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DLL Talk / Making a Wiimote plugin for DBPro?

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Redmotion
21
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Joined: 16th Jan 2003
Location: Mmm mmm.. Marmite
Posted: 7th May 2007 19:04
I've just managed to find this quite new library for C# and VB and I'm thinking that, if VB plugins can be made for DBPro, then maybe this library could be made to work with it also:

http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx

Download the Wiimote library here:
http://channel9.msdn.com/ShowPost.aspx?PostID=291133

There is example implementation code for C# and VB in the download.

It's seems quite unstable at the moment (it works - picks up and sends data to the remote - but the test program seems to crash a lot). Considering the number of different Bluetooth devices there are knocking around out there, I'm not surprised.

List of devices that may work:
http://www.wiibrew.org/index.php?title=List_of_Working_Bluetooth_Devices

Can anyone with a bit more knowledge than me have a look at this quickly and give an opinion about whether it might work with DBPro? And if so, how difficult it might be to do it?

Lastly, has anyone made a test DBPro plugin in C# and got it to work?

aluseus GOD
17
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Joined: 19th Mar 2007
Location: I\'m here. Now I\'m there. I keep moving
Posted: 9th May 2007 05:18
What does it do?

I will Learn to rule 2d. Someday...
bass guy1669
17
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Joined: 24th Mar 2007
Location: The Zone
Posted: 9th May 2007 09:04
it lets you use the wij remote in C# and VB

you can live with a man for all his days, but you really find what he really is like when hold him over a volcano
aluseus GOD
17
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Joined: 19th Mar 2007
Location: I\'m here. Now I\'m there. I keep moving
Posted: 10th May 2007 00:26
can you make it dbpro compatible?

I will Learn to rule 2d. Someday...
Dr Manette
18
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Joined: 17th Jan 2006
Location: BioFox Games hq
Posted: 10th May 2007 01:02
I was just discussing this today with a few of my fellow programmers. A wiimote plugin would rock for DBpro, especially if it actually worked well. I'm sure it's possible, but who would make it?

Oolite
18
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Joined: 28th Sep 2005
Location: Middle of the West
Posted: 12th May 2007 19:48
http://forum.thegamecreators.com/?m=forum_view&t=98263&b=2
As far as i know he only got it to turn on the lights and vibrate i think, he stopped developing it though,he may be kind enough to give you the source to see how he did it.

I personally would love a plugin for DBPro to get the wiimote to work for it. Since people only need to buy a wiimote, a bluetooth dongle and bluesoleil(which i got free with my dongle).

Its annoying though to get the wiimote to work through C because you need to connect it to bluesoleil before running an application.


[Looking for work]
aluseus GOD
17
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Joined: 19th Mar 2007
Location: I\'m here. Now I\'m there. I keep moving
Posted: 12th May 2007 20:02
I'd love to have one to.

Your signature has been deleted by a moderator because this joke is getting old.
Zombie 20
17
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Joined: 26th Nov 2006
Location: Etters, PA
Posted: 13th May 2007 09:20
Just think of what we could accomplish! Our own line of wii esque games.

Roxas
18
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Joined: 11th Nov 2005
Location: http://forum.thegamecreators.com
Posted: 20th May 2007 12:44
Thats just what i want In my rpg if u have wiimote u can plug it in and use it as 'extra' if u are near secret place the first light starts go on and off and the mote will start to vibrate and etc cool things im gonna to make with this


[B] - LINKIN PARK - [/B]
Zombie 20
17
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Joined: 26th Nov 2006
Location: Etters, PA
Posted: 25th May 2007 03:22
TADA!! Hack and slash anyone? Think about how amazing that would be.

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