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3 Dimensional Chat / camera jumps from point to point

Author
Message
sicjoshsic
21
Years of Service
User Offline
Joined: 8th May 2003
Location: United Kingdom
Posted: 15th May 2003 16:09
this is annoying me now
the camera works fine when i adjust the FOV, except that it jumps rather than moves, meaning the only way to aim (its an fps) at an enemy is if they happen to be stood on one of the EXACT spots the camera jumps to!

ive tried dividing the rotate camera by 12 (because thats how far the fov is zoomed in from the original) which does work, in that it makes the camera move smooth, except when the camera points anywhere above the half way point on the screen, it jumps down and looks at the floor (meaning you can only aim at things that are lower than you)

does anybody know how to fix this, ive tried everything i can think to do with dividing the numbers in different ways, in different orders and even tried without wrapvalue() (which just makes the camera spin 360 when you try and move it)

PLEASE HELP ME!
IanM
Retired Moderator
21
Years of Service
User Offline
Joined: 11th Sep 2002
Location: In my moon base
Posted: 15th May 2003 16:45
Code? Just a small example with cubes/spheres will do.
sicjoshsic
21
Years of Service
User Offline
Joined: 8th May 2003
Location: United Kingdom
Posted: 15th May 2003 17:55
here you go

sicjoshsic
21
Years of Service
User Offline
Joined: 8th May 2003
Location: United Kingdom
Posted: 15th May 2003 18:15
if you need more than that then just tell me and i'll upload the ame as it is at the moment, that's the best way i think

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