Thanks guys I really appreciate it! Finally the weekend is here,lol. I am planning on getting a lot of things done including the reworking the GUI as I keep mentioning,lol and integrating the new shader. I also would like to rework some of the controls and hotkeys and also add a new type of 3d cursor and hopefully in the next month ill start working with more advanced features such as foliage which I keep working on little by little.
Im planning on sticking with this project even if it requires me to force myself into working on it somedays
. I think we all experience a point to were we lose intrest in a project for a while but because of what I have learned from it and also the potential for it to be a major help for my future projects and of course the others who will use it when I complete it hopefully.
I have a few questions now regarding the shader. As for blending the textures do you prefer rgb maps or grayscale alpha maps for each layer? rgb maps are useful in order to save space and have one map to view where all the textures in relation to each other. On the other hand grayscale maps seem easier to work with color value wise. I know how to do both and I know GG has an rgbmap shader but as I said I want to try to do stuff on my own and also it gives me the ability to know the code inside out and also to have my own new cool features. I will also be looking into other techniques just to see what kind of things there are out there. Thanks!
BTW deathead ill find a use for that lava texture