bad, but you need some highlights to make the geometry stand out more. Cut down on the polys.
Final score :
10
1)Game Efficency (Collision; polys) 1
2) Overall In Game Appearance (modeling, texturing) 2
3) Texture Quality (how good the texture is) 2
4) If it fits the theme. 5
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All in all these were all good efforts; some of you really need to work on your scale issues though. Congratulations to everybody; the community will definately benefit from this joint effort.
-Keith