It's a jpg, so I guess that's 24-bit. I'm running my app at 800x600 16-bit, I wouldn't have thought that would be too much of a trade-off.
The jpg quality is 99%, which should only compress definitive blocks of colour. However, I don't know how DBC would deal with that.
I've taken the code snippet that makes sprites from plains. This was designed on 640x480 calculations, so I upgraded it. The plain is exactly 800 pixels wide, as displayed on the screen.
I'll have a mess with the texture filtering and stuff, I'm still leaving that to DBC to deal with at the moment. I'll also try the image as a bmp, just out of interest.
Thanks in advance.
All the Best,
StevieVee