You don't need to create a clipping plain, the SET CAMERA RANGE does this for you.
Also, culling is actually the process of hiding faces of an object which do not need to be drawn.
EDIT: Even if an object is behind a hill, it will still be drawn, but the back of the object will not. The drawing process also uses a Z buffer so that objects further away are drawn first before closer ones. The Z buffer acts on a pixel basis for faces of objects so you still get correct clipping effects if two objects intersect each other.
"Man who looses key to woman's appartment...... He get no nookie" - A wise chinese man.