Hey,
I am making an RTS game. I need some help with loading multiple 3D objects during the game. You can have a maximum of 100 robots out, but these robots can be of different types. For example, you can load a robot of type 1, and it will be assinged robot 1. If that robot gets destroyed, you can build another one. It will also be assigned as robot 1, even if it is a different type. This way, you can load any 100 robots at once, no matter what kind they are. This was working fine before because my robots were just primitive objects while I got the engine working. They objects (sphere, cube, and cone) were stored as meshes, and then when a robot was made, the object for it was just made from the mesh of the corresponding primitive object. Get it? I just finished the basic engine, and am making objects with Anim8or for the robots in my game. I was going to use the same method (loading them into meshes, and just makeing the robots out the whatever mesh they should be), but when I try to load the object into a mesh, it says that there are too many polygons for the mesh. However, it will work if I just load whatever object I want into the robot slot whenever one is make. But that is waaaayyy too slow. It lags for about a second every time a robot is loaded. How do I overcome this problem? Hope you understand it
Xander
Bolt of Bolt Software Productions