Get Ground Height() really is a pretty neat function, giving you a y value for a character or the camera and everything, but what if you have one matrix on top of the other? What will happen? Do you just do some code like this:
do until No More Ground To Cover()=1
groundHeight=get ground height()
workOnTheGroundHeight() `customly defined function
loop
That code would probably worked, if only there was such thing as Do Until... in DarkBasic, and there was such function as No More Ground To Cover()...
An orange can't be a tomato but a tomato can be orange...