Your on the right track, but yeah, the zone is going to be an issue.
This is a variation of the follownorotate.fpi
Quote: "
;Artificial Intelligence Script
;Header
desc = Follow Waypoints with player locked (platform)
;Triggers
:state=0,plrdistwithin=40:state=1,norotate=1
:state=1,plrdistfurther=41:plrmoveto=platform
:state=1,waypointstate=0:animate=2,waypointstart
:state=1,waypointstate=3:animate=2,waypointnext
:state=1,waypointstate=4:animate=2,waypointrandom
:state=1,waypointstate=5:state=2
:state=2:none
;End of Script
"
Name your platform "platform" or change the name in the script.
The platform waits for the player to get on before moving.
Once on, the platform follows the waypoints normally.
If the player tries to step off, he is moved back on.
When the platform reaches waypoint state 5 (end of waypoint), the player can step off.
Best.
I'm sorry, my answers are limited. You must ask the right question.
