Well... if you read my first topic regarding this riffle, It was made originally for some benchmarking I've been doing ( with textures and file formats )
But I supposed you are both right as far as the grip and butt are concerned ( I could add some more detail in there to round them off )and I will do.
Anyways.... I have been doing some studying of file formats ( PNG mainly )
Now .dds files ( which I normally use isn't actually an image file ( I don't think ? ), it's a data file ..... so even though it's smaller in file size, it has to UN-compress to it's original size when in use.
But the .png file ... once compressed - stays compressed ( bit like the .jpg - .giff - tiff )
So >> this 512x512 .png is only 278k in size depending on the detail, the size will go up with more detail added ( it's 769k as a .bmp ) ..... and even if I use the texture at 1024x1024, it's still only 904k ( 3.2mb as a .bmp )
So this little benchmark riffle has given me some very usefull information
If anyone knows anymore info about .png's then I would appreciate you sharing it with me ... or please correct me if this information I have gathered is incorrect ( cos I'm still studying it and reading up on it on the net )... but not all info is always correct on the net
Anyways..... thanks for your input ( makes a change that it was quite mild ) !!!
Spec - AMD Athlon 1000mhz - 256mb DDR - Gforce2mx 400 - 60gb HD - 19" Compaq - DVD rom