BUT! i tried it on my friend's computer which is running DB 1.12 on XP AND THEY DON'T FLICKER
it seems to be a compatability problem with XP and DB 1.08
you can't be sure that's the problem. there are lots of other factors that could cause that flickering problem
for example, what are the specs of the pc on which it works and what are the specs of the pc on which it don't works?
I rather think it has something to do with the memory of the pc or the video card.
This is my theory about this:
When not all the sprites fit in the memory, there can be only drawn a certain number of them in each frame, for example you use 7 sprites and there only fit 5 of them in the memory. Then the first frame, 5 sprites are drawn. The next frame, 5 (of which one or more different sprites than these drawn in the first frame) sprites are drawn. So because you have every frame other sprites drawn, you'll have a flickering effect.
Something that might help proving this theory: Mostly you have a white flickering (so one frame you see the sprite, another frame you just see a white box). Maybe you see that white color because the background color is set to white. So to proof this theory, just change the background color (using the
INK foreground color,background color command) and see if the flickering is an alternation of your sprite and a box in the background color you just set.
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