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FPSC Classic Models and Media / cinema kit in progress(first retexture)

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REDGA
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Posted: 10th Apr 2007 14:21 Edited at: 15th Apr 2007 01:13
like topic title says my first re-textures and wall and floor textures i have made


in this kit i hope to have:
=working on
=done
=planned

table (2 textures=
wall (1-5)=
floor (2-10) tiled and non tiled)=
cinema screen=
cinema seat=
adverts (2-10)=
food signs(problems here)=
till=
projecter(2)-


any suggestions?
i will happily retexture and standard ~(and model packs) to suit a cinema theme

oh and it will be free

edit:these textures are not as plain as they seem they have textures on them by using paint shop pro 9 and i have anti-aliasing on i think thats why the picture is a bit blurrey

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Mr Makealotofsmoke
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Posted: 10th Apr 2007 16:41
blue


Mods, its 500x100, so you cant tell me its bigger than 600x120
REDGA
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Posted: 10th Apr 2007 17:45
yes why?
Red Stone Games
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Location: FPSC
Posted: 10th Apr 2007 18:21
um a little big good make it more hotel like or something like this-



Stoopid
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Posted: 10th Apr 2007 19:30
Its just a <------little------> to blue.

Your signature has been erased by a mod because nobody liked it.Isnt that sad?
Strelok
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Posted: 10th Apr 2007 20:39
perfect for a Smurf game...
Inspire
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Location: Rochester, NY
Posted: 11th Apr 2007 01:50
Blue...with red stripes.

spex_guy
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Location: coming to a forum near you!!!
Posted: 11th Apr 2007 02:01
Quote: "Blue...with red stripes."


Blue...with red stripes.

Go here!
http://forum.thegamecreators.com/?m=forum_view&t=94201&b=19
Makes the sense of my location!
Inspire
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Posted: 11th Apr 2007 02:29
Quote: "Blue...with red stripes."


I agree. Blue...with red stripes.

darimc
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Posted: 11th Apr 2007 03:49
like blue much?

Blue...with red stripes.
Quote: "Blue...with red stripes."


go to:
www.freewebs.com/futurefps
www.chainoffreedom.com.piczo.com
Stoopid
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Posted: 11th Apr 2007 04:18
Quote: "Blue...with red stripes."


Definently

Your signature has been erased by a mod because nobody liked it.Isnt that sad?
Mr Makealotofsmoke
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Posted: 11th Apr 2007 07:57 Edited at: 11th Apr 2007 07:59
Quote: ""Blue...with red stripes.""

it seams that way doesn't it
but dont get me wrong, i like blue <----------this much-----------> (my fav colour)


Mods, its 500x100, so you cant tell me its bigger than 600x120
REDGA
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Posted: 11th Apr 2007 11:56 Edited at: 11th Apr 2007 12:16
ok i get the message so what coulor should i do them then

EDIT:
does this llok any better?

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darimc
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Posted: 11th Apr 2007 13:37
with yellow stripes? Much more compelling

go to:
www.freewebs.com/futurefps
www.chainoffreedom.com.piczo.com
REDGA
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Posted: 11th Apr 2007 15:29 Edited at: 15th Apr 2007 01:13
what do you all want then
Butter fingers
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Posted: 11th Apr 2007 15:32
hey leave him alone. ODEON cinemas look a bit like that.

Why not try to offer some advice as opposed to just quoting someone else's sarcasm?

Dude, you need to make your colours more muted, the garishness of the blue makes it look "doom" graphics.

Redstonegames picure is probably a bit of a modelling challenge, what with the chandelliers etc, but you can take some advice from it: the floors in cinemas are always that horrible paisley, and your's could benefit from that.

Alos, it'd be an idea to have some film posters in your pack : the walls in your demo shot were too bare.

It's a good first effort, keep on working on it, and try to get yourself some reference images.

Best
Butters

Strelok
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Posted: 11th Apr 2007 17:41
yes , what butters say...you do have to suport him.
About your texture REDGA the second one looks a lot beter.
But maybe you can sit and wath some tutorial. Like i still do.
Here is a great tutorial site . And sorry if i hurt your filings.
link -->http://www.tutorialized.com/

Best , oleg
Inspire
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Posted: 11th Apr 2007 18:59
It's just that, by what I can see, it's just a blue wall with a couple red stripes. Try adding more detail.

Duplex
User Banned
Posted: 11th Apr 2007 19:18
As a first attempt it looks very!

I'm learning to model/texture at the moment and my textures look like something the dog puked up!

Keep the table I think the table looks excelent!

Keep it up and dont give up.

Thanks,
Dup

If only you were me... Then You'd understand.
REDGA
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Posted: 11th Apr 2007 20:07
ok heres the problem with the fod signs i want them to look like this so if any one can help me out ohh and i dont want to use signs BECAUSE i want to practice modeling. could some one advise an ametures modeling program much appreciated
[img]null[/img]
Duplex
User Banned
Posted: 11th Apr 2007 20:16
I'm just learning and I use Milkshape but It's not free but It has a one month free trail with all the features I suggest using that.

Dup

If only you were me... Then You'd understand.
REDGA
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Posted: 11th Apr 2007 20:33
yeah on that all i can get it to do is lathe and build boxes
Duplex
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Posted: 11th Apr 2007 20:35
well if you cant use milkshape you've had it as milkshape seems to be the most simplist(someone correct me if i'm wrong)


Dup

If only you were me... Then You'd understand.
Strelok
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Posted: 11th Apr 2007 20:42
Quote: "if any one can help "

Yep , yep i can help you , i can make the textures for you.
If you want...
Gamz
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Posted: 11th Apr 2007 20:53
A cinema pack! How did you read my mind? I demand to be told!

I am a manifestation of your subconscious.
Man Hunter
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Posted: 11th Apr 2007 21:44
I appreciate the effort, i am a new modeler too. The post of my first model was blocked by the mod cz it was a WIP.
REDGA
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Posted: 12th Apr 2007 10:29 Edited at: 12th Apr 2007 10:59
@oleg
i am fine doing the textures although i may need help with the model textures
@gamez
a magician never reveals his tricks
@manhunt
thanks
@everyone
1.should i do individual buttons for the keys on till
2.how do i get the texture just right e.g.adding keys through texture

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REDGA
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Posted: 12th Apr 2007 12:57 Edited at: 12th Apr 2007 13:09
right projector finished
and duplex looks like you were right this is much easier than anim8or

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Strelok
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Posted: 12th Apr 2007 13:03
looking good , how many polys ?
REDGA
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Posted: 12th Apr 2007 13:09
how do i find out?
old fashion projector done

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vorconan
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Posted: 12th Apr 2007 13:30
I think g-max is still about for free, it might not, but if it's interface is anything like 3ds max then it should be really easy to use

evil lies within all of us...we just don't know it yet

www.freewebs.com/3dfpsc
Strelok
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Posted: 12th Apr 2007 13:36
-.- The polygon count is very import in fpsc. By having huge count of polys your game will start to lag.
The best model for Fpsc are low poly.The most of they are between 50-200 for small obj.I usely try to stay below 100.
I don't use Milkshape but maybe you will have to find
" model info " or something like that.
Try to search or read the manuel of Milkshape.
REDGA
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Posted: 12th Apr 2007 15:44 Edited at: 12th Apr 2007 16:05
right here are the triangles and vertices if thats any use

till(closed)v=110 t=204
till (open)v=same t=same
projector(old)v=298 t=564
projector (new)v=446 t=864
SEAT*NEW*see pic v=298 t=564

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Maxi Studio
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Posted: 12th Apr 2007 17:21
[quote]"Blue...with red stripes."[center]

-Just kidding

Looks nice

I look forward to see the finished result

Yeah! (Thats the point)
REDGA
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Posted: 12th Apr 2007 17:32
right how do i texture these now?
so i can put detail in them?
Trinity Pictures
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Posted: 12th Apr 2007 18:02
Hey if you want I'll make a few models for this. What do you think?

Artist/Modellor of Encrypto Studios

Logo made at http://www.grsites.com/logo
REDGA
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Posted: 12th Apr 2007 19:56
yeah that would be good what do you have in mind?
Deathead
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Posted: 12th Apr 2007 20:27
The first one looked like lego...
Liking it!

PLS JOIN I really do
REDGA
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Posted: 12th Apr 2007 20:46
The first one looked like lego...

yeah i know i took butters advice and i am toning everything down
REDGA
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Posted: 12th Apr 2007 21:15
ok heres the models in 3dms format(couldent get them to keep texture when i put them in .x then fps) so if some one could texture then upload it would be appreciated in the meantime i will try to get them to stop giving me errors(could not load 3d object at line......(make entities from x files))

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REDGA
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Posted: 12th Apr 2007 22:04
and the textures

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Paul112
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Posted: 12th Apr 2007 22:59
I don't know how you found Anim8or hard But hey that's just me. What you need to do, is UV Map the models. Search around on google, for a program called LithUnwrap. You can still find it free if you dig deep enough. It allows you to map textures onto models properly. Search for some tutorials.
Paul


Trinity Pictures
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Posted: 13th Apr 2007 03:38 Edited at: 13th Apr 2007 03:41
Sorry it took me so long to reply (I was at a band practice) I will model the projector and till if you want. I will also make a popcorn maker and some candy and maybe some stuff from the past like a mutoscope (look it up), maybe a gramophone, and some old 3d glasses. Tell me if its ok or not.

EDIT:
A simple, powerful modelling tool is Milkshape 3D. You can get a 30 day trial for it.

Artist/Modellor of Encrypto Studios

Logo made at http://www.grsites.com/logo
REDGA
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Posted: 13th Apr 2007 10:07 Edited at: 13th Apr 2007 10:40
yeah iv already made 2 projectors but my till isnt that good do if you would then this would be great

EDIT taking a day of rest will resume work on saturday
Duplex
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Posted: 13th Apr 2007 12:24
I see you took my advise and went with milkshape, glad to know that my advise isnt always thrown down the drain.


Dup

If only you were me... Then You'd understand.
REDGA
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Posted: 13th Apr 2007 15:10
yeah the thing is tho when i tell it to go to .x and use the entity maker it only loads 2 of them the rest get errors
Red Stone Games
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Posted: 13th Apr 2007 17:38
Ill make some burger king signs if you want.....

REDGA
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Posted: 13th Apr 2007 20:03
yes please
REDGA
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Posted: 14th Apr 2007 18:23
ok i have unwrapped it in the uv mapper now what do i do?
Trinity Pictures
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Posted: 15th Apr 2007 00:04
Ok, I will get working. Just one thing....what exactly is a till?

Artist/Modellor of Encrypto Studios

Logo made at http://www.grsites.com/logo

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