I played up to (I think) the 3rd mission.
Here is a list of things found or opinions:
- Campaign level #3 - invisible main building
- Units need better pathfinding
.... Sometimes they go in circles spinning uncontrollably
- allow waypoints for buildings (units just clump around them)
- explosion sound from elite soldier should be pooled so there can be more than one of them playing at a time (sounds stuttered in a group)
- hard to click on trees for resource gathering
- show the units selected in a window somewhere
- not readily apparent where the buildings can be built
- assign numbered groups so you don't have to keep picking units
- victory screen should be fully lit (follows day night cycle)
- the day/night cycle is neat but night time should be much shorter than it is. Right now it feels longer than daytime, and that's because it is annoying. Also, ALL the buildings should be lit up for you at night, and I think all the units should too.
- currently no fog-of-war, so you can see all enemy units.
- enemy AI needs improvement... barely built anything or just sat there
With all that being said. It's a pretty cool game! I'll be keeping an eye on this project for sure!
I'm not a real programmer but I play one with DBPro!