no - im hiding nothing, but that seems logical - if its not on screen just update its position.
In this im not even storing any object positions, just using MOVE OBJECT and OBJECT POSITION x/y/z(). Seemed elegant at the time.
So, if I do a loop before the SYNC, hide the object, check if its on screen then show it if it is should speed things up?
Ill try that. Heres the code i used:
Rem Refresh Screen
for t=1 to 900
if object exist(t)
if object in screen(t) then show object t else hide object t
endif
next t
Sync
that seems to speed things up a bit - seems to me the rendering engine should take care of that or am I missing a major point (im new to 3D)
from future review of next game....
'..while the programmer of this game may not be God-like he certainly represents the next step in human evolution. (10/10).'